I am Bruticus of Age II server Na4, alliance Rome.
I was colonized early in the game and have learned to play from that position. I now have a larger army than most Age II players with the ability to expand far beyond a player who is not colonized. I now believe that playing Age II from a colonized position is the best approach. This will serve a guide on how to play Evony Age II from a colonized position.
First thing to understand is that if you want to play from this position, you are basically going to allow your cities to be colonized by anyone, even a player with 5k archers. However, try to get them colonized by a strong player. The stronger the better.
Second thing to understand is that towards the end game of Age II, many many historicals will be owned by enemies, traitors and players who were ONCE friendly or team members. This means even if you are not colonized by a player, the historical can still draft from you. So learning to protect yourself against drafting of troops and heros is critical.
Playing from this position is for players who:
A) Want to build a massive army and conserve troops for more important targets like level 12-16 Historicals and possibly even 0,0 (Atlantis).. and not worry about burning troops fighting off colonization attempts or trying to uprise on a Suzerain.
B) Do not want to worry about defending their cities (defense) and focus strictly on offense.
1. DO NOT waste resources building wall defenses. Use all resources for troops and leveling up your research and buildings. Keep wall defenses at 0.
2. Make all of your cities optimal for troop production. All cities will be troop factories plain and simple. Get your title up so you have 10 city slots. Keep one or two open for conquering a NPC or a Historical.
3. Do not worry about feeding your troops, that will be another players job. Just make sure that your cities produce enough resources per hour so you can keep training troops in batches. Always train the same number in each batch so all cities finish training troops about the same time.
4. Assign a few players in your alliance to build a bunch of cities with nothing but farms and lv10 lakes and agriculture research to lv10, a lv9 relief station and a lv9 embassy. And of course cottages and maybe a barrack or two. Rally spot and that's about it. No beacon tower, no Inn, No market, no Stable. Obviously TownHall to lv9/10. The rest of the city will be warehouses with food set to 100% and the rest set to 0. These cities will be known as "storage" cities.
5. As you train troops, garrison them in the storage cities. As more are trained, recall from the storage cities, consolidate and send them back to garrison. That way you will conserve embassy slots.
6. When you want to level up heros, recall some troops from storage, hit some NPC's, then send them back. Also, send your heros with troops to garrison. That way your heros will be protected too. Garrisoned troops and heros cannot be drafted.
7. Storage city gates must be closed at all times and never opened. No defenses needed in storage cities.
8. Your gates must be closed at all times.
So basically your cities will be ghost towns but still producing troops. Let's call them "ghost factories". With this setup you can build troops to your hearts desire and use them to cap historicals or kill off enemy troops in a historical. The only limiting factor is time. You can only build as many as time will allow. You will not need to worry about not having enough food to build since troops will never be in your cities.
When you are colonized you can still attack NPC's, Historicals, Historicals owned by others, etc... The only thing you cannot do is colonize other players DIRECTLY. But yes, you can cap a historical, which means you can draft from players by way of the historical, so you can indeed colonize others by way of the capped historical.
The storage cities can hold 100k troops of any kind per embassy level. 100k ballistas, 100k Rams, 100k Catapults, 100k Cataphracts, etc... With a level 9 embassy it can hold 900k troops. Will garrisoned troops die if no food in storage city? So far, no. I have had over 800k archers in 1 storage city for 2 weeks with 0 food in all storage cities and nothing happened. Pretty much endless storage. And by playing Age II the way I just described, you can keep making troops and not worry about food for troop production. The only limit is 2 things, time and your rally spot. You can only send out a max of 1 million troops per city to garrison. However, that is of any troop type. So do not put 1 million warriors in a storage city, that would be a waste. Put the troops that cost and eat the most in the storage cities.



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