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Thread: Playing from a Colonized position

  1. #21
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    Quote Originally Posted by Darrenb209 View Post
    lol.



    you are one of the weak players who complained when they got colonized...



    so you go and exploit a bug (btw even if you report it, if you still use it you are still exploiting it) to make it harder for other players to enjioy
    Yup, at first I did not like being colonized. But then I found ways around it. Now I realize that playing from a colonized position protects me from many things and gives me advantages a non-colonized player does not have. Yes, I am new to Evony. Played Age I for a few weeks, then moved to Age II because I am a working adult and do not have time to defend my cities 24x7 and do not want to lose all my hard work over night simply because I cannot be online. So I do not know all of the layering techniques when sending attacks and so on, but I am learning.
    Also, you are saying it is a bug. Well, maybe it is not a bug. Maybe it is the way Evony designed it. Maybe that is why they advertised, "No more Farming". That is why I said it was a "bug". The quotations call into question the meaning of the word. Like "Fresh" fish may actually mean, not so fresh fish. So a "bug" may mean, not really a bug. Nobody knows. Again, maybe just the way Evony designed it. See ya'll on the battle field.
    Remember, don't hate, appreciate.

    Thanks to Boleslav for the Afro Samurai Signature series.
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  2. #22
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    Quote Originally Posted by japanpimp View Post
    Just a little note... um, can players I know from Age I or other Age II servers join my alliance just to build some storage cities, then go back to their other place? Yup, not a problem. Friends helping friends. Can I find a few people to do that and coordinate all of them to build at the same time? Yup. Did I want them to build storage cities at the same time so that enemies would not get a chance to build on the flats when they noticed us doing it? Yup. It is called a quick coordinated effort, kinda like capping a city in under 1 minute by a group of 10 players.
    VERY odd behaviour. You start a server with 9 others, spend real money for a teleport each, then abandon the game afterwards. Its possible, but extremely unusual. If you are being straight then its not breaking the rules exactly, its doing the EXACT same thing as if you were breaking the rules but using a chain of friends from other servers to do it for you (or IP addresses).
    Certainly not something your normal player will do unless they have a lot of school chums or FB friends in RL that have nothing better to do. Certainly Evony will not object to players buying 900 cents of evony money. Whats that in USD, 90 USD?
    Scythe on S3, W12, etc.
    Scyther S128 Retired..
    Scythe NA4 Retired..
    RuinUrDay S146 (Retired).
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  3. #23
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    Quote Originally Posted by scythe View Post
    VERY odd behaviour. You start a server with 9 others, spend real money for a teleport each, then abandon the game afterwards. Its possible, but extremely unusual. If you are being straight then its not breaking the rules exactly, its doing the EXACT same thing as if you were breaking the rules but using a chain of friends from other servers to do it for you (or IP addresses).
    Certainly not something your normal player will do unless they have a lot of school chums or FB friends in RL that have nothing better to do. Certainly Evony will not object to players buying 900 cents of evony money. Whats that in USD, 90 USD?
    Dude, nobody bought adv teleporters. Why do you jump to conclusions? I gave them a process, they followed it. Simple. Again, I design processes for a living. Designing some processes for someone to follow on a game is easy as pie. Allow me to explain the process of building on very specific cords in Age II, it is not rocket science.... Nor does it require being a Evony "pro"
    1. Start account.
    2. Build city.
    3. Teleport city to appropriate state.
    4. Get title to Knight (Can be done in 30 minutes in Age II)
    5. March troops to desired flat at specific location, cap flat. Build second city on it.
    6. Abandon first city. Rebuild first city next door to second city.

    Tada! I just use my brain, we all have one.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
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  4. #24
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    Respectable answer Bruticus, and I am always open to be corrected.
    Scythe on S3, W12, etc.
    Scyther S128 Retired..
    Scythe NA4 Retired..
    RuinUrDay S146 (Retired).
    +REP me if I helped you.

  5. #25
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    Cheers my friend. Now, let's get to building and have some fun battles!

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  6. #26
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    Quote Originally Posted by japanpimp View Post
    However, if a Suzerain is reinforced, those reinforcements do NOT help in suppressing the uprise. What this means is that multiple players can "gang up" on Suzerains and overthrow them. This is what Age II is all about, letting people beat up on the strong players. Letting people outsmart the bullies. That is one of the many reasons I love Age II. You "strong" players all talk so big and bad.
    Reinforcements do help in uprising, sorry mate but your whole argument is flawed.

    Also evony is a war game, not a farm npc game Lol, you can't even attack people so the joke is kind of on you.

    Spawn- AgeII Na13 - Massacre Founder
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  7. #27
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    Quote Originally Posted by 0Spawn0 View Post
    Reinforcements do help in uprising, sorry mate but your whole argument is flawed.

    Also evony is a war game, not a farm npc game Lol, you can't even attack people so the joke is kind of on you.
    Maybe what I wrote was not clear. What I was trying to say is that when a player uprises and the suzerains tries to prevent them from uprising by keeping them supressed, reinforcements sent to the suzerain do not help with resisting the players uprise.
    Last edited by japanpimp; 06-16-2010 at 08:16 PM.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

  8. #28
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    Quote Originally Posted by japanpimp View Post
    Maybe what I wrote was not clear. What I was trying to say is that when a player uprises and the suzerains tries to prevent them from uprising by keeping them supressed, reinforcements sent to the suzerain do not help with resisting the players uprise.
    ... you have no idea do you.... serious can you read?

    REINFORCEMENTS WILL FIGHT IN A UPRISING BATTLE FOR THE SUZERAIN

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  9. #29

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    Aside from the various arguments, I liked half of the guide very much. I am tired of people going berserk/frantic/quitting when they are colonized.
    I like the option presented here: that you can have a strong suzerain and then relax and still be able to play a competitive game. I hope this guide will drive less people to quit or abandon their cities and progress if they get colonized.

    As I am suze, I like my colonies happy and progressing with as less uprises as possible

  10. #30
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    Quote Originally Posted by 0Spawn0 View Post
    ... you have no idea do you.... serious can you read?

    REINFORCEMENTS WILL FIGHT IN A UPRISING BATTLE FOR THE SUZERAIN
    Allow me to clarify again. A Suzerain can send reinforcements from THEIR cities to help fight if a colonized player tries to uprise. However, other team members who reinforce the Suzerain... well, those reinforcements do not help the Suzerain fight against the uprise battle.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
    My Evony Videos

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