
Originally Posted by
skillerspure
The last sentence caught my eye, honor is an opinion. I like honor to show off, but hate it when I lose troops. This is in the wrong section.
This is in the right section. The OP is not making a suggestion, the OP wishes to discuss why, instead of penalizing a player, the strategem "Wage war withoutdeclaration" is actually benefiting them.
Honor in this game is not an opinion, it's a combat game mechanic that does something that affects combat, and it affects combat in a way that can be messed with such that you can suicide you worst troops with bad heal rates so that you can send your best troops later and kill their best troops such that you get the best heal rate and they get nothing, basically.
Combat heal rates should take more into account than just a players honor, maybe their honor, prestige, rank and title.
Why honor? Because it's something that goes up and down.
Why prestige? Because it's a stat that generally goes up, and does not go down during combat, but can be artificially manipulated.
Why Rank? Because you cannot artificially modify it at all.
Why Title? Because you cannot artificially manipulate your title.
In order to keep prestige from being artificially manipulated too much, there would need to be a limit to how many times one can join an alliance a day.
Last edited by Ashanta; 06-16-2010 at 07:01 PM.
But....the eternal ray of sunshine REALLY wanted to see you, so I helped brighten your day by removing the city from around you! ^.^
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