Why on earth would drop rate be different per server? In the computer programming world, when you make a program and put it on multiple servers, it works the same. So Age II should act the same on each server.... unless they don't want it to... That way nobody can figure out a "system" which is optimal for best drops and so on. Which is why they probably change it all the time?? In any case, my formula works for me on Age II server Na4 as of now. Next week? Who knows.


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