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Thread: Devs! Please read

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  1. #1
    Join Date
    May 2009
    Location
    Orlando Florida
    Posts
    385

    Default Devs! Please read

    Ok I'm confused as to the future of age 2 so if its possible can you please clear me up on 1 thing.

    First I suggest what I thought was a great idea and so does everyone else Ive told it to which to decrease the length of this post Ill put the link:
    http://bbs.evony.com/showthread.php?t=132393

    Then Im rerouted to this link by a Moderator:
    http://bbs.evony.com/showthread.php?...nquest&page=16
    (Thanks by the way I never saw this post)

    And then I read the interview with the Dev found here:
    http://evony-forum.com/home/evony-de...interview.html

    Now maybe I'm missing something but I see kind of a contradiction the Dev in the interview is saying that the colonization system is still believed to be the best choice at this time (which I and 99.99% of the age 2 community disagree with) and yet if you read the post from the other dev (the 2nd link) you'll see that there are very little to no complaints about that suggested system.

    Really all I'm asking for is some insight on age 2s future. Is it going to be this boring colonization system only forever or are you guys going to give the people what they want and incorporate some system of conquest into age 2.
    I mean personally I think even my idea is pretty good keep the whole colonization thing but if your colony doesn't uprise within a certain amount of time then allow an attack option to appear letting you lower their loyalty and take their cities.

    Don't get me wrong I'm not trying to criticize the devs and say their doing a bad job I'm just curious as to what changes we may expect in age 2.

    Long live the Evony Devs lol

  2. #2
    Join Date
    Oct 2009
    Location
    Derby, United Kingdom.
    Posts
    7,865

    Default

    I asked the same question when I saw the interview questions and answers. This is the answer I got:


    Quote Originally Posted by FoxyBunny View Post
    The interview actually occurred a little while ago, and doesn't reflect the answers we've received from you, our players, nor does it reflect the proposed changes. It was, however, accurate at the time, and it definitely still is accurate in terms of the fact that we feel players should have an option to colonize and be colonized without risking losing cities. That will always be something available in AgeII for those who wish it, even if we add in the attack button.

    Quote Originally Posted by Alusair View Post
    If you don't care enough to make yourself understandable, don't be surprised if others don't care enough to try to figure out what you're trying to tell them.

  3. #3

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    Originally Posted by FoxyBunny
    The interview actually occurred a little while ago, and doesn't reflect the answers we've received from you, our players, nor does it reflect the proposed changes. It was, however, accurate at the time, and it definitely still is accurate in terms of the fact that we feel players should have an option to colonize and be colonized without risking losing cities. That will always be something available in AgeII for those who wish it, even if we add in the attack button.

    The best easiest solution is to allow an attack button for pillaging instead of conquers. Then completely rethink conquering later.

    Back YEARS ago in my playtesting / wargame club days..we came acrossed a system...then modified it ourselves......That had colonization and normal attacks both.

    In that system to conquer a country (really a city state) you could colonize and send a certain amount of pop TO your colony. Enemies had a chance to try and remove the colonist "infestation" with a strong leader..while the attacker had the possiblity to garrison to "protect" his colonists..after a while once the colonist pop % was greater than the indiginous pop % you could attempt to fully "conquer and assimilate" the city state with loyalty attempts. Otherwise the best you could do is "occupy" the city state.

    How could we add this to Evony? Many many ways.

    ONE For example right off the bat you could add pillaging by simply making attacks at valleys capture a % of the enemies resources. Anyone that doesnt want pillaged simply abandons his valleys or he defends them....or attacks the sending city making them pay. Lower loyalty at valleys instead of completely conquering them with one hit IF they are already captured by a player. Then automatically let the valleys slowly regenerate both loyalty and resources unless the attacker camps out there and tries to conquer it fully...to avoid 1000000000 attacks a min cleaning a city out completely. Evony already does this "regeneration" process for uncaptured NPC valleys....so the code is already writen....just change a few variables.

    Then like I said for conquering..tie it into the colonization process. You would likely need to have every player name a capital..and make it immune to conquer. While making the conquer process long...allowing a player to get some sleep knowing he can't be totally destroyed in 15 minutes while he is asleep...or driving to work. But if the account goes idle for days then surely everything but his capital will be conquered. Leaving space for people still playing. Variability also helps....like if a city is 51% "colonized" pop you can get a 1% chance to conquer it with a button like "sow discord". A battle here would be nice too! (but you also have only one attempt per day.....draft troops, draft and replace pop, sow discord .....) The Draft population is already written...all you would need to do is change it slightly....draft pop then send some of your own to replace it.....actually "colonizing" it.

    OR (I know this sounds crazy) actually allow idle capitals to be conquered (but much harder). Then a player who doesn't log on for weeks actually could be purged from a server. When/if he logs on weeks later..he owns a band of wandering refugees and can start over with BP....and a jump start depending how big his "refugee" band is and he still keeps items he paid for, at least one of his best heroes, as well as many amulets from the days he was gone. He would pop up in place of a NPC.....The level NPC would depend on his prestige before he went idle and was conquered.

    SOOO many ways to handle these problems in age II...I can think of 10 more TOTALLY different ways already while writing this text wall! hahahahahahaha

    PS...There really does need to be SOME kinda way to pillage resources and/or gold though. Otherwise age II is not much of a "wargame". More like a cheap version of sim city.
    Last edited by reddbaron; 06-20-2010 at 05:10 PM.

  4. #4

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    @ redbaron

    Very interesting solution!

    @ Patriots fan

    You're not going to get anything from them. At best, you'll only get a vague answer. Look at that interview, not one solid response. All vague answers. They do it that way because it keeps people around longer. If they actually said what they were going to do and the community disagreed, they would see another mass exodus.

  5. #5

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    Quote Originally Posted by jobu55 View Post
    @ redbaron

    Very interesting solution!

    Thanks,
    I wish I could take credit, but most everything there is simply minor modifications of ideas come up with by much smarter people than me.

    All I bring is an organized mind that has been playing war games for well over 30 years. Seriously (not exagerated) in the thousands of games....and not one was x box or wiifii or WOW ..whatever you call those things.

    Every one a strategy wargame. Diplomacy, economic, strategic, tactical, Eastern, Western, Naval, Air, conventional, nuclear, 3000BC through 2000 years in the future and everything in between, "real or what if?".

    You name it I have played it. The club I was in for years also tinkered with games ourselves...and were official playtesters for more than one major games manufacturer.

    Sadly I move a lot...and very few cities have that sort of club anymore. So obviously I crave serious wargaming. The browser games are so so right now compared to the serious boardgames out there. BUT they are slowly catching up. Most developers concentrate on graphics more than content. Make it look pretty and keep the combat simplified to 12 year old level. One day... one day...........

    So basically I have seen many many ways to handle these sorts of issues. Patiently waiting for online to catch up.
    Last edited by reddbaron; 06-21-2010 at 01:20 PM.

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