2) Fix the way, how troops/armys are eating, Its insane...
Reducing food upkeep would be a good idea, I don't think the other suggestions would be.
2) Fix the way, how troops/armys are eating, Its insane...
Reducing food upkeep would be a good idea, I don't think the other suggestions would be.
Yes, they have spoken. They changed the damn game. Look, I don't care if you want me to play or not. I'm sure you haven't given them a cent. I was fine with everything they have done up till this point.
This game has gotten to be boring as it is. Now we all have to have smaller armies? Yawn.. whats your cords so I can start downgrading my army and quit.
If you're saying this game is suppost to be fair for all players, that is a complete joke. You can buy in-game items to give yourself an advantage over other players.
This new change should only be applied to servers that are created afterwards, not to current operating ones.
Tyrosus of Voyage
Evony Server 2
Now that's a good idea.
Make a new server and allow the lesser players to switch over from the older server if they wanted to. This will surely prevent them being massacred.
As for all the players with "big armies" let them slaughter each other and then the game will turn normal when all the resources are burnt.
Up to this point I am still happy with this game. You are right, I haven't spent a cent in this game. Contrary to you I might make a 'donation' this week.
Also, the NPC farming is too easy and there is no achievement in it at all. I almost quit last week because of it.
If building an easy army and annihilating someone with it is the type of fun you are looking for, sorry it's just got changed.
I am on server 4 and I have only played for 3 weeks. If you are in the same server just leave me your ingame contact details here and I will lead you to my cities. Provided you really wanted to quit.
Check how long it takes to raise one farm from Lv9 to Lv10, then see which speed-up script would be required to do that instantly, then see how much real cost that script plus the required Michelangelo script adds up to, then multiply that by every farm in all your cities, then ask yourself... how much would someone have to spend to gain a real advantage by buying coins? And do you really believe that all the larger players have actually spent the thousands of US dollars required to do that? Or maybe they've figured out some things about growth dynamics that others haven't thought of yet.
And, yes, mechanics changes like these should never be applied to a live game - they throw off the balance and give those who already have large armies a terrible advantage over those who don't.
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