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Thread: NPC Resource Rate Times/Solution(s)/Discussion

  1. #31
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    May 2009
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    1. Decreasing regeneration times would only encourage more abuse.
    2. What would you have? All troops consuming 1 food, is that really a solution? Massive armies require massive support.
    3. Capping resources won't work either because players will find ways around them.

    Let me offer a 4th solution. Instead of merely doubling the quantites of resource and units in a npc town increase them exponentially. Try this: 2^1, 2^2, 2^3, 2^4, 2^5, 2^6, 2^7, 2^8, 2^9 and 2^10. Anyway it's done, the goal is to increase difficutly dramatically of attacking npc's.

  2. #32

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    It seems pretty obvious they never intended for armies to get as big as they are right now. For proof just look at the limits on the number you can send at one time, the number of slots a wall has, the amount a warehouse can protect, or the amount of food a person can reasonably make with farms plus high level lake valleys.

    I support 1 (shorten but not eliminate) and 3 but think that limit is way too high. If you really want a monster army you should be forced to constantly keep attacking to keep it fed.
    Last edited by Harok; 05-27-2009 at 02:48 PM.

  3. #33
    Join Date
    Apr 2009
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    Nottingham, UK
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    Quote Originally Posted by Harok View Post
    It seems pretty obvious they never intended for armies to get as big as they are right now. For proof just look at the limits on the number you can send at one time, the number of slots a wall has, or the amount of food a person can reasonably make with farms plus high level lake valleys.

    I support 1 (shorten but not eliminate) and 3 but think that limit is way too high. If you really want a monster army you should be forced to constantly keep attacking to keep it fed.
    If its pretty obvious they never intended for large armies....then why can i make 200k ARCHERS per 24hours? I know people who can make more.
    ~~ ~~ ~~

  4. #34

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    the game should go back to the way it was.. or reduce the upkeep for the troops its way out of hand

  5. #35

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    Which should be done of course depends on what the dev's are attempting to accomplish. If they are trying to force players to play with smaller armies, well, this may well trigger that, and I agree with the statement that food prices are going to jump if the devs keep it this way. I think we are also going to see a lot of flats being converted to huge cities for farming food - which is going to create a different problem... nowhere to settle for new players coming into the game since dead player cities never seem to get cleared out either.

    That said, unless the devs do wish to take on a bigger fundamental change to the game, they will need to either:

    1) Cap player army sizes per city in some other way than the amount of food available.
    2) Perform your suggested #1 and simply revert to a faster refresh rate, or simply put things back to the way they were and abandon this apparent attempt to create an indirect cap on army size since there are detrimental ways to get around it which are worse than the mining was to begin with.
    3) Restore the recovery time to what it had been, but reduce the amount of food stored in each city level.

    Changing the way the troops eat doesn't seem to accomplish anything more than the reverting the refresh rate since folks are going to want to get the cities just to get the resources to build more troops and buildings. Lumber has always been a major lack to begin with and this just made that worse as well.

    My third option keeps army size down somewhat artifically still but still providing the resources needed to build out cities and troops. The amount of food that was being pumped out by these cities was just as insane as the amount of food the soldiers eat. I was just telling one of my alliance members earlier today that it was pretty funny that a Warrior can't march for four hours and carry enough food to survive to get there. These poor sods can't even manage to carry a bag lunch...

    But back to my original point, if what the devs want is more controlled army sizes, they should have just capped army size in some way. The number of Barracks means the max number of Troops housed, or something to that effect.

  6. #36

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    I support the 6hour regen concept, and/or buffing farms. Farms are way too linear for the way troop costs rise. 5,500 food / [hr farm] max; Each archer eats 9 food / hr; So for every 600 archers you have you require a lvl 10 farm...
    A rally point 9 can send 90,000 archers on an attack, so lets imagine having 90,000 archers. That requires 147 lvl 10 farms (or 180 lvl 9 farms if you want to be realistic) to support a single attack worth of troops at exactly 0 gain/loss of food (you can't train new units or actually send them to attack). That's 20 / 37 resource squares devoted to maintaining and not expanding. Clearly the capability for more is intended, so make it achievable.

  7. #37

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    I feel this is the best solution: http://bbs.evony.com/showthread.php?p=89778#post89778

    To sum it up: Take the regen rate back to what it was, leave NPC farming alone, and just beef up rally points to where we can have proper battles. That's the only reason humongous standing armies are still there. The original write of that post described it much better than me, of course, so read that.

  8. #38

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    Quote Originally Posted by Kempion View Post
    1. Decreasing regeneration times would only encourage more abuse.
    2. What would you have? All troops consuming 1 food, is that really a solution? Massive armies require massive support.
    3. Capping resources won't work either because players will find ways around them.

    Let me offer a 4th solution. Instead of merely doubling the quantites of resource and units in a npc town increase them exponentially. Try this: 2^1, 2^2, 2^3, 2^4, 2^5, 2^6, 2^7, 2^8, 2^9 and 2^10. Anyway it's done, the goal is to increase difficutly dramatically of attacking npc's.
    Spoken like someone who doesnt have a massive army to feed and is happy to see those that do have their armies die out.

  9. #39
    Join Date
    May 2009
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    Cut food consumption 50%.

  10. #40

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    3) Remove the regenate time and set it back to standard and put a hard cap on the amount of resources players can own... 300 - 500m of each resources appears to be fair..
    [/QUOTE]

    I like the third option. They need to do something, this is going to be a game killer for a lot of us.

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