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Thread: NPC Resource Rate Times/Solution(s)/Discussion

  1. #391

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    History means nothing in this game.
    It's the Iron age. King David was one of the 'Super powers' of the Iron age. He had 7000 Cavalry and 20,000 foot soldiers.

    We wil never see an Evony where those are a formidable Army because too many mistakes were made early. The Dev team seem to have found thier soft cap. Now they are redesigning the game so getting to that soft cap takes much longer and supporting it is a monumental task. As it would and should be.

  2. #392

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    Quote Originally Posted by Gazza View Post
    3) Remove the regenate time and set it back to standard and put a hard cap on the amount of resources players can own... 300 - 500m of each resources appears to be fair..
    i agree, but yes that is a little excessive. i feel like 200-300m is quite enough. hitting a lvl 10 npc every 8 hours is still not enough to reach this, and most can only supply the troops for 1 or 2, and if they have enough for 2, it is highly unlikely there are 2 lvl 10 npc by them. every 1 hour, for 24 hours a day, would slightly go over this limit, but people need to sleep. and also with troop upkeep like gazza's, 200k archers at 9 food per hour is 1.8m an hour. that means that the max one can make from only attacking a lvl 10 npc every 1 hr is 17.2m. or every 8 hours 5.6m. that is still not nearly enough to reach the cap. i 110% agree with atleast taking the time town but putting a hard cap on, but 200m-300m. this cannot be exceeded even if one buys the cap and then also plunders, the resource would not stay with the town. if any1 agrees, or disagrees, inform me. i would be happy to know every1s opinion on my post.

  3. #393

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    Quote Originally Posted by Belal View Post
    It means your catapults are, well, kinda a pistol compared to a assault rifle in a fight. At least no more "how are rocks falling on my siege weapons?" But, if I can make a wall trebuchet, surely my guys are smart enough to put one together outside of a city (they are usually built in place even when attacking, think of Age of Empires II "pack" "unpack" Trebuchet).
    i think there should also be an option for wall trebuchets, you would not require a rockfall but it would cost more stone and around 10-15k lumber per pop. doing this would also need a small increase in wall capacity size. this should be an addon to the wall, not a bonus for having rockfalls.

  4. #394
    Join Date
    Jun 2009
    Posts
    36

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    It seems Gazza's forum thread is no longer a sticky. I'm wondering why is it that if they have decided that this is a dead issue, they don't just come out and communicate that with us, instead of unsticked this and letting it drift and fade. If they are still considering other options, why not just tell us that too? Is proper communication from this company too much to ask?

  5. #395

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    Quote Originally Posted by jjse View Post
    It seems Gazza's forum thread is no longer a sticky. I'm wondering why is it that if they have decided that this is a dead issue, they don't just come out and communicate that with us, instead of unsticked this and letting it drift and fade. If they are still considering other options, why not just tell us that too? Is proper communication from this company too much to ask?
    100% agree. communicate with its players. they wont riot then.

  6. #396

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    hear our voices, do not silent them! that is what forums are for ...to discuss!
    1000% agreed need to change ! i bet most players would rather this just go back into beta stage as it seems
    the changes are too drastic. i would like to think that 2 months of playing this game i could beat a player that
    has just started 2 wks ago!

  7. #397

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    Quote Originally Posted by pinkmonkey View Post
    hear our voices, do not silent them! that is what forums are for ...to discuss!
    1000% agreed need to change ! i bet most players would rather this just go back into beta stage as it seems
    the changes are too drastic. i would like to think that 2 months of playing this game i could beat a player that
    has just started 2 wks ago!
    yea because of the patch changes i lost over 2k ballistas. attacking with what was normaly used. thats 2 or 3 days of my time lost, in seconds. and because of a patch i got attacked around 30 times, losing most of my troops. this game should stay in beta stage. much funer.

  8. #398

    Default Complaining and whining

    I actually like the new challenges of game play. and I like that people who had 2million archers can't support them. I actually think the game play is drastically improved with the new fixes. Sure I liked hitting NPCs with no losses, but now it is a challenge. I like that the world is flatter and just huge armies don't prevail. I think it adds a bit of strategy to the game. Defense should have a huge advantage over offense and this is now the case. I would just like to see some of the outstanding bugs fixed.. like the march time bug that would be a big help.. and the reinforce to valley under attack march time bug is probably the worst that needs to be addressed.

  9. #399
    Join Date
    May 2009
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    715

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    Let's just let this silly thread die already.
    ~Success without the possibility of failure is meaningless.~

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  10. #400
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    May 2009
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    Quote Originally Posted by ! mINDsELFiNDULGE ! View Post
    The NPC regen rates are fine.

    I love this topic.

    People are silly.

    NPCs are not supposed to be your main source. They are supposed to be a minor contributer to your total. Players should be fighting with each other, joining allainces for protection, and fighting over valleys to buff their production.

    I SUPPORT LOWERING NPCS MORE.
    I SUPPORT ENHANCING VALLEY PRODUCTION.


    PS In my alliance I have not noticed 1 person leave, not 1. Some grumbling about their armies and food costs, and ways to compensate (like spending your armies!! (Use Em Or Lose Em!)) but not one person leaving. I guess I am lucky to be in an alliance full of people with backbones if I'm reading some of the other replies on this forum correctly. Thank you, UMGE! For Evony and this patch! NPC farming was reallllly getting ridiculous!! There's more nerfing to do, don't be afraid to do it!
    Quote Originally Posted by Gazza View Post
    Another idea...

    Randomly change level of barb towns ? with a lower % chance of them turning back to a flat?

    This is a similar idea to one I have. This goes with the idea of Valleys and encouraging players to INTERACT and fight.

    1. Increase Valley percent buffs when you own. We want players to WANT valleys. We need to make these valleys VALUABLE!!

    2. Decrease NPC Barbs in regen rate. If NPCs being farmed is valuauble, then who cares about valleys? NPC regen needs to be WEAK!!!

    3. Valleys die over time. Every day you own one, they get worse (except the first day). THis encourages players to CONSTANTLY BE ON THE LOOKOUT for new valleys! Players fight!

    4. You should now "own" barb villages like you can own valleys. They should be like valleys. Except, they give a little of every resource (and gold). Think of it as tribute! This turns NPCs into another valley to be fought over.

    Right now no one knows who's attacking which NPC. How are people supposed to fight over that?! It's totally detached from other players.

    How this works. Every day you own a valley (except the first day, which lasts 2 days) the valley falls down in level. After it reaches level 1, if you still own the valley, the valley becomes a "wasteland". This give no resources and you lose the valley ownership.

    This is great. This forces players to go on the hunt for new lands!

    Now, to further increase the fight for valleys, everytime you take a valley it will last at its current level for 2 days rather than just 1. This encourages taking new lands being profitable. (in addition, level 9 and 10 valleys last 1 day longer, this makes them very valuable and it means less searching for new valleys) and encourages take BACK what others have taken from you.

    The keywords, Changeover! And player interaction!

    Now, for Barbs. After you take over a barb, they pay you tribute (really, just a general level buff to all resources, not as good as a valley in 1 stat, but very good over all). Any time you take over a barb you keep it at its current level. However, if you want to PLUNDER IT for more resources (emergency) then the barb falls a level after. The difference with valleys is you dont occupy the NPC, but they are still yours. Other players have to take them from you if they want to plunder them! Players now fight for the NPC!

    Also, 1 more thing, NPC creation. NPCs can be created by players still, but they start at level 1. Also, player cities that are taken, and then abandoned, also becomes a level 3 barb. ALWAYS. Also important, if a player conquers this npc, they get the city back AS IT WAS. Players can get their cities back!
    Last edited by ! mINDsELFiNDULGE !; 06-05-2009 at 05:12 AM.
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