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Thread: 2nd Spearhead vs lvl 12. Why didn't I hit archers?

  1. #11
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    wut FB buff? :s

  2. #12
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    Mount speed does nothing for the attack its self.

    Swords are faster then archers, they were in range 1st, its always been this way, hence why you hit them 1st.

    Leadership has not been proven on how it fully effects the battle, best guess is higher the leadership the better larger waves are controlled... 100leadership 100k wave at 100%. (Its all best guess in that area)

    All in all on a level 12 that was still a good and successful hit if i ever did see one.

    Hope you still capped it (:
    [Ninno20 aka Olympia aka Rhys]
    and i will remember your name and face
    on the day you are judged by the funhouse cast
    and i will rejoice in your fall from grace
    with a cane through the sky like "none shall pass"

  3. #13

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    That battle report doesn't look like it's against a lvl 10 valley in which case the nme cav isn't in range of your archers in round 1.

    I'll do a test for if being mounted effects speed. 3 attacks in same second vs same lvl 1 npc. 1 to clear defenses, 1 mounted, and 1 unmounted. If speed is changed the mounted and unmounted should have a different total round count.

    Quote Originally Posted by barbarous View Post
    You used to be able to attack a valley with cav and two or less types of infantry with one ball added to your rainbow and lose no archers (nor the ball). But if you do the same thing in Age II w/o dismounting (&/or with the face book buff operating) you lose some archers.

    If the fb buff is not present and you dismount you are back to losing no archers. ( battlena12.evony.com/default.html?logfile/20100625/9e/94/9e94ac5e9efc5df486e461909d005331.xml )

    Does that not strongly imply that hero speed does affect battle?

  4. #14

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    Yesterday I did test vs lvl 1 npc to see if I could 1 shot something and move again in same round. I sent two 500 ballista attacks vs same lvl 1 npc in the same second. The one that hit after the clearing one took 5 less rounds and there were 5 layers which the clearing one took out. That shows to me range will not one shot something and then move in the same round.

    My remaining theories are; defense has level 12 compass so swords were farther ahead then I was planning, or range does not start at 5200 paces.

  5. #15

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    Furthermore I can't reconcile my original battle report with this one from another player who says all his techs are maxed too.

    http://bbs.evony.com/attachment.php?...1&d=1277402917

    Here is the scenario with lvl 12 techs:

    D Cav 1600
    D Arc 550-->3070
    D Swo 605
    D War 440

    A Pik 4600
    A Swo 4650
    A Arc 4700-->2900
    A Cav 3700
    A Phr 4075
    _____________________

    D Cav 3200 (dead)
    D Arc 1100-->3620 (kill Phr)
    D Swo 1210
    D War 880

    A Pik 4000
    A Swo 4100
    A Arc 4700-->2900 (stay and shoot cav)
    A Cav 3200 (dead)
    A Phr 3200 (dead)
    _____________________

    D Arc 1100-->3620
    or
    D Arc 1650-->4170
    D Swo 1815
    D War 1320

    A Pik 3400 (dead)
    A Swo 3550 (dead)
    A Arc 4200-->2400
    _____________________

    D Arc 1650-->4170
    or
    D Arc 2200-->4720 (shoot archers)
    D Swo 2420
    D War 1760

    A Arc 4200-->2400 (stay put and hit Swords)
    _____________________

    If any of those one person layers managed to survive a few turns they wouldn't make a difference in who attacking archers get to hit. The only explanation I have is that he was wrong about his compass level and his archers stepped forward in round 4 to trade fire with defending archers because they were not quite in range of defending swords before movement.

  6. #16

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    Quote Originally Posted by ninno20 View Post
    Swords are faster then archers, they were in range 1st, its always been this way, hence why you hit them 1st.
    Not correct. Range always attacks range first if possible. After that they'll attack units in order of speed.

  7. #17
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    Quote Originally Posted by Pepperpot99 View Post
    Not correct. Range always attacks range first if possible. After that they'll attack units in order of speed.
    Well its always been this way i have never seen attack like this do anything different then hit walls, ponies, pikes, swords.

    And when it has hit the archers i have only ever seen it done when there is no wall defenses.

    (This is in ageII mind, ageI was boring lol)
    [Ninno20 aka Olympia aka Rhys]
    and i will remember your name and face
    on the day you are judged by the funhouse cast
    and i will rejoice in your fall from grace
    with a cane through the sky like "none shall pass"

  8. #18
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    Quote Originally Posted by Pepperpot99 View Post
    Not correct. Range always attacks range first if possible. After that they'll attack units in order of speed.
    You got this wrong. Range will try to hit Range first, but only if they are IN range. They will stop and shoot meat if needed. Also Attacking is not the same as defending. Archers defending aim for archers first as they usually have a boost in range and so can hit them before the attackers can retaliate. Attackers CANNOT get that lucky unless they are starting much closer to the defenders (compact defence and uprising battles allow this to happen).
    Scythe on S3, W12, etc.
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  9. #19

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    Quote Originally Posted by scythe View Post
    You got this wrong. Range will try to hit Range first, but only if they are IN range. They will stop and shoot meat if needed. Also Attacking is not the same as defending. Archers defending aim for archers first as they usually have a boost in range and so can hit them before the attackers can retaliate. Attackers CANNOT get that lucky unless they are starting much closer to the defenders (compact defence and uprising battles allow this to happen).
    That should be obvious from the round by round I posted and the one Woldere posted on the first page. The trick is to get both sides archers to move forward in the same round and allow the attacking archers to exchange fire with defending archers. This is the whole point of doing round by rounds. To tailer layers to achieve this outcome.

    The question remains; why did the round by round as outlined by Woldere on the first page not come to pass? Is the answer lvl 12 npc's have lvl 12 techs as demonstrated by my last round by round? This would mean the battle report posted in that thread had an attacker with compass lvl 9 even though he said it was 10.
    Last edited by Pepperpot99; 06-27-2010 at 09:03 PM. Reason: spelling

  10. #20

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    you should've done more layering

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