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Thread: 4 New Suggestions For Alliances.

  1. #11

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    Quote Originally Posted by LordPoweer View Post
    Suggestion Number One:
    New Use for Gold



    Suggestion Number Two:
    New Alliance Powers for Presbyters, Vice-Hosts and Hosts.


    I think that a map should be added as a tab in Alliance. A map that will show everyone's cities, their resources, troops count, report list, if the person has attacks/scouts/transports/reinforcement coming towards him.

    So if someone is getting attacked when their offline and not being able to tell anyone that someone is attacking them. This way the Presbyters, Vice-Hosts, and Host can see that they are being attacked and send reinforcements to them. Normally if your getting attacked it will show up in war reports afterwards and by the time your alliance gets reinforcements to you your city could have already been captured/colonized. If this new map was introduced your alliance could get reinforcements to the player before the attack hits and save the player from losing their city (AgeI) or getting colonized (AgeII).

    As for the map showing scouts it can tell your alliance that: Someone has scouted me. They may attack me. Reinforce me in case they do.

    Troop counts is an important feature. It can show if your able to defend incoming attacks, if you capable to attack someone. In many alliance's players may not attack people and if asked they may just say I don't have enough troops. This can help Presbyters, Vice-Hosts and Hosts find the liars. It can also lead to catching spies.

    Resources counts are important aswell. It can show Presbyters, Vice-Hosts and Host if the person is one: Able to help someone in need of resources and show that if the person is being reinforced will they have enough resources to sustain the reinforcements.

    Also the map should show the coordinates of the alliance players, enemy's ally's, NPC's, historical cities, neutrals. It should also light up enemy's who are attacking/getting attacked/being scouted/scouting. It should also light up members who are attacking/getting attacking/being scouted/scouting.

    It should be like the map on evoalliance.com but with these extra features. But only have it viewable to Presbyters/Vice-Hosts and Host.

    Another new power that alliance's could be given is:

    A new position be added in alliance's that is: Diplomacy Officer. This is a position that goes in between Presbyter and Vice-Host. Their will be three of these and they will have the power to change all diplomacy. This is a good idea because Hosts and Vice-Host may not always be online.

    Suggestion Number Three:
    Capital City for Each Alliance.

    Each alliance gets a capitol city in which they can control their alliance. The Host owns it, and in it the Host has the power to:

    a)The host sets a tax rate for each resource and it is apply'd in every city in the alliance. The tax will draft resources to the Capitol city where they will be used to build troops for an alliance army. The Host will have no access to these resources for his/her own cities.

    b) Have an alliance army with 0 upkeep. This means that the city will be able to sustain an army but the host will not own the army. The alliance will have a choice to use some of the troops from the city only to reinforce themselves. The army will only be their to defend the city, supply members with reinforcements

    c) Seen as each alliance will have a Capitol city, their army's will be used to defend the the city, reinforce members, and attack/colonize other alliance's Capitol city's. Attacking alliance Capitol cities will be controlled by the host. If the succeed in colonize the Host will have the option to: Pop. Redeployment, Draft, Disarmament, Sow Discord and be able to tax the entire alliance for their Capitol City's gain. They will only be able to Pop. Redeployment, Draft, Disarmament, Sow Discord the alliance's Capitol city not the individual players.

    The Host will then have to build up the Capitol cities army again while facing: Pop. Redeployment, Draft, Disarmament, Sow Discord and uprise against their Suzerain alliance's Capitol city. Only Capitol cities may fight other Capitol cities, not normal/Historical cities.

    The cities should also have a ∞ sign on Rally Spot, Feasting Hall, Town Hall, Walls, Market Place.This would help the alliance greatly, as for building troops in the city I think they should be all at 1sec and become instant in the order:

    Warriors,
    Workers,
    Scouts,
    Pikemen,
    Swordsmen,
    Archers,
    Cavalry,
    Cataphracts,
    Ballista,
    Battering Ram,
    Catapults.

    For each Capitol city you colonize you get one instant in that order.

    Suggestion Number Four:
    Alliance Trucing.

    Alliance's should be able to agree on a 12hr truce in which no one in their alliance's can attack or scout each other. This gives alliance's time to let their players rebuild after being hit. Suppression will continue in this time if it is already started but no uprising may be preformed. Their should also be a Star Gem that lets players attack each other while their alliance's are in truce but no one can send reinforcements and any reinforcements that are already at the cities will be returned.
    Amazing ideas, especially the capital cities and map. 3 more ideas for the capital city would be:


    1. No ability to take over another alliance's city. That would make it WAY too hard for smaller and lesser-ranked alliances to grow due to all the 100-member ones colonizing the smaller ones.

    2. Default free Farm, Sawmill, Quarry and Ironmine based on the ranking of your alliance. The formula works like this:

    Ranking 370 Alliance

    divide by 100 = 3.7

    Reverse with limit of 10 and round: 3.7 -> 4 & 4 -> Level 8

    3. Rating of the City could be based like this:

    2-10 members = village
    10-19 members = town
    20-29 members = fort
    30-39 members = city
    40-49 members = lvl 12 historical
    50-59 members = lvl 14 historical
    60 and up members = level 16 historical
    Top Ten Alliances = copies of Atlantis, but ability to rename

    or This:

    rating -600 = village
    rating 599-500 = town
    rating 499-400 = fort
    rating 399-300 = city
    rating 299-200 = level 12 historical
    rating 199-100 = level 14 historical
    rating 99-11 = level 16 historical
    Top Ten = copies of Atlantis, but ability to change name

    All 1 man alliances don't get a capital city and the 2nd player must be from a different IP.

    There could also be an Interface where you pay a certain number of game cents to upgrade your alliance's capital city to the next level. The number would increase for every level of capital city gained.

    As for the map, a feature that allowed the Host or vice-Hosts to see a member attacking and then add their troops to the march would be very useful.
    Last edited by Lord Toad; 07-29-2010 at 11:12 AM.

  2. #12

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    An addition to my idea.

    The Host can choose whether to have a resources tax or the effect of colonizing all the members. However, if the host chooses the colonizing option and one of the members' cities is not colonized, that player can still colonize other cities.

    Make a standard alliance area in the intro and a free teleporter to teleport ONLY to that area. The capital city will be near the host's city in the form of whatever was chosen using the formula above. When members use the free teleport, their cities will be roughly 3-4 miles away from the capital.

  3. #13
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    i dont like any of these ideas, especially the one about the hosts can see incoming enemies of all the memebers, part of everyones stratagy is to find out when your opponent is offline
    Quote Originally Posted by acer5200 View Post
    And yes, I'm a beautiful pink princessFeel free to quote me on that like I know you will.
    Quote Originally Posted by teatotal View Post
    you should always believe me im a man and as a man i can not lie its actualy impossible ....

  4. #14

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    Quote Originally Posted by BertandErine View Post
    I don't like any of these ideas, especially the one about where the hosts can see incoming enemies of all the members, part of everyone's strategy is to find out when your opponent is offline.
    If what you're saying is true, then alliances will get bored with what they can do at the moment. An example is me. Having a huge city where you can manage your alliance would be great. Meh with the group messages and diplomacy. The map would make being a Presbyter much more fun. We need to give more powers to hosts, otherwise they will leave Evony because of boredom. It's an ALLIANCE. You join for protection. Currently everyone has to find out if their enemies are offline. If this power came into use, everyone would have more power, not just 1. So I don't really get your point about strategy.

    P.S. I fixed your spelling errors in the quote

  5. #15
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    Quote Originally Posted by LordPoweer View Post
    Suggestion Number One:
    New Use for Gold
    I agree with this. It would really help get rid of some gold.

    Quote Originally Posted by LordPoweer View Post
    Suggestion Number Two:
    New Alliance Powers for Presbyters, Vice-Hosts and Hosts.

    I like the part where there is a diplomacy officer. The part where you can see coordinates should only be for vice-hosts and the host, not for presbyter.

    Quote Originally Posted by LordPoweer View Post
    Suggestion Number Three:
    Capital City for Each Alliance.

    I do not like this. You should capture a historic city if you want it. Also, what happens if there is more alliances then capital cities?

    Quote Originally Posted by LordPoweer View Post
    Suggestion Number Four:
    Alliance Trucing.
    I do not like this idea either. If someone in the alliance is attack somebody they could be forced to stop if the alliance is put into truce. If you want to truce do it yourself.

  6. #16
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    Quote Originally Posted by Lord Toad View Post
    If what you're saying is true, then alliances will get bored with what they can do at the moment. An example is me. Having a huge city where you can manage your alliance would be great. Meh with the group messages and diplomacy. The map would make being a Presbyter much more fun. We need to give more powers to hosts, otherwise they will leave Evony because of boredom. It's an ALLIANCE. You join for protection. Currently everyone has to find out if their enemies are offline. If this power came into use, everyone would have more power, not just 1. So I don't really get your point about strategy.

    P.S. I fixed your spelling errors in the quote
    my point is that if the upper management has the power to see any incoming attacks on there members then that takes a large chunk of skill and stratagy out of the game
    Quote Originally Posted by acer5200 View Post
    And yes, I'm a beautiful pink princessFeel free to quote me on that like I know you will.
    Quote Originally Posted by teatotal View Post
    you should always believe me im a man and as a man i can not lie its actualy impossible ....

  7. #17

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    Quote Originally Posted by jorbaud View Post
    A1. I agree with this. It would really help get rid of some gold.


    A2. I like the part where there is a diplomacy officer. The part where you can see coordinates should only be for vice-hosts and the host, not for presbyter.




    A3. I do not like this. You should capture a historic city if you want it. Also, what happens if there is more alliances then capital cities?


    A4. I do not like this idea either. If someone in the alliance is attack somebody they could be forced to stop if the alliance is put into truce. If you want to truce do it yourself.

    For convenience, I labeled your arguments with numbers.

    1. I do too, although it seems to be the only idea you would like not to change. Why is that?

    2. If so, what's the point of being a Presbyter if you have active Vice-Hosts and an active Host? There's nothing to do. This would create some fun. Also, I think there should be varying levels of accessibility the Host can set.

    3. If so, what would be the point of having a Top Ten alliance with 100 members? Bragging rights? If you have 100 members and are the #1 alliance you should get a reward. Also I didn't say that the alliances would take up historicals. New ones would be created.

    4. The truce should stop all attacks made AFTER the truce is applied. Incoming attacks should still hit.

    Quote Originally Posted by BertandErine View Post
    my point is that if the upper management has the power to see any incoming attacks on there members then that takes a large chunk of skill and stratagy out of the game
    If a vice-host is up late at night and somebody attacks another member, the vice host should be able to see when the attack will hit them and the ability to send a report to the player saying something under the lines of:

    (insert position here) (insert name here) saw an attack to (insert city name here) and wanted to notify you that it will hit at (insert time here).

    If you're a Vice Host, there should be other things in place to keep you from quitting and starting your own, since the Host would be upset that he/she promoted you then you left.
    Last edited by Quantum Leap; 07-28-2010 at 07:56 PM. Reason: Double post.

  8. #18
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    Quote Originally Posted by Lord Toad View Post
    If a vice-host is up late at night and somebody attacks another member, the vice host should be able to see when the attack will hit them and the ability to send a report to the player saying something under the lines of:

    (insert position here) (insert name here) saw an attack to (insert city name here) and wanted to notify you that it will hit at (insert time here).

    If you're a Vice Host, there should be other things in place to keep you from quitting and starting your own, since the Host would be upset that he/she promoted you then you left.
    you just said what i already knew what you meant and my previous post says what i would say again........................but dont get me wrong i love hearing new ideas and i personly dont like it, you have recieved many positive responces to this so dont let mine get you down or offend you
    Quote Originally Posted by acer5200 View Post
    And yes, I'm a beautiful pink princessFeel free to quote me on that like I know you will.
    Quote Originally Posted by teatotal View Post
    you should always believe me im a man and as a man i can not lie its actualy impossible ....

  9. #19

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    It doesn't. I actually like when people say stuff like that because it alerts me to flaws that I can correct. I'm the host of Mushroom on na10 and it sure gets boring. I'd like to see such things as a capital city because it would help pass the time. Plus it would allow new players who have been promoted to hosts to see what grand cities they can have one day. Which alerts me to another idea. The host can choose to allow a player to enter the capital city through a "Pass Ticket." The host can bring into play a maximum of 5 Pass Tickets.

  10. #20
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    If your bored try playing a server alone and start after some top alliances..........see how long you can last.............thats what im doing on server 144 on age 1
    Quote Originally Posted by acer5200 View Post
    And yes, I'm a beautiful pink princessFeel free to quote me on that like I know you will.
    Quote Originally Posted by teatotal View Post
    you should always believe me im a man and as a man i can not lie its actualy impossible ....

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