Suggestion Number One:
New Use for Gold
Suggestion Number Two:
New Alliance Powers for Presbyters, Vice-Hosts and Hosts.
I think that a map should be added as a tab in Alliance. A map that will show everyone's cities, their resources, troops count, report list, if the person has attacks/scouts/transports/reinforcement coming towards him.
So if someone is getting attacked when their offline and not being able to tell anyone that someone is attacking them. This way the Presbyters, Vice-Hosts, and Host can see that they are being attacked and send reinforcements to them. Normally if your getting attacked it will show up in war reports afterwards and by the time your alliance gets reinforcements to you your city could have already been captured/colonized. If this new map was introduced your alliance could get reinforcements to the player before the attack hits and save the player from losing their city (AgeI) or getting colonized (AgeII).
As for the map showing scouts it can tell your alliance that: Someone has scouted me. They may attack me. Reinforce me in case they do.
Troop counts is an important feature. It can show if your able to defend incoming attacks, if you capable to attack someone. In many alliance's players may not attack people and if asked they may just say I don't have enough troops. This can help Presbyters, Vice-Hosts and Hosts find the liars. It can also lead to catching spies.
Resources counts are important aswell. It can show Presbyters, Vice-Hosts and Host if the person is one: Able to help someone in need of resources and show that if the person is being reinforced will they have enough resources to sustain the reinforcements.
Also the map should show the coordinates of the alliance players, enemy's ally's, NPC's, historical cities, neutrals. It should also light up enemy's who are attacking/getting attacked/being scouted/scouting. It should also light up members who are attacking/getting attacking/being scouted/scouting.
It should be like the map on evoalliance.com but with these extra features. But only have it viewable to Presbyters/Vice-Hosts and Host.
Another new power that alliance's could be given is:
A new position be added in alliance's that is: Diplomacy Officer. This is a position that goes in between Presbyter and Vice-Host. Their will be three of these and they will have the power to change all diplomacy. This is a good idea because Hosts and Vice-Host may not always be online.
Suggestion Number Three:
Capital City for Each Alliance.
Each alliance gets a capitol city in which they can control their alliance. The Host owns it, and in it the Host has the power to:
a)The host sets a tax rate for each resource and it is apply'd in every city in the alliance. The tax will draft resources to the Capitol city where they will be used to build troops for an alliance army. The Host will have no access to these resources for his/her own cities.
b) Have an alliance army with 0 upkeep. This means that the city will be able to sustain an army but the host will not own the army. The alliance will have a choice to use some of the troops from the city only to reinforce themselves. The army will only be their to defend the city, supply members with reinforcements
c) Seen as each alliance will have a Capitol city, their army's will be used to defend the the city, reinforce members, and attack/colonize other alliance's Capitol city's. Attacking alliance Capitol cities will be controlled by the host. If the succeed in colonize the Host will have the option to: Pop. Redeployment, Draft, Disarmament, Sow Discord and be able to tax the entire alliance for their Capitol City's gain. They will only be able to Pop. Redeployment, Draft, Disarmament, Sow Discord the alliance's Capitol city not the individual players.
The Host will then have to build up the Capitol cities army again while facing: Pop. Redeployment, Draft, Disarmament, Sow Discord and uprise against their Suzerain alliance's Capitol city. Only Capitol cities may fight other Capitol cities, not normal/Historical cities.
The cities should also have a ∞ sign on Rally Spot, Feasting Hall, Town Hall, Walls, Market Place.This would help the alliance greatly, as for building troops in the city I think they should be all at 1sec and become instant in the order:
Warriors,
Workers,
Scouts,
Pikemen,
Swordsmen,
Archers,
Cavalry,
Cataphracts,
Ballista,
Battering Ram,
Catapults.
For each Capitol city you colonize you get one instant in that order.
Suggestion Number Four:
Alliance Trucing.
Alliance's should be able to agree on a 12hr truce in which no one in their alliance's can attack or scout each other. This gives alliance's time to let their players rebuild after being hit. Suppression will continue in this time if it is already started but no uprising may be preformed. Their should also be a Star Gem that lets players attack each other while their alliance's are in truce but no one can send reinforcements and any reinforcements that are already at the cities will be returned.
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