Suggestion Number Three:
Capital City for Each Alliance.
Each alliance gets a capitol city in which they can control their alliance. The Host owns it, and in it the Host has the power to:
a)The host sets a tax rate for each resource and it is apply'd in every city in the alliance. The tax will draft resources to the Capitol city where they will be used to build troops for an alliance army. The Host will have no access to these resources for his/her own cities.
b) Have an alliance army with 0 upkeep. This means that the city will be able to sustain an army but the host will not own the army. The alliance will have a choice to use some of the troops from the city only to reinforce themselves. The army will only be their to defend the city, supply members with reinforcements
c) Seen as each alliance will have a Capitol city, their army's will be used to defend the the city, reinforce members, and attack/colonize other alliance's Capitol city's. Attacking alliance Capitol cities will be controlled by the host. If the succeed in colonize the Host will have the option to: Pop. Redeployment, Draft, Disarmament, Sow Discord and be able to tax the entire alliance for their Capitol City's gain. They will only be able to Pop. Redeployment, Draft, Disarmament, Sow Discord the alliance's Capitol city not the individual players.
The Host will then have to build up the Capitol cities army again while facing: Pop. Redeployment, Draft, Disarmament, Sow Discord and uprise against their Suzerain alliance's Capitol city. Only Capitol cities may fight other Capitol cities, not normal/Historical cities.
The cities should also have a ∞ sign on Rally Spot, Feasting Hall, Town Hall, Walls, Market Place.This would help the alliance greatly, as for building troops in the city I think they should be all at 1sec and become instant in the order:
Warriors,
Workers,
Scouts,
Pikemen,
Swordsmen,
Archers,
Cavalry,
Cataphracts,
Ballista,
Battering Ram,
Catapults.
For each Capitol city you colonize you get one instant in that order.
Bookmarks