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Thread: 4 New Suggestions For Alliances.

  1. #21

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    I play Age 2 and also, I prefer having a more relaxed pace.

    Imagine you, the host of an alliance rated in the 100s. You check the map to see all marches while you wait for an hour upgrade to finish. Sure enough, Member A is attacking an NPC10. You decide to help him with 10000 archers of your own. Thanks to your help, he annihilates the NPC. Then you go to check on the capital city, a beautiful level 16. You admire the beauty, then adjust the tax rate and pour in some gold to be distributed later. Then you decide to truce with an alliance to get some sleep. You go back to your own city and whoa, it's done.

    If Age 2 was as fun as this, I would play it much more often. So Evony developers, this would be an idea I would use.

  2. #22
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    Quote Originally Posted by crappyservers View Post
    Good idea, but for the 2nd one maybe let it be for vh and host only...
    Perhaps the host could set who had these permissions.
    Love all the ideas except for the last, as it's kind of pointless. What stops players from leaving the alliance, attacking, then joining again. Impart from that though, I love all the ideas, +rep from me.

    Thanks Morgan for the awesome signature and avatar!
    <15:28>[NoobTank]: i might not be here for all u know
    <15:29>[smoothme]: true u might b a figment of my constipation
    <15:30>[NoobTank]: dont u mean imagination lol
    <15:30>[smoothme]: oh yeah lol
    <15:30>[NoobTank]: not quite the same thing lol

  3. #23
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    I like these suggestions.

  4. #24
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    Quote Originally Posted by LordPoweer View Post
    Suggestion Number Three:
    Capital City for Each Alliance.

    Each alliance gets a capitol city in which they can control their alliance. The Host owns it, and in it the Host has the power to:

    a)The host sets a tax rate for each resource and it is apply'd in every city in the alliance. The tax will draft resources to the Capitol city where they will be used to build troops for an alliance army. The Host will have no access to these resources for his/her own cities.

    b) Have an alliance army with 0 upkeep. This means that the city will be able to sustain an army but the host will not own the army. The alliance will have a choice to use some of the troops from the city only to reinforce themselves. The army will only be their to defend the city, supply members with reinforcements

    c) Seen as each alliance will have a Capitol city, their army's will be used to defend the the city, reinforce members, and attack/colonize other alliance's Capitol city's. Attacking alliance Capitol cities will be controlled by the host. If the succeed in colonize the Host will have the option to: Pop. Redeployment, Draft, Disarmament, Sow Discord and be able to tax the entire alliance for their Capitol City's gain. They will only be able to Pop. Redeployment, Draft, Disarmament, Sow Discord the alliance's Capitol city not the individual players.

    The Host will then have to build up the Capitol cities army again while facing: Pop. Redeployment, Draft, Disarmament, Sow Discord and uprise against their Suzerain alliance's Capitol city. Only Capitol cities may fight other Capitol cities, not normal/Historical cities.

    The cities should also have a ∞ sign on Rally Spot, Feasting Hall, Town Hall, Walls, Market Place.This would help the alliance greatly, as for building troops in the city I think they should be all at 1sec and become instant in the order:

    Warriors,
    Workers,
    Scouts,
    Pikemen,
    Swordsmen,
    Archers,
    Cavalry,
    Cataphracts,
    Ballista,
    Battering Ram,
    Catapults.

    For each Capitol city you colonize you get one instant in that order.
    Suggestion 3 is good but what about 1 man alliances?
    You like me, I like rep, You know what to do,
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  5. #25

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    Quote Originally Posted by Lord Toad View Post
    ...2. Default free Farm, Sawmill, Quarry and Ironmine based on the ranking of your alliance. The formula works like this:

    Ranking 370 Alliance

    divide by 100 = 3.7

    Reverse with limit of 10 and round: 3.7 -> 4 & 4 -> Level 8

    3. Rating of the City could be based like this:

    2-10 members = village
    10-19 members = town
    20-29 members = fort
    30-39 members = city
    40-49 members = lvl 12 historical
    50-59 members = lvl 14 historical
    60 and up members = level 16 historical
    Top Ten Alliances = copies of Atlantis, but ability to rename

    or This:

    rating -600 = village
    rating 599-500 = town
    rating 499-400 = fort
    rating 399-300 = city
    rating 299-200 = level 12 historical
    rating 199-100 = level 14 historical
    rating 99-11 = level 16 historical
    Top Ten = copies of Atlantis, but ability to change name

    All 1 man alliances don't get a capital city and the 2nd player must be from a different IP...
    Thanks for pointing that out dylo48, see my edited post above for my answer.

  6. #26
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    The first and second suggestions sound great I'm not too fond of the others tho.

    Suggestion 3 would make the game extremely unfair to the newer alliances. I mean personally me and my alliance always colonize em all anyways but when you have alliances in yous server like the ones in mine where the top 3 alliances out prestige all others by at least 20 mil you already should know that their instant will reach catapult by the end of the day....

    And for the 4th suggestion this is a war game for one and theres already too many ways to avoid being attacked, and I highly doubt evony will go for this bcuz there will be less need for individual truces meaning they have a slight chance of losing money. And when theres a chance of losing even 1 penny evony throw the idea out the window.

  7. #27

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    i gave a suggestion for no colonization of capital cities, didn't anybody read my post? First one on page 2.

  8. #28

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    Sounds like someone plays kingory?

  9. #29

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    I actually agree with the majority of what is written in this forum although it is slightly aimed more towards Age 2 at the end. Age 1 needs an overhaul badly in terms of how alliances are run and if the Host/VH and even Presbs get more ability to know what their members have in their cities and can help ie: Alliance Historic City etc that would be a vast improvement. A lot of Hosts/VH's quit after a time due to the frustration caused by the lack of proper communication whether that's visual or written. Another option I saw in another forum was for a Mutiny button for the alliance to use if the Host became inactive or decided to have a life crisis :P

    Another added bonus would be a O online next to the members name which only the Host/VH (Presbs) could see, this would also allows more control over knowing who is online when attacks are underway or reinforcements are needed. 1 of the biggest problems being experienced by alliances are the players who are duplicates, spies, or really just want to play "farmville" and have a laugh as it is real time with players from around the world. It is this last point that makes the game (together with the fact that its a war game and gets the adrenaline pumping) popular but can cause problems for serious alliances.

  10. #30
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    Quote Originally Posted by LordPoweer View Post
    Suggestion Number Two:
    New Alliance Powers for Presbyters, Vice-Hosts and Hosts.

    A map that will show everyone's cities, their resources, troops count, report list
    That would be amazing for hosts. Not sure about being able to see reports but to see everyone locations there resource count as well as troop count would make it a lot easier to manage alliances, as a host my self i have to request this information and updating my own excel sheets it time consuming.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

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