Quote Originally Posted by The Sephiroth View Post
base defence is the base defence of each troop. IE, swords have 250, archers 50, ect. the percentages are as folows (assuming maxed techs) for IW and MT, put in a 50, and for hero attack and int, just put in each number. And you never put in the actual number of defending troops. All do you is find how much damage your troops do, and how much each defending troop can survive. When you devide those numebrs, it gives you total losses.
Thanks for the explanation Sephiroth, just one amend needed; input the level of the technology not the percentage.

Quote Originally Posted by Satan View Post
A couple of tips for everyone thinking this calcultor is the be-all end-all;

1. This only shows the kill rates in one round hitting at 100% effectiveness. If you really want to figure out what happens in battle, map it out. This will help you with the battle calculations, but has nothing about range and speed in it.

2. If you are a new player, I'd HIGHLY advise looking at Hellfire and Darkbrady's guide about combat mechanics. This will help you understand the calculator.

3. The percentage part of the calculator is meant for Leadership. I'd just keep this at 100% unless you know your hero is attacking with low leadership(lower than the key which is for every 1 point of leadership, 1 is effectively lead).
Hmmm, interestingly skewed remarks, I don't see everyone (or anyone for that matter) claiming that the calculator is the be-all and end-all, if fact no one has told me if it (or it's Age I counterpart) even works or not.

Though, for the record, it's always been very popular with the column widening crew...

Quote Originally Posted by Birtles View Post
I would've loved to have posted this as the definitive article but the truth is that this isn't a guide but more a plea for help! I've worked out what it does but the amount of variables is just ridiculous.
Quote Originally Posted by Birtles View Post
It's intentionally simple - it won't hold your hand, pat your head and tickle your balls, it's not an Evocalc wannabe, you'll still have to use the old grey matter to work out your battles. It's also not definitive, the sheer amount of variables that Age II has introduced are just too much for one dude to work out...