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Thread: Combat Calculator

  1. #71

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    I've cleaned-up (dumbed-down) my calcs and combined them into a single document Document here.
    No sign-in is necessary, to use click on the sheet name and the bottom of the screen and duplicate the sheet, use it and then delete it. This saves me from having to repair the sheets. I had to do a lot of copy & pasting from various documents so there's a chance that some formula have gone astray, any problems or questions put them on the questions sheet and I'll receive notification via email.

    Thanks to xAmnesiax for help with the leadership penalty.

    For the 'How Many Does It Take?' sheet there's no leadership value for the attacker (lower box) as it creates a circular argument. When I find a workaround I'll update the sheet.
    Last edited by Birtles; 09-18-2010 at 03:26 PM.
    _______________
    Combat Calculators
    Age I --- Age II

  2. #72
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    Default posts deleted

    I deleted my posts from this thread. Due to game mechanic changes, i think that these was useless.

    .

  3. #73
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    To clarify on the leadership equations. Once I calculate it and get the damage reduction value, is that a % effectiveness of the damage or a % effectiveness of the hero's ATT?

  4. #74
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    Default percent

    Quote Originally Posted by AeroAgg06 View Post
    To clarify on the leadership equations. Once I calculate it and get the damage reduction value, is that a % effectiveness of the damage or a % effectiveness of the hero's ATT?
    leadership affect only heroes attributes. so effectiveness of hero attck for attacker or intel for defender.

  5. #75

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    Is the formula the same for scouting battles? I seem to be doing about 50% less kills than what i get from the formula.

  6. #76

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    There's a fixed 50% penalty to heroes' stats if they're outnumbered in a scout battle, regardless of leadership. The calculator accurately predicts one-round scout battles (if you halve the outnumbered hero's Attack), however the reason I've yet to add the Big Duel calculator to the collected Age II spreadsheets is that it's inaccurate should scout battles go beyond one round, I'll get around to it sooner or later.
    _______________
    Combat Calculators
    Age I --- Age II

  7. #77

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    Thanks that does make sense. I'm wondering how big a unit gap does it have to be for the "outnumbered" mechanic to work? Seems quite a pain to win offensively if you lose 50% stats by just being outnumbered by a handful of scouts.

  8. #78

    Default Google Docs?????

    I have a google account. I click on the link and sign in. Nothing there.

    ???????????

    GS

  9. #79
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    Default 5*****

    Quote Originally Posted by Birtles View Post

    Age II Formulae

    Attackers' damage
    B/100(H/2 + T + 100)N

    B base attack, H hero attack, T (Technology) Military Training (percentage), N number of attackers

    Defence
    1 - (((T + 100)/100)D)/1000)

    T Iron Working (percentage), D base defence

    Life
    (((T + 100)/100)L) + I
    (((T + 100)/100)L)*1.4 + I, if minim 5 stars per each gear

    L base life, T Medicine (percentage), I Intelligence

    Effective Life
    L/D

    L Life (as derived from above formula), D Defence (ditto)

    Casualties
    A/E

    A
    Attackers' Damage (as derived from above formula), E Effective Life (ditto)


    ...
    Quote Originally Posted by xAmnesiax View Post
    ...

    L = leadership
    limit = (L * 10 + 100) * L
    limit = (L * 10 + 150) * L, if minim 5 stars per each gear
    Percent = 100 / (number_of_troops / limit)
    H and I are multiplied with this percent when troops over that limit
    ...
    War horn multiply base attack with 1.2, Corselet multiply base defence with 1.2, Uprise add 5% to defence, Buxom add 1% to base life

    I don't know what happen over 8 stars. From some reports (not mine) if 0 stars then life 40% become negative.
    I'm sure that many will not see the H/2.
    Excalibur not add so much like war horn do.

    .

  10. #80

    Default

    I've only seen the H/2 applied to the outnumbered hero in scout battles. As for the effect of star level I've not seen it cause any inaccuracies during testing (max item level 4, max stars 7).
    As for the Corselet and Horn, they should work fine in the calculators, I've been too lazy to add the Buxom buff, I usually lose track of how many I have up anyway - I just add it myself in an invisible square by typing 1.41, 1.42, 1.43 etc. for the life modifier.
    Keep up the good work brother, I've got all the time in the world for those who seek their own proof.

    PS. xAmnesiax pointed out to me that the 40% life buff no longer applies on NA1 (it did for a time). It's still going strong on NA3 & NA21, probably why your leadership limit differs too.
    Last edited by Birtles; 11-08-2010 at 06:00 PM. Reason: star/gear level
    _______________
    Combat Calculators
    Age I --- Age II

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