Quote Originally Posted by Zamte View Post
It isn't like WoW at all, stop making stupid comparisons. In WoW, your character doesn't get removed if it's killed in PvP.

However, if you want a fair comparison, we'll make one out of WoW.

Say WoW WAS like that. Like Hardcore D2, where if you died even once, the char was wiped. Now say they add a new level 80 instance, and this instance is insanely hard. So hard that they never expect more than a few groups to complete it, so in exchange the final boss always drops a special gem which gives +1000 strength. Now, say an exploit was found by a group trying it, where if you cast a specific sequence of spells on the final boss, he glitches up and gets stuck in the wall, and won't attack back. Now due to this issue, everyone is running it every chance they get, and everyone is socketting these gems on their equipment. Now everyone is able to 1 shot everyone else in PvP. Would you call that a "game feature"?

The fact is, barbarian towns were meant to be tough. They were meant to require a lot of work, and a lot of losses to conquer. They give a big pay out for those capable of handling them. Sadly, we all found a way we could get all the reward for none of the sacrifice. It was never an intended game mechanic that people would be able to farm barbarian towns 20 times a day and gain 50m food an hour. The barbarian towns were intended, the reward was intended, the farming was not. Now they've fixed it.
But this isn't a glitch where a boss is getting glitched into a wall, this is a feature they built in Ballista where always supposed to have greater range so that they could take out wall defenses. So you telling me if I start sending 100K cav and get no losses they are going to put a cap on how many cav I can have in my army? its a feature not a glitch. Give up and stop calling it a glitch.