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Thread: Reversing Paypal payment

  1. #11

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    Yes but it's an intended feature that the spell stun the boss! It's also an intended feature that the boss be killable! So naturally that means all things that come of those things are also intended, since you seem to believe because ballista are supposed to out-range things, that then anything that comes from ballista's range must also be intended.


    You can't do that. I dare you to try it, I really do. You will lose cavalry every time.

    Furthermore, it doesn't mean a god damn thing if ballista are meant to outrange anything. That's not the issue. What is NOT INTENDED is for you to be able to get millions upon millions of units of food in no time. The issue compounds itself because you can always get more. You can always make more ballistas, and they will always be capable of bringing in more food/hour from new barb towns than they use. With ten towns in ten areas, and ten sets of ballista, you have the potential to bring in 100 attacks worth of food at any given time. On just a level 7 barb town, that's 500m food per hour. That's enough to feed 55,555,555 archers every hour. Do you really want somebody defending each of his towns with 5.5m archers? Where's your fun going to be then?

    It was unintended. If you think it's intended that a cap be totally circumvented, then you're nuts. There's no way this was intended, you all know it wasn't intended, so just stop trying to play ignorant, accept that it was fun while it lasted, and go on with playing, or don't.

  2. #12

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    Think what you will. I am an avg player who has a town hall of only lvl 5 on server 8 with 20k warriors. I'm sorry If i feel I should be allowed to feed my troops by fighting a barbarian village of lvl 1 and 2 I in no way see it cheating when i loose warriors every time i go into fight. If they felt people were exploiting my using mechanics in battle than fix the mechanics or not rob everyone who is playing legitimately. As far as getting my money back id much rather have the game back than my money but I paid for a game not a BETA of a game a patch is something to fix a bug not something that changes the entire way a game is to be played.

    A few suggestions would simply be to fix the ballistas so people cant exploit them or possibly make larger cities with larger armies not punish the playerbase.

  3. #13
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    As someone who has a PayPal merchant account, and co-admins a text based game, I can say that yes...getting your charges reversed will be difficult. Not impossible, but...difficult.

    However, if PayPal receives enough complaints about a particular merchant or gamesite (so they can't just open another PayPal merchant account), then PayPal will eventually stop allowing them do do business with PayPal...

    Bear in mind that if you contact PayPal with a complaint, you must be professional and provide proof of wrongdoing, not just accusations and hear-say.
    U noć idem, sjećanje jedan trn od zalosne, dalje prema smrti.
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  4. #14
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    Quote Originally Posted by Zamte View Post
    It isn't like WoW at all, stop making stupid comparisons. In WoW, your character doesn't get removed if it's killed in PvP.

    However, if you want a fair comparison, we'll make one out of WoW.

    Say WoW WAS like that. Like Hardcore D2, where if you died even once, the char was wiped. Now say they add a new level 80 instance, and this instance is insanely hard. So hard that they never expect more than a few groups to complete it, so in exchange the final boss always drops a special gem which gives +1000 strength. Now, say an exploit was found by a group trying it, where if you cast a specific sequence of spells on the final boss, he glitches up and gets stuck in the wall, and won't attack back. Now due to this issue, everyone is running it every chance they get, and everyone is socketting these gems on their equipment. Now everyone is able to 1 shot everyone else in PvP. Would you call that a "game feature"?

    The fact is, barbarian towns were meant to be tough. They were meant to require a lot of work, and a lot of losses to conquer. They give a big pay out for those capable of handling them. Sadly, we all found a way we could get all the reward for none of the sacrifice. It was never an intended game mechanic that people would be able to farm barbarian towns 20 times a day and gain 50m food an hour. The barbarian towns were intended, the reward was intended, the farming was not. Now they've fixed it.
    Very very very well put. I don't think they've fixed it yet, but they are going in the right direction.

    Quote Originally Posted by Daemon View Post
    But this isn't a glitch where a boss is getting glitched into a wall, this is a feature they built in Ballista where always supposed to have greater range so that they could take out wall defenses. So you telling me if I start sending 100K cav and get no losses they are going to put a cap on how many cav I can have in my army? its a feature not a glitch. Give up and stop calling it a glitch.
    Oh, it's definitely not a feature, it's a misbalanced oversight exploit. And yes, they can change the gme anytime they want to fix or balance things.
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  5. #15

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    Quote Originally Posted by Zamte View Post
    Yes but it's an intended feature that the spell stun the boss! It's also an intended feature that the boss be killable! So naturally that means all things that come of those things are also intended, since you seem to believe because ballista are supposed to out-range things, that then anything that comes from ballista's range must also be intended.


    You can't do that. I dare you to try it, I really do. You will lose cavalry every time.

    Furthermore, it doesn't mean a god damn thing if ballista are meant to outrange anything. That's not the issue. What is NOT INTENDED is for you to be able to get millions upon millions of units of food in no time. The issue compounds itself because you can always get more. You can always make more ballistas, and they will always be capable of bringing in more food/hour from new barb towns than they use. With ten towns in ten areas, and ten sets of ballista, you have the potential to bring in 100 attacks worth of food at any given time. On just a level 7 barb town, that's 500m food per hour. That's enough to feed 55,555,555 archers every hour. Do you really want somebody defending each of his towns with 5.5m archers? Where's your fun going to be then?

    It was unintended. If you think it's intended that a cap be totally circumvented, then you're nuts. There's no way this was intended, you all know it wasn't intended, so just stop trying to play ignorant, accept that it was fun while it lasted, and go on with playing, or don't.
    I have never used the method so I wouldn't know if it was fun while it lasted the most food I ever had was 5mil. And it was an intended feature but to many new guys like yourself where b*tching about it because you couldn't have such a big army. Besides not everyone could do it because it still took 30min-1hr to regen so people still had to wait it wasn't instant so the first farmer would get the prize and the other would wait so they would have to war over the farming point. Most of all it kept the big guys from farming you instead of the NPC now you lost and you don't even realize it those guys with 500K troops are still going to keep them they are just going to farm playing characters instead and your going to regret fighting for the wrong side.

    And yes at some point the Cav do overwhelm and you dont get any losses it is possible I have seen it.

  6. #16

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    My only question... now that we won't be able to farm 1 single barb town to unkeep our troops... what changes will they make once they see us make thousands upon thousands of barbarian towns around our towns to support them now?

    We'll simlpy kill and take over secondary cities near us... abandon them, and then make that new barb town another farm along the way in the day... instead of having 1 to farm now I'll farm 12 surrounding me...

    what change will they make then?

    and when they make that change, what other tactic will we use that they will then again change... thats the problem... they have an ide ahow they want the game played, and will keep changing it as we keep finding ways to do the opposite of that...

  7. #17

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    Right they havent fixed anything. People are just creating tons of barb cities near them, and hitting those. There are more than 10 high level flats near my towns, easy enough to make 10 barb cities.

    How do you think they will fix that? The right way and not have barb level bassed of the flat level? i highly doubt it. they will just nerf something else

  8. #18

    Default

    Quote Originally Posted by Zamte View Post
    It isn't like WoW at all, stop making stupid comparisons. In WoW, your character doesn't get removed if it's killed in PvP.

    However, if you want a fair comparison, we'll make one out of WoW.

    Say WoW WAS like that. Like Hardcore D2, where if you died even once, the char was wiped. Now say they add a new level 80 instance, and this instance is insanely hard. So hard that they never expect more than a few groups to complete it, so in exchange the final boss always drops a special gem which gives +1000 strength. Now, say an exploit was found by a group trying it, where if you cast a specific sequence of spells on the final boss, he glitches up and gets stuck in the wall, and won't attack back. Now due to this issue, everyone is running it every chance they get, and everyone is socketting these gems on their equipment. Now everyone is able to 1 shot everyone else in PvP. Would you call that a "game feature"?

    The fact is, barbarian towns were meant to be tough. They were meant to require a lot of work, and a lot of losses to conquer. They give a big pay out for those capable of handling them. Sadly, we all found a way we could get all the reward for none of the sacrifice. It was never an intended game mechanic that people would be able to farm barbarian towns 20 times a day and gain 50m food an hour. The barbarian towns were intended, the reward was intended, the farming was not. Now they've fixed it.
    Except they don't give a big payback. NPC towns give a complete steaming pile of doo for payback... unless you hit them repeatedly and without losses. Then, the payback used to be decent.

    This is why they didn't make them harder or make them kill ballistas. Because even at the old regen rate, they weren't worth attacking if you couldn't do it without losses.

  9. #19

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    Quote Originally Posted by SuperHead View Post
    Except they don't give a big payback. NPC towns give a complete steaming pile of doo for payback... unless you hit them repeatedly and without losses. Then, the payback used to be decent.

    This is why they didn't make them harder or make them kill ballistas. Because even at the old regen rate, they weren't worth attacking if you couldn't do it without losses.
    This isn't exactly true... I actually came across this 'exploit' (though I don't think it's really that at all, it's simply a unit outranging the defenders while doing enough damamge to kill them before being reached) by trying to use ballista to take a lvl 10 barbarian city. 400k warriors would eat 100k archers and I'd been using 90k of archers to hit lvl 6, 7, & 8 towns. So I needed something else to use that fit within the 90k window I can send in one attack (& barbarians regen troops way to fast to send multiple attacks more than 5 seconds apart)...

    Well Ballista are worth ~4 archer each... So based on that 20k ballista are equal to that entire force of archers... I did alot of math for how many ballista it takes to kill 400k warriors and sent slightly more ballsita then that... What do ya know.. no losses as the warriors can't close before they die... Well now if that works @ lvl 10 it should work for all fo them...

    I'll repeat again... I was using archers with fairly minimal losses (5k or so...) before hitting upon using ballista instead when I worked up to doing lvl 10's... That tactic still works the same (though the resources make it less tempting by far). I could very well let 5-10k of archers die to keep a town feed... or even 100k... If I can make 200k/day and only lose 100k feeding them... I still grow...

  10. #20

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    Quote Originally Posted by StormWolf View Post
    As someone who has a PayPal merchant account, and co-admins a text based game, I can say that yes...getting your charges reversed will be difficult. Not impossible, but...difficult.

    However, if PayPal receives enough complaints about a particular merchant or gamesite (so they can't just open another PayPal merchant account), then PayPal will eventually stop allowing them do do business with PayPal...

    Bear in mind that if you contact PayPal with a complaint, you must be professional and provide proof of wrongdoing, not just accusations and hear-say.
    Yes thats it.

    Theres a database in Paypal of every complaint, everytime a new complaint comes in, the companys past complaints come up.

    Then if that company reaches a certain threshhold of complaints for the same reasons PayPal will step in and inform the game due to continued complaints it can no longer approve of its business deal.

    All their advertising of this game will be worthless quite soon, as they are paying for it off peoples purchases, if a majority of people use chargeback then UMGE goes bankrupt.

    SImple as.

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