1.rein alliance members with pike, instead of sword. (165k arch/135k pike)
can't speak for this one without knowing the incoming and your allies heroes
2.cav smack
cav attacks are all about doing maximum damage in the first round when they're (hopefully) layered from archer damage by layers - attack is better
3.taking out at's with cav on a closed gate.
if there's no traps etc then you are best killing the ATs in the first 3 rounds when they're protected by scout & archer layers and attacking first in round 3 - the ATs shouldn't be hitting your cavalry
4.ram wave. (i haven't built a ram wave yet)
agree
5. it's nice to be able to keep all my pikes/cavs in this city with this hero defending.
again, can't comment without knowing what's incoming
6.pike bombing cav (I'm too nervous to do this with such a big hero)
If it's not at max range and there's enough defending archers to kill your pike in round one, then attack is important here not intel, if it's at max range then archers are better for the job.
tis bout it.
npc10 hits do not have lower losses with this hero. if anything, they are higher.
re: 50 intel score for swords. i find that it helps a lot to send a 50 intel hero along with my swords when defending an allies city from archer rainbows.
and lastly, here is a big hit with that hero;
http://www.evonyurl.com/yhudi9
in hindsight, i think my 2nd best attack hero would have been better.
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