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Thread: Question To the Game Admins

  1. #21

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    The point is... X army is possible normally. Y army is possible with a bit of effort, Z army is possible, but only barely, and requires a lot of precision and upkeep to manage.

    If you want an army bigger than the average, you're going to need to do something to gain more than the average food allowance. Be it making special storage towns, farming players for food, using food production raising items, or purchasing food with game coins. Whatever the case may be, you should have to go outside of the box to find new ways to expand your army so it's bigger than the rest, and thus making you more militarily capable than others.

    Perhaps it's not possible to naturally maintain the types of armies people have now, but it's certainly possible to maintain ones larger than your farms would normally allow. It just takes more effort than sending an attack off to an NPC every hour.

    In the end, now you will be able to do as much, if not more, with a smaller army because other people also have smaller armies. If they other guy has 100k archers instead of a million, you only need 150k to kill them, instead of 1.5m. It's all scale. This scales EVERYONE down, and allows for more expansion into the upper numbers. Furthermore, because this scale now fits with the level to which the rally point and food restricts you, it makes attack vs defense much more even.

  2. #22

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    Well said, Zamte! The last two posts by you is exactly what I had in mind.

  3. #23
    Join Date
    May 2009
    Location
    Vegas
    Posts
    715

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    That is pretty much my opinion of the whole thing as well.

    If you want numbers, build a lot of troops that don't eat much.
    ~Success without the possibility of failure is meaningless.~

    Queen Daisuke

  4. #24
    Join Date
    May 2009
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    Here. We call this place Ohio
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    2,104

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    So, now the complaint has degenerated to "they didn't give us notice."

    We are making progress.

  5. #25
    Join Date
    May 2009
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    Columbia, SC
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    1,010

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    Quote Originally Posted by Zamte View Post
    In the end, now you will be able to do as much, if not more, with a smaller army because other people also have smaller armies. If they other guy has 100k archers instead of a million, you only need 150k to kill them, instead of 1.5m. It's all scale. This scales EVERYONE down, and allows for more expansion into the upper numbers. Furthermore, because this scale now fits with the level to which the rally point and food restricts you, it makes attack vs defense much more even.
    I agree with every thing you said, but one thing was overlooked. AT's. The recent "fix" will really men that 20k archers is about the max each mid-range player city can sustain without taking over 10 lv 10 lakes(which they don't anyway). Seige, which is only effective in large numbers, will become just too expensive to mass, so archers will be the unit mostly used (it already is, but atlest you had the option of seige). So, if 100k archers are combined into one village, then sent to attack another, then the defender will cause far more damage to the attacker then the attacker ever could. Why. Because 10k AT's( you can build even more) and one of every other unit, will stump this attack. It will take 12 rounds for the archers to kill all 12 units defending. The archers could kill all 12, but, the AT's will get the archers with no losses. 100K: 12. I'll take that ratio anyday. If you put everything you have into massing AT's (which is very possible if you ignore troops production), then the lack of large amounts of seige will make your village unbeatable. You can play around with it by adding meat shields or whatever, but the end result is the same. Massing your fortifications will make you unattackable. Even with seige, you could build 19989 units at the bottom of archers target list, and they will survive the archer barrage and kill the ballistas. The patch really didn't do anything but give players more incentive to attack players who have weaker armies.
    Last edited by Valin; 05-28-2009 at 11:42 AM.

  6. #26

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    Quote Originally Posted by Valin View Post
    I agree with every thing you said, but one thing was overlooked. AT's. The recent "fix" will really men that 20k archers is about the max each mid-range player city can sustain without taking over 10 lv 10 lakes(which they don't anyway). Seige, which is only effective in large numbers, will become just too expensive to mass, so archers will be the unit mostly used (it already is, but atlest you had the option of seige). So, if 100k archers are combined into one village, then sent to attack another, then the defender will cause far more damage to the attacker then the attacker ever could. Why. Because 10k AT's( you can build even more) and one of every other unit, will stump this attack. It will take 12 rounds for the archers to kill all 12 units defending. The archers could kill all 12, but, the AT's will get the archers with no losses. 100K: 12. I'll take that ratio anyday. If you put everything you have into massing AT's (which is very possible if you ignore troops production), then the lack of large amounts of seige will make your village unbeatable. You can play around with it by adding meat shields or whatever, but the end result is the same. Massing your fortifications will make you unattackable. Even with seige, you could build 19989 units at the bottom of archers target list, and they will survive the archer barrage and kill the ballistas. The patch really didn't do anything but give players more incentive to attack players who have weaker armies.
    Valid, I see the point you are making that the defender will always hold because the attacking army isn't big enough.

    You also missed one point too. It is mean to be difficult to storm anyone's castle on a 1on1 basis. The defender always gets the advantage from the castle walls. Now, this is where team work and alliances comes into effect. Would a team of 3 to 5 players storm the same castle you've mentioned?
    Last edited by DarkZ; 05-28-2009 at 07:30 PM.

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