I agree with every thing you said, but one thing was overlooked. AT's. The recent "fix" will really men that 20k archers is about the max each mid-range player city can sustain without taking over 10 lv 10 lakes(which they don't anyway). Seige, which is only effective in large numbers, will become just too expensive to mass, so archers will be the unit mostly used (it already is, but atlest you had the option of seige). So, if 100k archers are combined into one village, then sent to attack another, then the defender will cause far more damage to the attacker then the attacker ever could. Why. Because 10k AT's( you can build even more) and one of every other unit, will stump this attack. It will take 12 rounds for the archers to kill all 12 units defending. The archers could kill all 12, but, the AT's will get the archers with no losses. 100K: 12. I'll take that ratio anyday. If you put everything you have into massing AT's (which is very possible if you ignore troops production), then the lack of large amounts of seige will make your village unbeatable. You can play around with it by adding meat shields or whatever, but the end result is the same. Massing your fortifications will make you unattackable. Even with seige, you could build 19989 units at the bottom of archers target list, and they will survive the archer barrage and kill the ballistas. The patch really didn't do anything but give players more incentive to attack players who have weaker armies.



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