Quote Originally Posted by Pepperpot99 View Post
Phrats are already defense capped right? (age2?) An easy experiment would be to see how many phrats 20k warriors kill. Defending hero intel shouldn't matter so if the number matches the calculators it's an intel thing. If you kill significantly less its just a straight up damage reduction vs lvl 12+ npcs. The only thing to keep in mind would be how many warriors actually survived traps/logs/dt to hit the phrats.
My very first hit against NPC 12s was against a phract. I ran the math after the battle, based on the outcome. This is also a straight up calculation. Basically, the hero performed at roughly 50% of their actual Attack.


I've spent a lot of time trying to figure this out, and so I'll spell out what I'm toying with:

If you look at damage done per unit type, you get all kinds of different percentages. There may very well be a flat kind of DR applied to a level 12, but it isn't the only thing going on.

Another recent thread in this forum suggests that INT works differently from age 1, and rather than raising defense, adds a fixed amount of life to each unit. If the defending hero at a 12 has a lot of INT, then this potentially accounts for the discrepancy in the performance against the different unit types. Unfortunately, each unit needs in excess of 300 additional life points to make the damages work out,but I finally got one set of battle reports to work out. Unfortunately, I couldn't get any of my level 14 reports to work out with the same numbers and I haven't applied it to any of my level 12 reports.

Also toying with the idea that the enemy units are getting an extra 10% bonus to life/defense from level of the historic city. We saw another decrease in damage when hitting the 14 compared to the 12, so this is a plausible explanation.

Maybe one day I'll collect all my reports, and try to get all the math to work out.