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Thread: The Future of Evony, and some hints to survive.

  1. #21

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    Quote Originally Posted by tenksnit View Post
    Was there any need for this comment?

    I can easily make 200mil food in my cities alone each day. Given this is not profit, its still easily done. Since you have failed to mention your army, apart from 90k ballistas, you probably don't much upkeep.

    There are some of us who spend millions of food attacking a single town just in costs to march our armies. When one doesnt do anything apart from collect food , it will get very boring, and of course youd make a lot of it.

    Its no wonder Evony has a short shelf life in your eyes.
    The upkeep on 90k ballista is 4.5 million an hour. That is about as much as 500k archers. Marching them, my catapults and transports 1 mile is just about 1.6 million food. It takes 4.6 million food to hit 3 squares away, so I am pretty sure I fit into the category of 'some of us spend millions of food attacking a single town.'

    I only have to go fourteen miles for it to be tens of millions of food.

    That doesn't include archers foot, and scouts. My Capital garrison contains roughly 400k troops. The total food consumption of my capital garrison (including the ballista swarm) is 6.7 million food per hour. Thats 160 million a day in one city, and that city has a food profit of >200 million a day. That profit doesn't include other resources such as lumber and gold.

    If I sell the lumber, iron, and use the gold brought in to buy food, I am quite sure I can make up the additional 120 million food per day required to triple my army. That means before I even have to start importing resources from other cities, I can have 270k ballista, and 900k misc support, foot, and archers in my capital city before my food starts going down.

    Again, thats just my capital. That is of course without factoring in the food that city actually produces, which seems to be 1.1 million an hour. So in fact I would only have to buy around 100 million food a day to sustain three times my troops. Or farm a bit more.

    So yeah, given that a city can still support over 1.2 million troops, around a quarter of which is siege, more troops then can even be scent out from a level 10 rally point without cash items, I think it is safe to say that anyone who argues that this NPC nerf 'applies limits to the higher players' doesn't know what they are talking about.

    Thats not an insult, just fact. Do the math, and you will come to the conclusion that alls this did was inconvenience NPC farmers.

  2. #22

    Default No.

    this game will end for server 1,2,3 .
    for those who abused medal farming and npcs .
    other servers works fine .
    when they changed medal farming nobody from this complainers said the word about it nobody !
    tell me did you care about that medal farming patch ? no you didnt cause you had enough medals as rest of the big players now they changed NPC farming you guys crying .
    medal farming was big issue and is still on this servers is not same as 10 cities and 4 cities . you learn to expand fast to get massive power but thats not the game that is played on new servers evrybody is small and evrybody got a chance .
    developers should reset 1,2,3 maybe 4 and 5 cause some of this individuals moved to these servers with farmign strategy to harass noobs kick them out where they belong (MISC). start from 0 and then you will see nobody cares about this patchs infact game got more sense .

  3. #23

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    I just built 30 barb cities of varying levels around my towns...np

  4. #24

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    Food profit of 200 million a day?

    L10 Barbs provide 18 million a day... you hit 11 of these every day from one city alone? Would love to know how you managed this.

    I'm pretty handy at maths... I can't make your numbers add up.

    Previous situation: Barbarians regen every hour.

    Current situation: Barbarians regen every 24 hours.

    Current food base available = 1/24th previous situation.

    It's not exactly maths requiring understanding the Theory of Relativity to see that maximum possible Army sizes are reduced.

    I just built 30 barb cities of varying levels around my towns...np
    So the exploits continue... it's good to know that this particular exploitation tactic has become so widely known so rapidly - perhaps this time when they close that particular bit of Cheesery there wont be so many complaints.
    Last edited by Beeblbrox; 05-30-2009 at 09:09 AM.
    Done everything the way the Quests told you it should be but can't see how on earth the top players get their armies and score? This is what's going on

  5. #25

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    Quote Originally Posted by Beeblbrox View Post
    Food profit of 200 million a day?

    L10 Barbs provide 18 million a day... you hit 11 of these every day from one city alone? Would love to know how you managed this.

    I'm pretty handy at maths... I can't make your numbers add up.

    Previous situation: Barbarians regen every hour.

    Current situation: Barbarians regen every 24 hours.

    Current food base available = 1/24th previous situation.

    It's not exactly maths requiring understanding the Theory of Relativity to see that maximum possible Army sizes are reduced.
    Level 10 barb towns produce 19 million food, and they do it twice a day. Hit right before maintenance, and right after. Thats 38 right there. Level 9s give you something like 15 million food, so thats 30 each.

    It really isn't hard. Level 9s require less then 10k ballista to hit. Not sure how much less, but I know 10k works great. With 90k ballista you can sit down in front of your computer two hours before maintenance and bring back over 100 million food with 35 mouse clicks. Do the same thing right after, and thats over 200 million.

    >5 minutes of effort twice a day is all it takes to bring in over 200 million food because all NPCs fully respawn when the servers are down. I got about 8 level 10 NPCs within an hour and a half of my new capital, (4 within 20 mins) and lots of level 8s and 9s, but only the 9s and 10s are full 100% of the time. The 8's are only full about three quarters of the time, so I only hit them if I have nothing else to do.

    Log into this game every two hours or so when you are at home or work (if you can at work) and you can easily pull in 600 million food a day with almost no seat time and 90k ballista. Well, 87k now because I was a doof and sent 5k ballista someplace when I was shooting for 50k.

    Really Beeb, the people who think this limits max army sizes have not bothered to learn all the facts or do some testing. This is an inconvenience, not a limitation. I got like a billion food between Pride and Warden, and would have a lot more if the freaking server would come up about 1.2 billion if the freaking server came back up.

    Learn, test, then decide. Otherwise you are just guessing.

    And if you want proof that I have the level 10s that close, here are 4.

    http://img16.imageshack.us/img16/5899/84769512.png

    Thats 4 level 10s within the screen of my base. They alone give me around 150 million food a day.

    It isn't rocket science, just common sense. Looking at a problem and finding an answer.
    Last edited by kassikas; 05-30-2009 at 09:15 AM.

  6. #26

    Default fascinating

    this is the most fascinating thread yet. i read it all and realize that my 100k troops are completely useless. i need more and fast. most people have less then 10k troops. well i dont think the theory about most people leaving is not only logical, but its happening now. i see it everywhere i go.

  7. #27

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    It doesn't change the base facts. In one 24 hour period you can do it once (hitting before and after means you have done it twice in a 48 hour period - you needed a 24 hour build up and need a 24 hour cooldown). Unless the maintenance thing sticks it back up to max in one hit, don't really know about that. If it does that should be an easy fix.

    The maximum food now available is 1/24th the previous sitution.

    Yes with some jiggery pokery, and a bit of luck with lot of High level B10 towns nearby (assuming you don't Cheese and create them), you can still bring in a lot of food, and create very large armies.

    But with the regeneration rate 1/24th of previous the base food to draw from to support armies is 1/24th that which was possible.

    Even with the possible exception of playing to the maintenance times as you suggest it's still 1/12th possible available food. This is an inherent cap. The cap was there beforehand, it was just 12~24 times larger and possibly beyond the reach of even the most dedicated player.

    Does it go far enough to prevent easily acquirable and over-powered armies? Clearly from your post, and from my own opinion also before this, no.

    But it's a step forward, makes it just that bit harder to Cheese, and I'm all in favour of it.
    Last edited by Beeblbrox; 05-30-2009 at 09:52 AM. Reason: revision of points, some grammar
    Done everything the way the Quests told you it should be but can't see how on earth the top players get their armies and score? This is what's going on

  8. #28

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    Quote Originally Posted by Beeblbrox View Post
    Unless the maintenance thing sticks it back up to max in one hit, don't really know about that.
    It does, in fact I said so in my post.

    Quote Originally Posted by kassikas View Post
    >5 minutes of effort twice a day is all it takes to bring in over 200 million food because all NPCs fully respawn when the servers are down.
    This is why it is important to learn and test before deciding things, not after.

    Quote Originally Posted by Beeblbrox View Post
    The maximum food now available is 1/24th the previous sitution.

    Yes with some jiggery pokery, and a bit of luck with lot of High level B10 towns nearby (assuming you don't Cheese and create them), you can still bring in a lot of food, and create very large armies.

    But with the regeneration rate 1/24th of previous the base food to draw from to support armies is 1/24th that which was possible.

    Even with the possible exception of playing to the maintenance times as you suggest it's still 1/12th possible available food. This is an inherent cap. The cap was there beforehand, it was just 12~24 times larger and possibly beyond the reach of even the most dedicated player.

    Does it go far enough to prevent easily acquirable and over-powered armies? Clearly from your post, and from my own opinion also before this, no.

    But it's a step forward, makes it just that bit harder to Cheese, and I'm all in favour of it.
    Actually it would be 1/12th minimum. Given that people have responded by creating more NPCs to raid and farming PCs who can not protect themselves, as well as the fact that most servers go down more then once a day, the fraction is far smaller, probably more like ½ or 1/4th.

    And yeah, 1/4th might sound like a lot, but that was one fourth of nearly unlimited. Now we are talking about only a billion or three a day, which is way bigger then people bothered farming before the nerf. Net effect is zero limitation, and lots of minor frustration.

    I am not trying to be mean, but you clearly know next to nothing about this topic, other then that there was a change. Your facts are wrong and you are missing a lot of information. You have never tried to keep an army with an upkeep of multiple millions an hour, so haven't learned how to do it.

    Thus you can not offer a credible or informed opinion on the issue. Again that is not an insult, just trying to give you perspective. It would be like someone who never opened the quests tab lecturing people on how quickly people on a new server can build up.

    It is impossible to instantly finish a level 2 TH! Can not be done! You are only saying it can be to scare people like some kind of African War Lord!

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