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Thread: NPC 10 guide for all hero ranges

  1. #11

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    Quote Originally Posted by DCJerboa View Post

    As for the OP's method of leveling politics heroes... I prefer to hit two NPC10's next to me using the politics hero in follow-on attacks 18-30 minutes behind my attack hero hits. You then can keep hitting them every 18-30 minutes and make XP outrageously fast with losses less than you usually experience with your best hero on a full NPC10. That is how I built my 250-politics hero in 3 days, from a starting point of 110 politics.
    Your method is clearly less effective than the one I've described.
    The first spear head will get the most experience since there is a clear correlation on received XP and strength of defense.

    I've tried your method too in the beginning and it produces significantly less experience.

    Since I had for a number of months the 2 best politics heroes on server SS1 - I feel that even empirically the method is proven.

    Quote Originally Posted by DCJerboa View Post

    Using more than about 9k ballistae is a bad idea. WN1 Hit is correct that you will lose mechanics over about 9k, which makes using them (and wasting them) in excess of that number a very bad idea.
    Common - I've done more than 500 hits with the configuration described - i HAVE NEVER EVER LOST ANY balistae or catapults.

    It's basic priority targeting - in 16-18 rounds the 72k archers don't die in enough numbers to make the balistae or cats the highest value target group, so the ATS never fire on them. I had a problem when perfecting the formula and used ~17-20k balistae.

    Quote Originally Posted by DCJerboa View Post

    WN1 Hit is absolutely right regarding scouting NPC's being a waste of time. Your theory about lowering the stat points in play isn't correct... there is no correlation between level and stat point totals. Absolutely None. Zip. Zero. Nada. Scouting is 100% pointless. I've found level 1 heroes with attack in the 60's. I've found level 40 heroes with attack in the 30's. I've found level 1 heroes with 140 stat points. I've found level 40 heroes with 40 stat points. There is absolutely no correlation. If I am going to choose a defending hero in an NPC10 I would rather fight one at level 30+, than one 10-... from the 11 months of experience I have in hitting them, and conquering and capturing them, and analyzing their stats.
    You are definitely correct - there is NO GUARANTEE that a low level hero will have low attack.
    You are also definitely wrong - there is a STATISTICAL correlation between hero level and his attack level.

    The Hods have proven that about 1 year ago with one quite massive stock of data. They put there stats of 3000+ heroes from the inns and studied the correlation between hero level and attributes sum. There was an ~70% chance that higher level heroes will have 1 higher attribute than lower level heroes.

    So if you do LOTS of hits - with LOWER level heroes = there is a difference and statistically it pays to prescout. When hitting with an attack 70-100 hero for mayor level up it makes a big difference because the warriors could end up punching through the layers and hit your archers (because you're not killing them fast enough with that lower attack hero, and they + the others are killing faster due to their higher attack hero).
    When hitting with a 200+ attack hero it makes little difference because the warriors NEVER hit your archers. You're always killing them fast enough. You can see that as your hero progresses and the number of rounds to win constantly decreases - with 96k archers, 2k wars, 2k transps and a ~570 attack hero takes me 8 rounds. When you start out it takes 20+.

    So in a long run - when using low attack heroes - prescout, it can make a difference between losing 6-8k archers and loosing 30-40k archers. I felt that quite often and statistically I preferred to have less chances of that on the long run.
    Last edited by DCJerboa; 07-08-2010 at 09:41 PM. Reason: Merged Triple Post

  2. #12

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    I agree with DCJerboa that scouting for hero level is useless (my worst losses have all been from low-level heroes, including 3 times where every trap was triggered, it went 18-20 rounds, and I lost 50K or more archers); however, it is useful if other people may be farming the same NPCs to make sure you're not hitting a NPC that's already near empty.

  3. #13

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    http://battlena5.evony.com/default.h...3379bcd92f.xml i did the same exact attack with a Queen Level 65 with an attack of 200 can some one tell me how i lost all my troops by using the same set up he did?! this keeps happening to me all my techs are Level 10 Please help me LOL!!!

  4. #14
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    Make sure that you don't get a mech group (ballys and/or pults) a higher attack group than archers, because they will then get targeted by the DTs.

  5. #15

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    yea i send 90100 archers 3800 scouts 1900 workers 1900 warriors and 2300 Trans should of been good shouldnt of been

  6. #16
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    Quote Originally Posted by zazamouk View Post
    Your method is clearly less effective than the one I've described.
    The first spear head will get the most experience since there is a clear correlation on received XP and strength of defense.

    I've tried your method too in the beginning and it produces significantly less experience.
    My method yields fewer losses, and allows greater repetition. I would encourage people to try both methods and see which suits them best.

    Quote Originally Posted by zazamouk View Post
    Since I had for a number of months the 2 best politics heroes on server SS1 - I feel that even empirically the method is proven.
    That merely implies you focused on politics, while others were focused on attack. I focused on politics just a couple of days, half-heartedly and ended up with a hero in the top 40 of the server.

    Quote Originally Posted by zazamouk View Post
    Common - I've done more than 500 hits with the configuration described - i HAVE NEVER EVER LOST ANY balistae or catapults.

    It's basic priority targeting - in 16-18 rounds the 72k archers don't die in enough numbers to make the balistae or cats the highest value target group, so the ATS never fire on them. I had a problem when perfecting the formula and used ~17-20k balistae.
    My apologies. I tried it a few times several months ago and lost ballistae. I encourage people to use your method and to post back here if they do indeed lose ballistae.

    Quote Originally Posted by zazamouk View Post
    You are definitely correct - there is NO GUARANTEE that a low level hero will have low attack.
    You are also definitely wrong - there is a STATISTICAL correlation between hero level and his attack level.

    The Hods have proven that about 1 year ago with one quite massive stock of data. They put there stats of 3000+ heroes from the inns and studied the correlation between hero level and attributes sum. There was an ~70% chance that higher level heroes will have 1 higher attribute than lower level heroes.
    If they have done that analysis then I don't question the results as you've stated them here. However, what is truly relevant is whether a higher level hero gives a greater chance of a higher level attack. That is not what Hods analyzed or deduced. Using Hods' analysis as you've described it here, as a basis for reasoning that scouting is worthwhile, is therefore not accurate. You have valued the players' time as of 0 worth. If scouting 1,000 times would save me 5 archers over 1,000 hits, then it is not worth scouting. That is my point. My times is worth more than those additional loses (which I contend do not exist and will provide my own first-hand analysis in this thread at a later date).

    Quote Originally Posted by zazamouk View Post
    So in a long run - when using low attack heroes - prescout, it can make a difference between losing 6-8k archers and loosing 30-40k archers. I felt that quite often and statistically I preferred to have less chances of that on the long run.
    My argument is that if you use the correct attack formulae for the level of your hero (Cornford Mix and lesser known Flips mix, for low heroes), you will NEVER lose 30-40k archers (other than the AgeI glitch of losing a whole wave even with a 250+ attack hero).

    I'm very happy to have your input on these forums, because there are too few people doing any real analysis, but... we differ on our methodologies, conclusions, and viewpoints clearly.

    Nonetheless, thanks for contributing AND sharing.


  7. #17
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    Glad someone finally found a low hero attack base for L10s. This will help build my heroes faster. Thanks DC.

  8. #18
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    Quote Originally Posted by DaEpiphany View Post
    http://battlena5.evony.com/default.h...3379bcd92f.xml i did the same exact attack with a Queen Level 65 with an attack of 200 can some one tell me how i lost all my troops by using the same set up he did?! this keeps happening to me all my techs are Level 10 Please help me LOL!!!

    The leadership is killing you. Get a Historical Hero and farm with that one.

  9. #19

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    can any1 explain this to me?
    hero att is 149
    techs maxed out except HBR is 9.
    no buffs.

    tnx
    Last edited by denzelle_0815; 07-09-2010 at 09:56 AM.

  10. #20

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    Quote Originally Posted by denzelle_0815 View Post


    can any1 explain this to me?
    hero att is 149
    techs maxed out except HBR is 9.
    no buffs.

    tnx
    THAT'S EXACTLY why I made clear formulas you are not using them
    your hero is not yet strong enough for a just archers attack and also with just 3 layers.

    Low attack hero: 140-200 attack
    - 80k archers + 10k balista + 1600 each (work, warr, scout, pike, sword) (no cav, no mechs) + 2k transp

    now, the ranges are made for SAFETY, you can pull of an archer based attack with ~175 attack hero. but to be always safe, I recommend 200.

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