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Thread: [Age II] Theory on How To Take a Lv 14

  1. #11
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    Quote Originally Posted by Woldere View Post
    1. Your layering needs work
    2. The number of troops you assume to kill is way too high. With a 500 attack hero and 158K perfectly layered archers, dont expect to take out more than 500K warriors

    Edit: I've worked out the best way to cap a lvl14 myself already, cannot share it at this time. (Not only theory, I broke a LVL14 defense already, have 3 reports from others doing it and did testing on it too)
    1. My layering is actually fine. In fact, the number of layers do not matter as long as they survive the traps.

    2. 500k Warriors? That's really interesting. I played the whole battle out on my notepad, and I got 790k straight-up. If you personally killed 500k, then either 1. you did something wrong, or 2. there is some unknown variable that I don't know about(leadership)

  2. #12
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    Yes there's an unknown variable making the troops in every H city more difficult as the level increases.

  3. #13
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    Quote Originally Posted by Woldere View Post
    Yes there's an unknown variable making the troops in every H city more difficult as the level increases.
    That's intelligence increases. In spawn's testings, he said that attacking a lv 14 would kill 80% then what you would normally would. 10% less than a lv 12. Now, assuming that a lv 12 King has 185 intelligence, a lv 14 King would have 203 intelligence. In all of my calculations, I had the intelligence and attack at 200.

  4. #14
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    Quote Originally Posted by Satan View Post
    That's intelligence increases. In spawn's testings, he said that attacking a lv 14 would kill 80% then what you would normally would. 10% less than a lv 12. Now, assuming that a lv 12 King has 185 intelligence, a lv 14 King would have 203 intelligence. In all of my calculations, I had the intelligence and attack at 200.
    lolz, it doesnt work like that :P

    And are you even considering that INT affects life, and is not a damage reduction anymore like in Age I?

  5. #15
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    Quote Originally Posted by Woldere View Post
    lolz, it doesnt work like that :P

    And are you even considering that INT affects life, and is not a damage reduction anymore like in Age I?
    No, but how could anyone know for sure? And if it did affect life, then you would kill more warriors per wave, not less.

    The key in this whole thing is to figure out the actual stats of the hero.

  6. #16

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    Satan i dont play alot of age 2 but i know that if there are no defending cavs at least in age one 99.7k archers with 300 cavs is a very good attack perhaps for you archer waves you could try that of course ajusting the amount of archers im not sure what the outcome would be though.

    -Mutiny will return stronger than before-

  7. #17
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    Quote Originally Posted by Seanasy View Post
    Satan i dont play alot of age 2 but i know that if there are no defending cavs at least in age one 99.7k archers with 300 cavs is a very good attack perhaps for you archer waves you could try that of course ajusting the amount of archers im not sure what the outcome would be though.
    Why would sending less Archers be better? Plus due to the 11k Abatis, the 300 Cavalry would get crushed before it could do anything.

    Edit: Woldere, fail on my part. Int does affect life this time. Back to the drawing board. Sigh.

    Edit II: Note that the intel change affects only the warrior and Archer clearing in a minimal way. Battering Rams and Swordsmen are actually hurt by this change.
    Last edited by Satan; 07-05-2010 at 12:35 AM.

  8. #18
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    Your archers will get one shot anyway when they splat. Your own INT won't matter much. The defender's INT will, as you're getting free rounds against the melee/HB and you're chopping away at the huge numbers

  9. #19
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    Quote Originally Posted by Woldere View Post
    Your archers will get one shot anyway when they splat. Your own INT won't matter much. The defender's INT will, as you're getting free rounds against the melee/HB and you're chopping away at the huge numbers
    Actually they won't get one-shotted. This isn't Atlantis. It's only 171k Archers, and because that's only a few k more than mine, they won't one-shot mine, unless defending hero has 1000 attack.

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