Like i said previously,
This game allows you to make 200k+ archers per 24 hours...
Yet this game also (without npcs.) only allows you to feed 100k archers for 24hours...
That doesn't include any siege equipment or cavalry =>
Like i said previously,
This game allows you to make 200k+ archers per 24 hours...
Yet this game also (without npcs.) only allows you to feed 100k archers for 24hours...
That doesn't include any siege equipment or cavalry =>
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I think the issue is more about perception of potential favoritism than it is you specifically. I have always been a proponent of the position that any representative of an official capacity, regardless of the realities of that capacity, should refrain from publicly stating their personal opinions. Not because they are potentially more or less important, but because perception is everything.
Perceptions of actuality, real and imagined, are the root cause of conflict. This would lead me to the logical conclusion that as a moderator on a company forum, your opinion has a high potential for causing conflict regardless of your intentions.
As far as exploits go...how is it an exploit if your not aware of it when doing it...how is it an exploit when the game is LIVE and your not using some cheat program to get it...
How about this...lets remove caps on all resources...I say a town should be able to mass on resources, get rid of the idiotic cap limit....also another good move would be how about we just get rid of the npcs! Also, lets increase the map size so that no player can be within 20, 30, hell even 100 miles of your city! That should make it easier for everyone to play, right?
Server 3
Name: Kelevera
Alliance: Vitalia
*Pimps don't commit suicide*
And it is reasonable for the cities belonging to someone with 100 prestige and 5 cities who can only make archers and calvary to produce resources at the same rate as the cities belonging to someone with 300k prestige and ten cities who can make siege equipment and armored horse?
And it is reasonable for NPC cities to rebuild defenses and troop levels thousands of times faster then their neighbors?
And it is reasonable to have hundreds of Barbarian cities in the middle of an advanced empire?
And it is reasonable for Barbarians to have things like massive fortresses?
And it is reasonable for combat to be turn based? First you take a turn, then I do, then you, then I.
And it is reasonable for a raiding party to knock down the walls of a city before plundering the unprotected country side?
And it is reasonable for walls knocked down to rebuild themselves so fast?
And it is reasonable for guys with pitch forks to be able to hurt massive stone walls in the first place.
Truth is, there is very little reasonable about this game. If we take out all the stuff that is unreasonable, nothing is left. Its a game, not a historical reconstruction. Come on man, put a little thought into your arguments =P
Let's address that issue when the ballista exploit is conquered. Until then, discussing the quick troop regen is kind of silly when it's so easy to kill them at will with a sufficient concentration of ballistas.
You'd be surprised. Have a look at British history sometime.And it is reasonable to have hundreds of Barbarian cities in the middle of an advanced empire?
For that matter, is it reasonable for Barbarians to have and produce enough resources to support ungodly armies without any other thought taken to the resource base? The unreasonableness goes both ways here.And it is reasonable for Barbarians to have things like massive fortresses?
No, but you have to make SOME concessions to the fact that this is a computer game.And it is reasonable for combat to be turn based? First you take a turn, then I do, then you, then I.
That's a point there.And it is reasonable for a raiding party to knock down the walls of a city before plundering the unprotected country side?
Consider the alternative. A lot of players would stop building walls altogether.And it is reasonable for walls knocked down to rebuild themselves so fast?
Hey, anything can do a lot of damage in sufficient numbers.And it is reasonable for guys with pitch forks to be able to hurt massive stone walls in the first place.
It is as sound and fury, signifying nothing. This is still an exploit.Truth is, there is very little reasonable about this game. If we take out all the stuff that is unreasonable, nothing is left. Its a game, not a historical reconstruction. Come on man, put a little thought into your arguments =P
Hard to call it an exploit when it not only got the thumbs up from the devs, but the devs designed the game to require raiding level 10 NPCs 50-100 times to get your last title. As for the rest, the point is that your argument was doofy. 'It had to be changed, it was unrealistic, think about it people' is a silly argument when almost nothing about the game is realistic.
In fact, I really can not think of anything about this game that is realistic, and there is nothing at all realistic about NPC cities period. The reason it was changed a second time was because a Mod got active in a complaint thread and took it to the devs, not because a lack of realism.
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