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Thread: NPC Patch is great!

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  1. #1
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    Quote Originally Posted by kassikas View Post
    And it is reasonable for the cities belonging to someone with 100 prestige and 5 cities who can only make archers and calvary to produce resources at the same rate as the cities belonging to someone with 300k prestige and ten cities who can make siege equipment and armored horse?
    Prestige is not an accurate portrayal of capability nor capacity. I find that often, prestige is only a very rudimentary way to evaluate the worthiness of an opponent.

    And it is reasonable for NPC cities to rebuild defenses and troop levels thousands of times faster then their neighbors?
    No. But they can't attack anyone, so what else are they there for?

    And it is reasonable to have hundreds of Barbarian cities in the middle of an advanced empire?
    Generally, killing barbarians is the mission of any ruler. I think the issue is the way long distance fights are handled, which preempts most attempts to fight people over a couple hours march.

    And it is reasonable for Barbarians to have things like massive fortresses?
    Yes, rogue warlords are common throughout history, some even settle down to found their own nations.

    And it is reasonable for combat to be turn based? First you take a turn, then I do, then you, then I.
    It has its uses.

    And it is reasonable for a raiding party to knock down the walls of a city before plundering the unprotected country side?
    I consider it part of the weak battle design that dynamic campaigns can't be waged. Evony uses the most basic battle system I have ever seen in an strategy game.

    And it is reasonable for walls knocked down to rebuild themselves so fast?
    It is when you factor in the time scale appropriately. An hour outgame is more akin to a month ingame.

    And it is reasonable for guys with pitch forks to be able to hurt massive stone walls in the first place.
    No, but then that is another example of this incredibly basic battle system.

    Truth is, there is very little reasonable about this game. If we take out all the stuff that is unreasonable, nothing is left. Its a game, not a historical reconstruction. Come on man, put a little thought into your arguments =P
    Well, it could actually be turned into a fairly accurate medieval age strategy game. They just have to implement different civilizations to play, oceans, navies, and a more dynamic battle system that isn't just a slugfest where the loser loses everything.
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  2. #2
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    This patch is AWSOME!!!!! Every player is going to get something positive out of it.

    Why it's good for non NPC farmers:

    1. They get to laugh and rant on the forums against everyone who farmed NPC's.
    2. They get a sense of satisfaction because the devs are supporting their gameplay style.

    Why it's good for NPC farmers:

    1. It makes us rethink our strategies, and develop better one's in light of the new mechanics. Comming up with new ideas is always good.
    2. It increases our managment skills, giving us experience that can be used in real life.


    Of course, there are downsides to every decision.

    Why it's bad for non NPC farmers:

    1. The adaptation strategies cause massive army players to attack smaller players in order to turn them into NPC's for farming.
    2. They are unable to find open flats to expand into another city.

    Why it's bad for NPC farmers:

    1. .................................................. .........I got nothing.

    As you can see, this patch is good for everybody as long as you look at the positives.

  3. #3
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    The way I look at it is like this...when your playing a different game and you are off killing whatever the hell you are killing, how long does it take for the monster or whatever to respawn...only a matter of seconds/minutes. In this game that monster is the npc's or valleys. I'm not saying that the res should automatically revive, however 24 hours for full regeneration is rediculous. All this nerf will do is cause a sudden increase in Npc's allowing less people to come into the server. So all in all...this move has and will LOSE the creators possible profit.
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  4. #4

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    Quote Originally Posted by tdogg34 View Post
    The way I look at it is like this...when your playing a different game and you are off killing whatever the hell you are killing, how long does it take for the monster or whatever to respawn...only a matter of seconds/minutes. In this game that monster is the npc's or valleys. I'm not saying that the res should automatically revive, however 24 hours for full regeneration is rediculous. All this nerf will do is cause a sudden increase in Npc's allowing less people to come into the server. So all in all...this move has and will LOSE the creators possible profit.
    24 hours for full regeneration is ridiculous, but killing a 'boss' without any loss for big gains is not?

    Look, this is just the work in progress. This is just the first step to rectify things. This patch is to slow down the farming, it is very easy for them to programme. The next big patch will take a lot of time. They might be playing around with how the NPC cities fight and players should expect casualties.

  5. #5
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    Quote Originally Posted by Beeblbrox View Post
    Originally posted way down in the depths of the Stickied thread, thought the Devs would like to see a thread in Favour of their move.

    I have a large Army.

    I'm happy to see 80% of them die from starvation. I got them cheap easy and pretty much free, I didn't have to work hard for them, or even work for them full stop, once NPC farming became known to me they were handed to me on a plate.

    Most regular forum readers will know why I support this new patch, Those that don't, check my signature for the reason.

    Well done Evony team, it needed to be done.

    In response to Gazza's direct proposals:


    1) Re-think about the regenerate time and lower(6-8hours?) or... Or completly remove it.

    ... or rethink what we think of as large Armies perhaps?

    2) Fix the way, how troops/armys are eating, Its insane...

    ... see my answer to 1)

    3) Remove the regenate time and set it back to standard and put a hard cap on the amount of resources players can own... 300 - 500m of each resources appears to be fair..

    ...300-500 mil just suits us as, that's what we have got used to from NPC farming exploit. Use the existing resource capacity caps hinted at through resource tile construction perhaps?


    Should we change the game mechanics to compliment exploits discovered,
    or,
    Should we change the game mechanics to remove exploit benefits?
    I believe changing other mechanics of the game, not directly involved
    with food production of a town or consumption of an army, may be
    the next logical step.
    As for exploits the only one I care to mention, here in public view, is what appears to be multi-accounts creating gold farms, this usually progresses
    to 3rd party websites offering in game gold thru chat spammers; best to nip this puppy in the tail now remove the gold farms thru changes in how a
    city can develop and remain in BP. More detailed description of the changes
    is reserved for private discussion.

    I believe the game development process and changes made can be best enhanced by experienced players describing the "best" they can do and how they do it. And let the developers decide how to properly balance things out.

    Posts of criticism(s) with no suggestions as how these effect players other than poster, or contain and description of what a change may do to effect
    player migration, server processing loads, and network bandwidth consumption serve no purpose but to allow a player to fluff their plumage.

    Let see some ideas posted that include reduction in file sizes for Broadcasts
    change how players communicate without adding to the current overwhelmed conditions. Let see some code snipets or some illustrations
    of look and feel changes..
    If you don't know how to implement a change you propose, perhaps you learn how to play the game as it is as "best" you can and describe in detail
    what you like and dislike about the current model.

    I believe that used to be called FEEDBACK.

  6. #6

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    Quote Originally Posted by Xeander View Post
    I believe changing other mechanics of the game, not directly involved
    with food production of a town or consumption of an army, may be
    the next logical step.
    As for exploits the only one I care to mention, here in public view, is what appears to be multi-accounts creating gold farms, this usually progresses
    to 3rd party websites offering in game gold thru chat spammers; best to nip this puppy in the tail now remove the gold farms thru changes in how a
    city can develop and remain in BP. More detailed description of the changes
    is reserved for private discussion.

    I believe the game development process and changes made can be best enhanced by experienced players describing the "best" they can do and how they do it. And let the developers decide how to properly balance things out.

    Posts of criticism(s) with no suggestions as how these effect players other than poster, or contain and description of what a change may do to effect
    player migration, server processing loads, and network bandwidth consumption serve no purpose but to allow a player to fluff their plumage.

    Let see some ideas posted that include reduction in file sizes for Broadcasts
    change how players communicate without adding to the current overwhelmed conditions. Let see some code snipets or some illustrations
    of look and feel changes..
    If you don't know how to implement a change you propose, perhaps you learn how to play the game as it is as "best" you can and describe in detail
    what you like and dislike about the current model.

    I believe that used to be called FEEDBACK.
    I'm 1 bottle of wine down, 3 pints and a few spirit shots to boot, but I believe you have some good technical points there. In my current state I can't really judge, but grammatical formatting of your post, to simply make consumption of your points would really, really help. I'm sorry to say these things, but if I can't make too much sense of your points I assure you most others wont either.

    Please please re-appoint your post, with some effort to presentation. You have good points, but they need to be made readable to gain recognition beyond myself and a few others.
    Done everything the way the Quests told you it should be but can't see how on earth the top players get their armies and score? This is what's going on

  7. #7

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    EVERY single game has beta which has bugs/exploits they make drastic chanes to make the game FAIR get over it oh booo hooo my army's dead its a game! u cant feed ur army? aww think about the people who struggle to even feed their own familys get out of this game and go to reality ever heard of it?

  8. #8
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    Quote Originally Posted by Beeblbrox View Post
    Originally posted way down in the depths of the Stickied thread, thought the Devs would like to see a thread in Favour of their move.

    I have a large Army.

    I'm happy to see 80% of them die from starvation. I got them cheap easy and pretty much free, I didn't have to work hard for them, or even work for them full stop, once NPC farming became known to me they were handed to me on a plate.

    Most regular forum readers will know why I support this new patch, Those that don't, check my signature for the reason.

    Well done Evony team, it needed to be done.

    In response to Gazza's direct proposals:


    1) Re-think about the regenerate time and lower(6-8hours?) or... Or completly remove it.

    ... or rethink what we think of as large Armies perhaps?

    2) Fix the way, how troops/armys are eating, Its insane...

    ... see my answer to 1)

    3) Remove the regenate time and set it back to standard and put a hard cap on the amount of resources players can own... 300 - 500m of each resources appears to be fair..

    ...300-500 mil just suits us as, that's what we have got used to from NPC farming exploit. Use the existing resource capacity caps hinted at through resource tile construction perhaps?


    Should we change the game mechanics to compliment exploits discovered,
    or,
    Should we change the game mechanics to remove exploit benefits?
    You are truly the king, my friend. You make your points well.

    I think this nerf doesn't go nearly far enough.
    Like my post? Click the SCALES up there ^^^


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    I invite debate.

    Exploiters ruin everything.
    That's why limits are sometimes needed.
    That's why you have to type funny letters in Myspace to login.
    Because of exploiters/spammers.

  9. #9

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    Quote Originally Posted by ! mINDsELFiNDULGE ! View Post
    You are truly the king, my friend. You make your points well.

    I think this nerf doesn't go nearly far enough.
    Your support has not gone unnoticed, I assure you. We shall prevail, and I thank you
    Done everything the way the Quests told you it should be but can't see how on earth the top players get their armies and score? This is what's going on

  10. #10
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    tbh if u cant produce 200k archers in 24 hours and can only feed 100k the solution is to build another city to house the other 100k and so on and so forth problem solved with that.

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