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Thread: Theory On How To Take a Lv 14 City

  1. #11
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    What was the time that the lvl 14 was taken ODIN? It was like 4 minutes or something,
    Honestly I don't know any of the specifics on how it fell, wasn't in the alliances at the time.

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  2. #12
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    Quote Originally Posted by City_Slayer View Post
    What was the time that the lvl 14 was taken ODIN? It was like 4 minutes or something,
    Honestly I don't know any of the specifics on how it fell, wasn't in the alliances at the time.
    If your one mile away and you have multiple cities near the lv 14, you can easily take it with 2 sets of waves.

  3. #13
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    If your one mile away and you have multiple cities near the lv 14, you can easily take it with 2 sets of waves.
    Do you mean breaking it or taking it? .
    I heard the regen is real harsh on a lv 14,
    Like 40k archers per loyalty wave Harsh.

    [World]<04:30>[Delectio]: how do you find out the location of someone who declared wart on you?

    Rep me or I will declare WART on you!

  4. #14

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    Quote Originally Posted by City_Slayer View Post
    Do you mean breaking it or taking it? .
    I heard the regen is real harsh on a lv 14,
    Like 40k archers per loyalty wave Harsh.
    If you let it go for several minutes without hitting it, the regen is harsh. YOu definitely cannot get away with sending 30/30s. If you let it go for 6 minutes, maybe, just maybe, you'll looking at 14k archer loss on a 100k wave. Honestly, you should be hitting much more frequently

  5. #15

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    A 14 is doable with less than 500 attack. We've even had some heroes around 350 in our waves, though I wasn't particularly impressed with how they performed. 400 seems to be a good spot from where you can hit with a respectable number of waves/losses.

  6. #16
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    Quote Originally Posted by City_Slayer View Post
    Do you mean breaking it or taking it? .
    I heard the regen is real harsh on a lv 14,
    Like 40k archers per loyalty wave Harsh.
    Regeneration on a lv 14 is 777 warriors per second, 41 Archers, 75 Cavs, 140 Swords.

  7. #17
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    Just don't send 9 waves a few seconds after each other need to break them up so they keep hitting every say 20-30 seconds otherwise yes if you wait 3-5 mins between each attack it really starts to hurt.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  8. #18

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    Quote Originally Posted by 0Spawn0 View Post
    Just don't send 9 waves a few seconds after each other need to break them up so they keep hitting every say 20-30 seconds otherwise yes if you wait 3-5 mins between each attack it really starts to hurt.
    If you're taking on a 14 it's probably safe to assume that you have more than a couple cities too so you can probably coordinate 40 loyalty waves hitting within 1-2 minutes time frame from your further away cities and work on the spear head from your npc 12...( with how attack boost on training was nerfed in Age 2 anyway, noone is going to take a npc 14 if they only have 2-3 cities to build their troops...)

  9. #19
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    I solo'd my 14.

    Sent my spearheads from a LVL12 (about 3 hours away) and ported another city to 1 mile for loyalty spamming.

  10. #20

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    Personally, I feel it is better to use those 30-40 warriors bomb as Loyalty run. So we can cap the city in less than 1 minute. Less time spend running down loyalty, fewer respawn we get to kill. And I can save on an advance teleport. :P

    Maybe I am a lazy person. I am doing my Lv12 without warriors bombs, instead using those available cities for loyalty run within 10 sec.

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