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Thread: Impose a penalty for Colonization

  1. #1

    Default Impose a penalty for Colonization

    I'm going to say that I find that Colonization is a bad idea.
    Its not a new idea. I seen many comments on it already.

    I'd love to see people choose and evaluate whether or not its worth colonizing a target.
    The best way to do that is to compare the benefit vs the liability... except right now there is no liability. So impose one.



    Can we:
    • 1. Impose a penalty for each city that you have Colonized?

    • 2. Drastically limit the number of people you can Colonize?

    • 3. Limit who can be Colonized by their size?

    • 4. Attacking a Colonized target (by an Ally) without penalty during War. Ally will not defend. But also can't be taken.

    • 5. Restrict a Colonized target from attacking Valleys while under protection.


    Example:
    • 1. 1 City = -2% Loyalty

    • 2. +2 Cities per Rank

    • 3. Can't Colonize or keep a target with a Prestige less then 25% your size.

    • 4. An Ally can't Colonize a target you have, but can attack it freely during War. Ally can't defend. But also can't be taken.

    • 5. Colonized targets (by an Ally) can't attack your Valleys outside of War.

  2. #2
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    I agree that the incentive of colonizing is not sufficent enough, as is the the penalty for being colonized. It's not off by a lot, but I believe it should be tweaked a bit.

    However, with the possible return of the attack button, this probably becomes unimportant. Would be nice if we got some details about what's going on with that.

  3. #3
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    Quote Originally Posted by Woldere View Post
    However, with the possible return of the attack button, this probably becomes unimportant. Would be nice if we got some details about what's going on with that.
    Actually if anything I think it becomes more important otherwise, Colonization will just become a useless factor in the game there for like no reason.

    Numbers are off yes
    --------
    @Raygar
    Your ideas however to give suzerains more reasons not to colonize... seriously... there is like no benefit as there is... why would you add more downfalls.
    Last edited by 0Spawn0; 07-12-2010 at 05:39 PM.

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  4. #4

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    Quote Originally Posted by 0Spawn0 View Post
    Actually if anything I think it becomes more important otherwise, Colonization will just become a useless factor in the game there for like no reason.

    Numbers are off yes
    --------
    @Raygar
    Your ideas however to give suzerains more reasons not to colonize... seriously... there is like no benefit as there is... why would you add more downfalls.
    Reason being is to focus on Colonizing only a few worthy targets.

    How many people have started, got colonized by someone 100 times larger and left the game? I can only guess the number is large. Nobody even resists anymore. They just simply can't. Nothing protected them from being colonized, and nothing is going to protect them from getting out of it.

    I just spend my time killing other people's hope and interest in the game.


    For someone to say "This is a good target... I need to release one city first... lets release the smallest". That's a wonderful thing.

  5. #5
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    Quote Originally Posted by Raygar View Post
    I'm going to say that I find that Colonization is a bad idea.
    Its not a new idea. I seen many comments on it already.

    I'd love to see people choose and evaluate whether or not its worth colonizing a target.
    The best way to do that is to compare the benefit vs the liability... except right now there is no liability. So impose one.



    Can we:
    • 1. Impose a penalty for each city that you have Colonized?

    • 2. Drastically limit the number of people you can Colonize?

    • 3. Limit who can be Colonized by their size?

    • 4. Attacking a Colonized target (by an Ally) without penalty during War. Ally will not defend. But also can't be taken.

    • 5. Restrict a Colonized target from attacking Valleys while under protection.


    Example:
    • 1. 1 City = -2% Loyalty

    • 2. +2 Cities per Rank

    • 3. Can't Colonize or keep a target with a Prestige less then 25% your size.

    • 4. An Ally can't Colonize a target you have, but can attack it freely during War. Ally can't defend. But also can't be taken.

    • 5. Colonized targets (by an Ally) can't attack your Valleys outside of War.
    I think the current system was well designed by Evony and offers a balance so any player (regardless of how much time they can spend on the game) can grow up and eventually overthrow a suzerain or cap a historical city. Why not allow them to attack valleys or historicals or Suzerain owned valleys or valleys owned by a historical owner? This is about an oppressed player being able to uprise/rebel against the oppressor. Attacking valleys allows the oppressed player a way to strike back at the oppressor. Being able to attack a historical city froma colonized city allows the player a way to fight back at the oppressor of the land. Take that away and Age II would break.

    Also, why impose penalities to players who want to colonize low pres and inactive accounts?
    We do not need more penalities in this game. We need palyers to understand the basic concept and think about things from the prespective of the oppressed player. Remember, someday most of the historicals and Atlantis will be owned. And when that happens all players will be colonized by way of the historical owner. What applies to a player under the influence of a historical owner applies to a player under the influence of ANY Suzerain. So you are saying that once aa level 12-18 is taken then NOBODY can attack the valleys of the historical owner. And the historical owner is penalized for "colonizing" other cities by way of the historical. Remembner, historicals automatically colonize vast areas... making the historical owner a Suzerain but on a different level. So what applies to any Suzerain should apply to any historical owner as well.
    Last edited by japanpimp; 07-12-2010 at 08:37 PM.

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  6. #6

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    Quote Originally Posted by Raygar View Post
    Reason being is to focus on Colonizing only a few worthy targets.

    How many people have started, got colonized by someone 100 times larger and left the game? I can only guess the number is large. Nobody even resists anymore. They just simply can't. Nothing protected them from being colonized, and nothing is going to protect them from getting out of it.

    I just spend my time killing other people's hope and interest in the game.


    For someone to say "This is a good target... I need to release one city first... lets release the smallest". That's a wonderful thing.
    Need to raise my hand. I know I am only one person but I was colonized by a guy 100 times stronger....I am free...I never gave up...then I was attacked and colonized by an whole combined 2 alliances.....I am free again..I never gave up....

    I never gave up in all those battles and I never had all my villages colonized....Battled to the bitter end and always managed to barely, skin of my teeth, keep one village free. I used troops, strategms, diplomacy, asked help when I needed it...whatever it takes.

    By fighting tooth and nail..scraping along and never giving up I managed to go from single noob player..to noob in a noob alliance of 5 players...to officer in that noob alliance...to noob in the top alliance on the server...to officer in that same alliance. All without coining. (I have spent a total $10.00)

    All while surrounded by a sea of RED flags.

    I dont think you should ever give up. I think your premise is totally wrong.
    Last edited by reddbaron; 07-12-2010 at 11:15 PM.

  7. #7

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    cant say any more but i agree with u redbaron

  8. #8
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    Default

    Quote Originally Posted by japanpimp View Post
    I think the current system was well designed by Evony and offers a balance so any player (regardless of how much time they can spend on the game) can grow up and eventually overthrow a suzerain or cap a historical city. Why not allow them to attack valleys or historicals or Suzerain owned valleys or valleys owned by a historical owner? This is about an oppressed player being able to uprise/rebel against the oppressor. Attacking valleys allows the oppressed player a way to strike back at the oppressor. Being able to attack a historical city froma colonized city allows the player a way to fight back at the oppressor of the land. Take that away and Age II would break.

    Also, why impose penalities to players who want to colonize low pres and inactive accounts?
    We do not need more penalities in this game. We need palyers to understand the basic concept and think about things from the prespective of the oppressed player. Remember, someday most of the historicals and Atlantis will be owned. And when that happens all players will be colonized by way of the historical owner. What applies to a player under the influence of a historical owner applies to a player under the influence of ANY Suzerain. So you are saying that once aa level 12-18 is taken then NOBODY can attack the valleys of the historical owner. And the historical owner is penalized for "colonizing" other cities by way of the historical. Remembner, historicals automatically colonize vast areas... making the historical owner a Suzerain but on a different level. So what applies to any Suzerain should apply to any historical owner as well.
    Wow that is exactly what I was gonna say.
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  9. #9

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    How many people have started, got colonized by someone 100 times larger and left the game? I can only guess the number is large
    boohoo, let them go back to farmville then, they wont be missed.
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  10. #10
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    boohoo, let them go back to farmville then, they wont be missed.
    Renders argument invalid!

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