More about Facts, less of a guide. Some of these i would assume but some i wasn't sure about. Recently my alliance capped a 14 in a joint effort. We had great participation with 8-9 members sending spear waves, and a few others helping with clearing and or loyalty waves. In an effort to ensure capping asap we were unable to control the capturing member as much as we could if we knew success was certain and when. Next time we will have better control over it but this swapping of historical cities could be common place with 14, 16 and 18(maybe not as much for the 18) depending on what scale of combine effort they demand.
Facts i wasn't sure about at all and some i was more sure about but needed confirming.
1) You do get the 24 hours city protection when you take it from a player
A)You could lose the HC you steal or swap if another player launches attacks before the swap is complete and they land and defeat you before you issue a speech text or increase loyalty(thanks woldere). Similar to how truce works.
B)Keeping the swap quiet and capping quiet until complete is critical unless you want Woldere stealing yours too!
2) You do get the achievement when you take it from a player
3) When it is a swap you get the benefit of 49 hours(1 hour for the swap, give or take 30 minutes) without attack so the first player can start work on the buildings and use the speedups on the HC before handing it off. I would imagine that this could be passed around the alliance if needed or wanted but that could be a bit much.
4) Obviously until the final holder of the HC in your alliance gains it the wall defenses wont be built ....so the longer time of protection doesn't really help with this factor.
5) Age 1 players remember a few rules about capping player cities, cant remember the age 1 specifics but if it isn't the same its similar.
A) At loyalty 15 it stops dropping by attack hits and starts dropping by 1 loyalty every 6 Minutes until 0. Hit it once every 6 mins at most.
B) Although in the swap we didnt have troops defending closed gates usually open at 6 loyalty so if stealing a city make sure you arent sending a weak wave at a loaded city.
C) At 0 the first attack dropped the city (850 cav wave so it should be back to the auto drop at 0, and not like the npcs of age 2)
D) In a swap the dropping play can use levy to drop the loyalty if the city loyalty is at 20 or above (so at 20 levy and it drops to 5 creating only a 30 mins window where it is dropping to 0 rather then 90 minutes from 15 loyalty)
Changed to add 15 as loyalty number*** 1530 13JUL10
More to be added as i think about things more...
For those that want to know about the 14 capping here are a few details
-We had 26-27 SpearWaves qued in groups to match what they were attacking within the HC
-It broke on the 21st wave and she marched home with 9k archer loss on the 21st wave. So 20 waves lost.
-From Spear 1 to spear 21 it was 47 seconds
-We cleared with a variety of clearing waves from smaller layered to bigger layered
-It took appx. 3 min 45 sec for the whole thing to fall. (compared to the swap this is a big difference!)
-We used all types of heroes from 200atk ballpark to 400atk for spears
-Like others have said before timing and order of waves and with what layering is key. (woldere...spawn..x-cal...etc)
-No Mech dominant waves were used
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