I like how in Age II your hero gets captured if you lose a battle between a player. Some people complain that it is a bug.
I would not call that a bug. I would call that good design. If you lose a battle to another player, they should capture the hero, period. In real life if a hero leads an attack and losses then that hero gets killed or captured.. Why should that hero return? I say that if you lose, you lose. Why should all your troops get killed in an attack but you get to keep your hero?
Thus the introduction of the King/Queen uncapturable hero in Age II. If you are worried about losing heros to players, then use your King/Queen. And if you are still worried about losing your precious heros, then make sure you will win the battle. And don't send capturable heros to attack players. Send your king/queen for initial spearhead then send junk heros for additional waves.
Also, making heros capturable if they lose a battle ensures that HISTORICAL HEROS will get circulated among players. Otherwise, you could just keep the historical heros loyalty at 100% and it will never get it captured, thus never giving other players a chance to capture them.


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