Thanks MiraL, I knew I was not smoking crack in thinking taking a 10 with Cav was a no brainer
and once again the Evony Gods' eff me. 
7.5-15k cav losses would have been acceptable, but not the 70-90k I lost due to randomness in the system. You obviously have never ran into the 40k warrior re-spawn then?
From here on out, I'll have to watch for the Tic and plan my first arc waves accordingly, leaving sufficient time for the Cav to do their work.
Lest we get off topic, (as I am not asking for a guide on how to take a 10, but rather the mechanics of how the NPC logically re-spawns) there is still the question of how did my scout report at +13 minutes show 80k warriors (of course I deleted it prior to taking a screen shot) and the re-spawn process (mechanics) of the 10. Again was this a fluke, or does the 10 in its mechanics put in an additional 40k warriors, then remove them after other troops are re-spawned?
Also as to wall defense re-spawn.... On the line items for city defense of WR for the walls.... each hit showed the following as an example using DTs
Cav #1 Amount = 100 Casualties = 100
Cav #2 Amount = 90 Casualties = 90
Cav #3 Amount = 81 Casualties = 81
Cav #4 Amount = 73 Casualties = 73
Cav #5 Amount = 66 Casualties = 68
etc... each successive hit kills all, but the walls re-spawn ~90% of the item.
Is this normal, or similar to other small inaccuracies from the game designers' native language not being English,
does Amount not equal Troops in city at start of hit
and Casualties not equal Actual troops killed by attack and equal Actual troops remaining after attack ?
Thanks for the input on the mechanics!
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