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Cap lvl10 NPC: Epic Fail [Game Mechanics Questions]
ok, have some serious questions on lvl10 regen rates and inconsistencies.
Having capped 5s, 6s & 7s with no problems in the past launching from multiple cities using two Arc farming waves followed by 40-50 cav hits (yes its overkill) I set off to cap a 10, realizing I needed a 10 Workshop to finish Medal Casting 10 for catapults having stupidly NPC'd a captured city with it in it earlier in the day.
I also knew I would lose a good amount of cav, but was sitting on 200k.
Following same logic as 5,6,7 capping... sent 2 Arc farming waves to clear troops & walls, and the 40k warriors that regen by second wave.... 1st two waves 15 second apart. At 16s & 17s two 70k cav/30k scouts to clear most of Abatis..... then the 40 waves of 1500 cav within next 20 seconds or so.
1st Arc wave clears as it should 
2nd Arc wave at 15s, no warriors in city, wall D amounts = casualties
1st Cav/Scout wave at 16s, 40k warriors appear from no where
--> Cav/Scouts Slaughtered
Wall D appears again, but 60% casualties
2nd Cav/Scout wave at 18s, more Slaughter but successful after 6 rounds.
3rd - 25th 1500 cav waves, Slaughter continues, however on all of them.... amount equals casualties on wall defense, and that number decreases each wave.
~26th cav wave and beyond.... successful hits....
End result as soon as I could get a scout there, loyalty to 54, RL at 864, DTs at 104 and Abatis at 3
13mins later, (faulty scout b/c of camp time from sending earlier waves) Wall D regen as one would expect, but there are now 80k warriors!!!!!
Lesson learned, no Cav to take a 10, but wtf am I missing? Warriors just regen whenever they feel like it, Wall D regens every hit minus 5-10%?
Last edited by Che G; 07-15-2010 at 06:30 PM.
Reason: clarity
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