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Thread: Spawn's Simple Historic City 14 Capture Guide

  1. #11

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    haha, you are right.

    Then I will suggest for cav/sword/ram, just use warriors and workers as layer. Will achieve the archers trade fire at R4 since at R3. A.Warriors at 4000, A.Archer at 4200==>2400 and D.Archer at 1500==>3900.

    Will that do?

  2. #12
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    You Could Layer your Archerwith just Warriors & Workers on Cav/Sword/Ram Combo and you should still get trade fire with archer, that would be before you killed the swords, so should work in theory with less losses to killing the archers and Swords men, however you would get less kill rate against the Warriors, and Cav of course would be the same.

    So not sure if that would be more effective.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  3. #13

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    Hey Spawn. BIG huge respect for posting a guide. You've done everyone a big service, and hopefully many millions of archers will owe their lives to you!

    I'm just confused about the layering issue for sword/ram/cav and pike/ram/cav. I thought the minimal layering you use here would be perfect for the sword/ram/cav combination as well, but you point out it wouldn't kill the archers.

    I was planning to attack a sword/cav/ram 14 like this:

    1) Massive warrior spamming to clear traps / kill as much cav as possible
    2)multi-layered pike wave(s) to clear cav
    3)144k arch, 3k pike, 3k sword waves to achieve trade fire and clear archers
    4)Once archers are clear, send pure archer waves until city is broken
    5)loyalty waves

    My heroes aren't brilliant. I have one 150HH with 350attack+warhorn+excal which I will use for perhaps half of the waves. And several lvl100 300attack heroes.

    Please could you explain to me how my layering is wrong.
    Thanks for your help!

  4. #14
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    Quote Originally Posted by tapereader View Post
    3)144k arch, 3k pike, 3k sword waves to achieve trade fire and clear archers
    Please could you explain to me how my layering is wrong.
    Its not like a HC12, the only reason you get trade fire on this type of attack on a 12 is because you kill the cav in 3 rounds, This is actually the big mistake that everyone makes when attacking, what happens is the layers actually cause the Defending archers not to move well yours advance into there death.

    However your only layering with Pike/Sword Not Including Warriors, so not to sure about that one would have to do some movement maths, but this might do the trick, remember that I said this guide is a Simple way its not the best method, if you understand how to achieve trade fire you can do it with less losses, attacking a Sword/Ram/Cav Combo knowing how to get trade-fire will always clear it with a lot less losses, also those methods will apply to HC16s, were this simple method will not work on HC16s.
    Last edited by 0Spawn0; 07-16-2010 at 07:30 AM.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  5. #15

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    @Spawn
    But we are not talking about efficiency here! We are aiming for simplicity but workable solution. Thus the very clever but simple idea of 1 type of layering to rule them all!


    @tapereader

    We cannot achieve archers trade fire when we have killed cav (or able to 1 shot the regen cav) with any pike or sword in the layering. The reason being that without cav to stop the pike and sword from advancing, they would have foolishly prevented the defending archers to make that all important movement forward to meet our "all important moving forward" archers.

    It is precisely this trying to achieve the delicate movements by archers from both sides that makes capturing Lv12/Lv14 so interesting.
    Last edited by Jujim; 07-16-2010 at 07:42 AM.

  6. #16

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    Hmmmm....perhaps I should just stick with 3k warriors and 3k workers as the layering instead, as you suggest.

    Is there any advantage at all in layering once the defending archers have been killed, or will naked archers do just as well?

  7. #17
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    Quote Originally Posted by Jujim View Post
    @Spawn
    But we are not talking about effectiveness here! We are aiming for simplicity but workable solution. Thus the very clever but simple idea of 1 type of layering to rule them all!
    I was just talking effectiveness verse using Archer+Sword+War Against Pike/Ram/Cav Combo as in if its better to use simple layers against Pike/Ram/Cav or Sword/Ram/Cav, They way we are looking at the simple layer is it is basically the layer type you send against the Trade-Fire Phase in the attack, those that know how to attack smart know the Hitting Historic Cities is a Multi-Phase attack.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  8. #18
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    Quote Originally Posted by tapereader View Post
    Hmmmm....perhaps I should just stick with 3k warriors and 3k workers as the layering instead, as you suggest.

    Is there any advantage at all in layering once the defending archers have been killed, or will naked archers do just as well?
    Full layers work Better then Naked Verse the warriors.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  9. #19

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    I wonder how long before you see a return on your 3mill loses, the guide on historics says you can draft within 66 square miles which doesn't make sense, is it every city within 66 miles?
    good guide btw, once the enemy archers are broken would it be better to add a pike layer to possibly slow the warriors for another round? not much need to worry about tradefire if there's only a few hundred defending archers

  10. #20
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    Quote Originally Posted by Gringo View Post
    I wonder how long before you see a return on your 3mill loses, the guide on historics says you can draft within 66 square miles which doesn't make sense, is it every city within 66 miles?
    good guide btw, once the enemy archers are broken would it be better to add a pike layer to possibly slow the warriors for another round? not much need to worry about tradefire if there's only a few hundred defending archers
    Draft Range is about 65 Square Miles, 32 Miles in and straight direction from the city. You get 6 Policies a day from the city, and you can draft HC12 so its a minimum of 672000 Warriors daily, however of course take on in the right location and you can draft better stuff of them.

    Also yes it is better to add pike layers once the archers are broken, however as I said this guide is all about simple, by sending the same wave type it does make it really easy to coordinate with your alliance, as all you simple have to do is say ok the attack hits between 15:00:00 - 15:01:00 Server Time.

    If you know the kill rate you will get on the Cav and the right layers to achieve trade fire against a sword combo killing the archers in two waves you can then send another 4 waves to basically clear sword and some warriors and finish off with a full layered Balista wave from a HC12 and you will clear with with less then 1 Million archer losses
    Last edited by 0Spawn0; 07-16-2010 at 07:56 AM.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

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