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Thread: Spawn's Simple Historic City 14 Capture Guide

  1. #31
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    NIce! I was waiting to see who would do the next 14 guide but erm uhm who is going to make the all in one lvl 12/14/16 guide ?

    Spawn thank your for your approach i am sure it will be of great aide to others.

    *goes off to cave to plot*

  2. #32

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    Quote Originally Posted by 0Spawn0 View Post
    Sounds about right, you can use naked archers.
    Quote Originally Posted by Woldere View Post
    @hangedman: looks like that shoulda tradefired :s But yes... use naked archers there
    ok thnx bros
    Last edited by TheHaNgedMaN; 07-16-2010 at 08:38 PM. Reason: plural

  3. #33
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    Quote Originally Posted by Woldere View Post
    @hangedman: looks like that shoulda tradefired :s But yes... use naked archers there

    A. arc 4700
    A. war 4800
    A. work 4840

    D. cav 1500
    D. sword 550
    D. arc 500
    D. war 400
    -------------------------------
    A. arc 4700
    A. war 4400
    A. work 4480

    D. cav 3000 (dead)
    D. sword 1100
    D. arc 1000
    D. war 800
    -------------------------------
    A. arc 4200
    A. war 4000
    A. work 4120

    D. sword 1650
    D. arc 1500
    D. war 1200
    --------------------------------
    A. arc 3700 ---->1900
    A. war 3600
    A. work 3760

    D. sword 2200
    D. arc 2000 ----> 4400
    D. war 1600

    A. arc 4700 ---->2900
    A. war 4800
    A. work 4840

    D. cav 1500
    D. sword 550
    D. arc 500---->2900
    D. war 400
    -------------------------------
    A. arc 4700 ---->2900
    A. war 4400
    A. work 4480

    D. cav 3000 (dead)
    D. sword 1100
    D. arc 1000---->3400
    D. war 800
    -------------------------------
    A. arc 4200 ---->2400
    A. war 4000
    A. work 4120

    D. sword 1650
    D. arc 1500 ---->3900
    D. war 1200
    --------------------------------
    A. arc 3700 ---->1900
    A. war 3600
    A. work 3760

    D. sword 2200
    D. arc 2000 ----> 4400
    D. war 1600

    That would be Trade-Fire there both in range of each other

    What you meant to write is

    A. arc 3700 ---->1900
    A. war 3600
    A. work 3760

    D. sword 2200
    D. arc 1500 ---->3900
    D. war 1600

    Defending Archers didn't move as there were in range to fire

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  4. #34

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    Quote Originally Posted by 0Spawn0 View Post
    A. arc 4700 ---->2900
    A. war 4800
    A. work 4840

    D. cav 1500
    D. sword 550
    D. arc 500---->2900
    D. war 400
    -------------------------------
    A. arc 4700 ---->2900
    A. war 4400
    A. work 4480

    D. cav 3000 (dead)
    D. sword 1100
    D. arc 1000---->3400
    D. war 800
    -------------------------------
    A. arc 4200 ---->2400
    A. war 4000
    A. work 4120

    D. sword 1650
    D. arc 1500 ---->3900
    D. war 1200
    --------------------------------
    A. arc 3700 ---->1900
    A. war 3600
    A. work 3760

    D. sword 2200
    D. arc 2000 ----> 4400
    D. war 1600

    That would be Trade-Fire there both in range of each other

    What you meant to write is

    A. arc 3700 ---->1900
    A. war 3600
    A. work 3760

    D. sword 2200
    D. arc 1500 ---->3900
    D. war 1600

    Defending Archers didn't move as there were in range to fire
    Doesn't work that way.
    D archers move before attacking war/archers so the original thing by Woldere was correct.

  5. #35
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    Quote Originally Posted by Aildiin View Post
    Doesn't work that way.
    D archers move before attacking war/archers so the original thing by Woldere was correct.
    Yeah, I know, Which mean archers should trade-fire. But they Didn't so it really confuses the hell out of me
    Last edited by 0Spawn0; 07-16-2010 at 09:09 PM.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  6. #36

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    only logical explanation is attacker had archery 9.
    Maybe that was part of a multi-players take down and one of them didn't have max tech...

  7. #37
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    What I'm thinking Is that the movement speed from mount made attacking archers move first, could explain few weird things I have seen.

    Level 9 Archery would explain it but yes

    Its not to hard to test just Clear the Cav in a HC12 without clearing Archers and send a wave to check.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  8. #38

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    my only thoughts about it is that it might have something to do w the damage spillover we see in age 2 where arch/cav (maybe others but havent seen) will hit more than one layer in range

    maybe cav layer too small so A arch can hit and move in same round?


    and pretty sure pepper had all techs maxed
    Last edited by TheHaNgedMaN; 07-16-2010 at 09:28 PM.

  9. #39
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    Not sure since naked archers do fine so, however there is some clear factor that we don't understand in age2.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  10. #40

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    Very weird report. Yes, I assume there are still a few things about the battle engine that we don't fully comprehend yet. I don't think mount is the entire explanation, as it seems that would cause serious inconsistencies with the reports that we do get.

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