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Thread: Nerfing Barb Farms

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  1. #1

    Default Nerfing Barb Farms

    Yes I went there...

    Just restarted on the new Age I server after a long break, and am struck by how much more fun the game is in the stages before everyone farms lvl 5/10 NPCs. Losses actually hurt, and you get some nice "fencing" and tactical play vs hostile neighbours. Most importantly theres no need to farm 24/7 to upkeep your troops.

    So the question, would people play a version of Evony in which NPCs could not be farmed for disproportionate amounts of food, and would it be more fun?

    Someone is bound to chime in and say wall defence would be overpowered, and this is true under the curent system. I am assuming a suitable nerf (wall range maybe, or make ATs cost upkeep) to make this workable.

    Discuss.

  2. #2

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    Is'nt this pretty much age 2 can't really farm npcs as much because player built npcs are deleted daily and troop upkeep is halfed?

  3. #3
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    Quote Originally Posted by hypno44 View Post
    Yes I went there...

    Just restarted on the new Age I server after a long break, and am struck by how much more fun the game is in the stages before everyone farms lvl 5/10 NPCs. Losses actually hurt, and you get some nice "fencing" and tactical play vs hostile neighbours. Most importantly theres no need to farm 24/7 to upkeep your troops.

    So the question, would people play a version of Evony in which NPCs could not be farmed for disproportionate amounts of food, and would it be more fun?

    Someone is bound to chime in and say wall defence would be overpowered, and this is true under the curent system. I am assuming a suitable nerf (wall range maybe, or make ATs cost upkeep) to make this workable.

    Discuss.
    They'd need to put the defenses at about what they had them at before June of '09...

    NOT GONNA HAPPEN.

  4. #4

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    THe problem with bullies and people playing on multiple accounts will be 10 fold. Right now the larger armies can farm npc's for food. If you take that away then low level players will get beat mercilessly. And even if you are a good player, If you have a bad alliance, you will be beat down by a couple of good players to get your food. This would create 1 or 2 super Alliances and make people want to quit for being beat on so often.;
    AgeI Forever!

  5. #5

    Talking

    Quote Originally Posted by Sheen II View Post
    THe problem with bullies and people playing on multiple accounts will be 10 fold. Right now the larger armies can farm npc's for food. If you take that away then low level players will get beat mercilessly. And even if you are a good player, If you have a bad alliance, you will be beat down by a couple of good players to get your food. This would create 1 or 2 super Alliances and make people want to quit for being beat on so often.;
    Not sure I agree with your "the sky is falling" polemic here.

    10 fold? not 9 or 11? What exactly are you saying here, that bad alliances fall to good ones, or that stronger players raid weaker players for resources? Your final 1-2 super alliances, how are they gonna feed their troops when everyone else is dead? Denying attackers the resources in this model is worth it, as the pressure is on them to sustain the army in a way it isn't with the NPC farming safety net.

    I can see the multi thing happening tho, not for your reasons, but to make cities which are 100% farms and no defence, to farm.

    Quote Originally Posted by Sheen II View Post
    If you have a bad alliance, you will be beat down by a couple of good players to get your food.;
    PvP? In my Evony? Say it ain't so.

    Quote Originally Posted by A Raptor;
    Is'nt this pretty much age 2 can't really farm npcs as much because player built npcs are deleted daily and troop upkeep is halfed? ;
    Only played it a bit, and went back to trusty Age I.

    Quote Originally Posted by Acer5200;
    They'd need to put the defenses at about what they had them at before June of '09...

    NOT GONNA HAPPEN. ;
    How could it if you type in caps.

  6. #6

    Default

    Quote Originally Posted by hypno44 View Post
    Losses actually hurt, and you get some nice "fencing" and tactical play vs hostile neighbours.
    This never stops being true, provided you know what you are doing once your start guide ends. Don't cry nerf, you just need more practice at the late game.

  7. #7

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    Quote Originally Posted by Frobozz View Post
    This never stops being true, provided you know what you are doing once your start guide ends. Don't cry nerf, you just need more practice at the late game.
    Ah the old ad hominem attack. Crying "you suck" isn't much of an argument really is it?

    Of course losses hurt late game, but they hurt alot less when your hero lets you insta-build, and you are only limited by the resource stockpile available. If you have not experienced that level of game, don't worry, you just need more practice

  8. #8
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    Default

    Quote Originally Posted by hypno44 View Post
    Of course losses hurt late game, but they hurt alot less when your hero lets you insta-build, and you are only limited by the resource stockpile available.
    I don't know that I necessarily agree with this. The Battle Reports forum is full of cav/phract smacks where someone loses 300k ~ 1mil or more archers in a single hit. That's gonna hurt, period.

    And you still catch people offline, take cities, etc. Alliances become even more important, and keeping people's interest & unity intact is critical.

    The game evolves, and our play evolves along with it. I like that.

  9. #9

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    Quote Originally Posted by Peacenik View Post
    I don't know that I necessarily agree with this. The Battle Reports forum is full of cav/phract smacks where someone loses 300k ~ 1mil or more archers in a single hit. That's gonna hurt, period.

    And you still catch people offline, take cities, etc. Alliances become even more important, and keeping people's interest & unity intact is critical.

    The game evolves, and our play evolves along with it. I like that.
    The 1mil archer loss tends to be the exception, as it usually takes a disproportionate amount of troops to kill a city with 1mil arch. Such armies are limited not by production speed, but by the ability to farm food. Essentially you build troops until your food income matches your food outgoing.

    Unfortunatley as you mentioned, catching people offline is usually the best way to take a city.

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