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Thread: Nerfing Barb Farms

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  1. #1

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    Quote Originally Posted by hypno44 View Post
    Losses actually hurt, and you get some nice "fencing" and tactical play vs hostile neighbours.
    This never stops being true, provided you know what you are doing once your start guide ends. Don't cry nerf, you just need more practice at the late game.

  2. #2

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    Quote Originally Posted by Frobozz View Post
    This never stops being true, provided you know what you are doing once your start guide ends. Don't cry nerf, you just need more practice at the late game.
    Ah the old ad hominem attack. Crying "you suck" isn't much of an argument really is it?

    Of course losses hurt late game, but they hurt alot less when your hero lets you insta-build, and you are only limited by the resource stockpile available. If you have not experienced that level of game, don't worry, you just need more practice

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    Quote Originally Posted by hypno44 View Post
    Of course losses hurt late game, but they hurt alot less when your hero lets you insta-build, and you are only limited by the resource stockpile available.
    I don't know that I necessarily agree with this. The Battle Reports forum is full of cav/phract smacks where someone loses 300k ~ 1mil or more archers in a single hit. That's gonna hurt, period.

    And you still catch people offline, take cities, etc. Alliances become even more important, and keeping people's interest & unity intact is critical.

    The game evolves, and our play evolves along with it. I like that.

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    Quote Originally Posted by Peacenik View Post
    I don't know that I necessarily agree with this. The Battle Reports forum is full of cav/phract smacks where someone loses 300k ~ 1mil or more archers in a single hit. That's gonna hurt, period.

    And you still catch people offline, take cities, etc. Alliances become even more important, and keeping people's interest & unity intact is critical.

    The game evolves, and our play evolves along with it. I like that.
    The 1mil archer loss tends to be the exception, as it usually takes a disproportionate amount of troops to kill a city with 1mil arch. Such armies are limited not by production speed, but by the ability to farm food. Essentially you build troops until your food income matches your food outgoing.

    Unfortunatley as you mentioned, catching people offline is usually the best way to take a city.

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