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Thread: EVERYTHING About Historical Cities

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  1. #1
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    Default EVERYTHING About Historical Cities

    Important Notice:

    I've received a few angry PMs and E-mails about the guide not working to perfection. A lot of you must understand that it was created a long time ago and it is not up to date at this point in time. Right now, I am working on my Historical City Count of ALL Servers thread, but once I finish that, I will begin to re-tool this guide.

    For now though, I'd highly advise against using this guide. I'd suggest checking out AeroAgg06's guide, and formatting a plan of your own.





    Historical Cities


    Disclaimer: This guide is for the more advanced players. I know this isn't revolutionary, but this is a guide for all the collected knowledge about Historical Cities to remain. Many thanks to the pioneers of the Age II that have helped tremendously by testing, reporting, and correcting were needed.


    Synopsis of Guide: This guide is being created to store the massive amount of data about Age II's greatest feature: Historical Cities. Here you will find not only scouting reports and abilities of Historical Cities, but also how you can take a Historical City. I will be working more methods as time goes on, so this is but a portion of what the finished guide will look like.

    Contents:

    Lv 12 Historical City(1)............1
    Lv 12 Historical City(2)............2
    Lv 14 Historical City................3
    Lv 16 Historical City................4
    Lv 18 Historical City................5

    Level 12 NPC



    Every 18 miles on the x-axis and the y-axis starting from (9,9)

    Scouting Report

    1,120,000 Warriors
    162,666 Swordsmen/Pikemen
    42,807 Archers
    108,404 Cataphracts/Cavalry
    14,640 Ballistae/Catapults/Battering Rams

    6,000 Rolling Logs
    6,666 Archer Towers
    5,000 Rockfall
    22,000 Traps
    11,000 Abatis

    Note: There is a level 100 King/Queen in every single lv 12 Historic City. They have an estimated 300 attack/intelligence, along with whatever leadership is needed to control the millions of troops he/she has under her/his control. You cannot caputure the King/Queen in a lv 12 Historic City. There is no known variance between a King/Queen


    Abilities of a lv 12

    Capturing a Mini-Capital City(this is what I call them) will give you the equivalent of colonizing everything within 374 square miles of you. With a Mini-Capital City you can use Sow Discord, Draft, Disarm troops, Re-deploy Population, and levy food for EVERY SINGLE CITY within 374(22x17) square miles of you. You also get a lv 12 Farm, Ironmine, Quarry and Sawmill, with the ability to build level 12 resource fields(you need a mich script to get to lv 10, but you do not need one to upgrade to lv 11/12)
    Note: You must be an Earl if you want to impose policies on other cities.



    ^^^ Shows the available policies.


    ^^^ Shows the are lv 12s can draft from.

    Methods on how to capture continued on next post..

    Last edited by Satan; 03-19-2011 at 05:41 PM.

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