Last time I checked, you wanted the lowest range possible with CD... (Blista/ATs)
Last time I checked, you wanted the lowest range possible with CD... (Blista/ATs)
In the thread which Darkbrady started on Compact Defense, people who posted there actually included pults in the CD or in some examples where it is not included, ppl were asking why pults were not there.
I take it that a CD includes pults. The only restriction mentioned in that thread was the suggestion that either you have pults or cav/phracts but not both.
And pult so you don't get 1 round cav smack. As for ponnie with pult will it up to you usually you dont want to because attacker can just war or pike bomb you until your ponnie is dead. I always put like 1k of each here just to catch ppl who dont know what their doing and try ram bomb me.
HH:36 | HC : 2 2 0 0
It is like this roughly speaking (nothing big):
10k workers
120k warriors (to shield when archers go down to 100k)
60k pikes
300k swords
200k archers
5k cavs
2k phracts
4k trans
15k balls
2k rams
2.5k pults
18.3k ATs
After 3 archer waves with fodder (work, warr, scouts .... phracts, balls, pults) hit, all ATs went down instead of the average 5-6k arch rainbows.
I know that once ATs are down, next target will be the defending archers.
But arch waves with same fodder troops killed more archers than expected compared to a wave without balls and pults.
Any helpful comment is appreciated.
same thing i do if you look at the answer i posted above to your comment. But my question remains, how exactly does the attacking archer wave kill so much more or bring down so much more ATs once balls and pults are inculded in it. Thanks in advance for your replies.
Look good but I'll do at least 2x ratio on sword to arc or after 1-2 rainbow your open up to SB. As for how many wave took your AT down I don't know what the attacker hero and your defensive hero att/int so hard to tell. After AT is down your just training fire with arc to arc because attack only get 1 shot anyways. Now of course a wave with ball and pult kill more then one without after all your are trading 1 arc slot to get 1 ball or pult right. I.e if you got 90k arc, 5k ball, 5k pult 1 shot at the defensive archers of course it will kill more then with just 100k archers.
HH:36 | HC : 2 2 0 0
cant remember the att/int of the attacking hero but it is definitely lower than the defending hero. i can check and post it here tomorrow though.
defending hero has att 357/int 42.
Still on the ATs, i wasnt expecting each archer wave to kill between 7-8k ATs per hit. So that by the third wave, all ATs were down. All posts that i have read here says it will take at least 5 waves to bring ATs down... so ... in any case i'll post the att/int of the attacking hero tomorrow. oh, and thanks.
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