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Thread: Where would you use mech scripts?

  1. #31

    Default

    1: Rally point
    2: Town hall because even with 1.1mil lumber per hour per city I'm still low on reasources.
    3: Feasting hall, the more 5's I hit more food.

    Walls or warehouse would probably be 4th seeing as a few extra ats never hurt and stockpile is the only tech a npc wont give you.

  2. #32
    Join Date
    Jul 2010
    Location
    Cherry Lane
    Posts
    761

    Default

    1 rally -more attacks
    2 feasting hall -more heroes
    3 walls or th- more spots for defences/ more production

  3. #33
    Join Date
    Apr 2010
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    criplockin's box
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    Default

    1. Warehouse
    2. Farm
    3. Warehouse lol
    ------------------------------
    id use 1.rally
    2. feast hall
    3. walls
    4. beacon
    5. town hall
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  4. #34

    Default

    1. RP
    2. Walls
    3. FH
    4. TH

    Then barracks/cotts... depending on the city.
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  5. #35
    Join Date
    May 2009
    Location
    Britain, Hampshire
    Posts
    286

    Default

    Quote Originally Posted by BOSEY View Post
    Dude y the heck would use it on feasting all all it does is giv u one more hero and u can send 10 attack wow thats so aswome not it should go
    #1- Rally spot, u can send 100k and with war ensign u can send 125k troops
    #2- Walls, Picked this second cuz if u can defend good u dont need these at 10
    #3- Town Hall, more valleys to conquer 3 more reoures fields
    lol, feasting halls is MUCH more useful than Townhall.....

    Rallys spot
    walls
    feasting hall

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  6. #36
    Join Date
    Jun 2010
    Location
    Pennsylvania
    Posts
    208

    Default

    1.Rally Spot
    2.Walls ( u can never have to many at's)
    3. Feasting hall

    Or you could just take a 10 and all your problems would be solved!!!
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  7. #37
    Join Date
    Apr 2010
    Location
    Somewhere where the stalkers cant see or hide from me and if you're curious assume I'm near you :D
    Posts
    114

    Default

    1.Rally Spot
    2.Walls
    3.Feasting hall
    4. 40 level 10 mills/mines

    O and I'm wondering whats so great about a Beacon tower level 10? usefulness is pretty much at its max at 8 (exact number of troops sent at you, with hero name, which you can look up and see stats..)

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  8. #38

    Default my 2 cents worth, not evony cents though (I am saving up :)

    There seems to be a fair amount of debate on this topic. I think there is one thing most of us can agree on though, we could all use more mich scripts lol.

    My opinion on the topic at hand:
    Rally spot is THE most important building to upgrade to lvl 10. Period.

    From there you had better just capture lvl10 npcs to make all the rest of your cities, tear down workshop, forge, inn, stable and all but 8-10 cottages along with each and every farm. If you have had opportunity to get other cities that maybe had a few lvl10 buildings, consider them temporary. I highly recommend you detach your emotional feelings towards your first city and consider giving it to a smaller player in your alliance and replacing it with a proper city. If you can stick to this strategy you will only be spending your mich scripts on barracks and your resource field. As has previously been suggested, ironmines and sawmills are your best option, all 40 spots! I fill one city with lvl10 barracks for building catapults and then focus on upgrading the resource fields to lvl10 in all cities. You can transfer your catapults from city to city, but resource production is also important. With all lvl9 resource field and 10 lvl10 valleys you can pretty easily get to 1m/hour production with a decent mayor.

    If you really MUST upgrade a city that isn't lvl10, I recommend the following:
    1. Rally spot (every serious player has a lvl10 rally spot in each city)
    2/3. Town Hall or Walls depending on your personal situation, resource production or defensibility
    4. Feasting Hall (for more farming raids)
    5. Embassy (to allow an additional 100k troops to help defend you)
    6. Academy (allows privateering to overcome warehouse and stockpile)
    7. Beacon Tower

    There have been some questions about beacon tower and I must say that beacon tower impacts what info you get when scouting an
    opponent's city, beacon tower vs beacon tower. Force your enemy to also have a lvl10 tower to see your building levels.

  9. #39

    Default

    my opinion

    1) beacon - info on the attacker is very important in early stages. and the sooner your bird blinks if you're being attacked the better.
    2)rally
    2) feasting hall - lv10 rally means you can send 10 attacks, but you need 10 heros for those attacks, seems like they are hand and hand to me
    3)walls - but only if you plan on filling them asap, i had lv10 walls that were not full for a bit (dont know why)
    4) town hall - if you are still trying to get your troops up and have lowish prestige, this makes you look like a target to others, so might hold off if you're not fully built up.
    5) embassy - allows 100k more troops to defend you from your alliance buddys.
    6) academy - privateering
    7) warehouse - im serous, cap a lv6 NPC (need a lv6 academy) and make a lv10 warehouse in it. research stockpile with this city. stockpile upps your capacity limit, so you can produce more resources before you stop producing. and either NPC the city once you're done, or pass it around to your alliance mates so they dont need to use a script too.

    once you have scripts out the wazoo:
    cottages
    barracks - but only in one of your cities, no need for all lv10 barracks in all your cities. if you need to build pults, just do it in that one city.
    marketplace - i use them to hold the res so i dont hit cap limit. most of my cities have 100 million lumber (or iron) hidden up in the markets so i keep producing. (sell it off at an insane price, 70 is good on my server)
    resource fields - i have city that is almost all lv10 ironmines. it produces like 1.45 million per hour.

    if you have HBR 10, make your relief # 5. i dont have HBR 10, i have 9. i know its disputed, but i can always upp it if need be, i can never downgrade it.
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