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Thread: Age 2 Attack Servers

  1. #41
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    japanpimp 4 mod

  2. #42
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    Quote Originally Posted by japanpimp View Post
    TCWNME, first off I am just gonna say this because it needs to be said and don't take it the wrong way because I am not attacking you.
    If I ran a company and ANY of my representatives, staff or internet moderators publically criticized our products or service, that would have to stop. The criticism would have to be kept behind the doors and not in the public light. Now, if others, say customers, did that, well, that is normal. But staff, company reps and those support and help the company (such as internet moderators) should not criticize.
    Watch as I ignore being told to pretty much shut up. And give my opinion anyway.

    Quote Originally Posted by japanpimp View Post
    The Age II players asking for the attack button are from Age I who went to Age II. The "vast majority" of people does not mean Age I players who play Age II and post in the forums. I jhave been on the forums for a few months now and have only noticed about ~200 or so regular posters. That is a FAR CRY from a vast majority of players. Even if every single forum poster asked for the attack button it would still only represent a fraction of 1% of Evony players.
    Fantastic, then if players are flocking to it why are the few (under 200) forum members who complain about not being able to attack not moving there? I bet you $100 that the new servers with the attack option will generate the same amout of revenue for Evony than any other server. Just give the new servers some time to mature. We all know that the few die hard Evony players who criticize everything love to jump to new servers. It's an Age I thing....
    Everyone knows that Evony is changing age 2 so that it is acceptable to age 1 players. There are still some great points bought up by Jobu in another thread, all of which I agree with. The attack button is happening. You can not expect Evony to change their business plan because you like playing like a turtle. This is a case of accommodating age 1 players that scream "NO!" and age 2 players that scream "WHAT'S THE POINT OF THIS GAME?!". You make a fair point that you built the city and do not want to lose it, but everyone else makes the better point that they should not have to move servers and lose all of their money and time invested.
    All the addition of an attack option would mean is that you will have to learn to defend yourself and fight, and learn the strategies required. Throughout all my time in age 1, I have never lost a city to conquest by another player, this is because I have known what it took to not lose cities.
    It is not hard to do, and you are only assuming you are going to lose your cities. at this point your argument is based on a hypothetical situation you do not fully understand.

    Quote Originally Posted by japanpimp View Post
    Because you are from Age I. And no, you cannot publicially voice your opinion based on what I wrote at the top of this post.
    What does my being from age 1 have to do with anything? I have played age 2 in beta, I have played the live version from the second it opened. And I have experienced every aspect of the game. I have learned, and developed every legitimate strategy used in age 2. And it is know perfectly well what the general feeling of most of the players are. They do want an attack option whether you do or do not.

    Quote Originally Posted by japanpimp View Post
    No, you cannot just retake a city that you spent $1k on that has been captured. The player may abandon it just to spite you. No, most working people cannot play Age I in a casual style. It requires constant guard, constant farming, constant attention. Age II with the colonize option is far superior for normal, and I stress normal working people. Are there a few normal working people who can dedicate time to Age I? Yes, because through months or years of playing they have become proficient OR they spend 3-8 hours per day gaming. Something which I cannot do. And yes, I have read forum posts of Pro Age I players arguing that they have normal lives and still find time to game 5+ hours per day. Ok? That is not "normal".
    Oh, you really can. I often watch the pop-ups telling me someone has been conquered, and then charge the city and take it before the conqueror realised they just had their ass kicked.
    I am not sure whether you have actually played age 1 through all stages of the game, but the only reason it is not for casual players is because of the need to farm NPCs all day. Something which we have already established is not needed in age 2. Any good player and alliance should hardly ever have to experience losing a city. This includes when they are offline at the time the attacks start.
    That is just your opinion. Mine, and most peoples ideas of superior gaming is not to allow others to colonise your cities and generally get kicked about.

    Quote Originally Posted by japanpimp View Post
    Wrong again. In Age II I can close my gates when I am offline and let my city go into supression. No big deal. Then I have 8 hours to prepare, sleep, eat do whatever and not worry about my city being captured. Then come back 8 hours later and fight off the supression.
    In Age I a key strategy is to atack players when you KNOW they are offline. But in Age II you can be offline for 8 hours and not have ANY of your troops die nor your city captured. Far different than Age I.
    An opinion can not be wrong. I expect you to be more respectful in your posting habits. And no, I am not wrong. What I stated is a working fact, that most decent age 1 and age 2 players will be able to confirm for me.
    This post should summarise my opinion on this part too: http://bbs.evony.com/showpost.php?p=...7&postcount=36

    Quote Originally Posted by japanpimp View Post
    That is a huige ginormous assumption.
    Well actually he is completely right.

    Quote Originally Posted by Alusair View Post
    If you don't care enough to make yourself understandable, don't be surprised if others don't care enough to try to figure out what you're trying to tell them.

  3. #43
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    Quote Originally Posted by TCWNME View Post
    Now I'm tempted to close this thread and move you all to the Spawn's!

    And as this is a war game, there is risk involved. Anyone who plays knows these risks when they spend that money. And when they are building these cities, they do so with every intention of conquering other peoples cities, whether they spent money on them or not.
    And even if they do lose something they spent lots of money on, they can easily get the items to rebuild the city with all of their level 10 buildings etc. It's called playing the game, it is how it works, and how it is meant to be. Colonising people is boring. It only becomes enjoyable for me when I am able to attack them first for their resources, or conquer their other cities too.

    There is no point whining about being beaten by someone who is better than you. If you can not handle it, then you may just be playing the wrong game.
    this is very very true the historic citys dnt work how they were supposed to ppl dnt fight to take them back when we take a 16 they jus get a new state i miss takeing citys an getting recourses off them i didnt play age 2 cause i wanan colonize i didnt even know what that was tbh i jus hopped on age 2 an played then found out .... an i cant go to a new server on age 2 thats unfair all the time an money i spent ? lol everyone i mean EVERYONE on this server an in my team want attk buttons evony jus got bad advice from ppl who need to play farm ville lol

  4. #44
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    the colonization system has way too many flaws at the moment, for it to be able to work properly. I dont dare having active colonys , since they could easily kill whatever unit i put as supression rate, any time, with taking almost no losses. Since they can control the range of the wall defense, the techs given etc.

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    Hey, so long as conquer is an OPTION I am fine. Because myself and other players would never go into Conquer mode unless we were absolutely ready. But being "forced" to play conquer mode is not cool, not even a little bit.
    Let me say this again because it needs repeating:
    The second Evony forces all Age II players to play in a "conquer mode" is the same second Evony gets the same customers they always have. And you know what that does? Puts Evony revenue stream right back where it was just before it came out with Age II.
    Age II draws different types of players, like myself. A new market.

    And TCWNME, Evony already DID change their business "plan" when they built Age II and the colonize game play style. But Age I players do want to attack on Age II so no argument there. So long as it is optional all you Age I guys can choose to play conquer mode and myself and the other 17,998,000 players will continue to play colonize mode.
    Last edited by japanpimp; 08-06-2010 at 09:32 AM.

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  6. #46
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    Quote Originally Posted by japanpimp View Post
    Hey, so long as conquer is an OPTION I am fine. Because myself and other players would never go into Conquer mode unless we were absolutely ready. But being "forced" to play conquer mode is not cool, not even a little bit.
    Let me say this again because it needs repeating:
    The second Evony forces all Age II players to play in a "conquer mode" is the same second Evony gets the same customers they always have. And you know what that does? Puts Evony revenue stream right back where it was just before it came out with Age II.
    Age II draws different types of players, like myself. A new market.
    You are such a chick. Seriously. What is the point of colonization? Huh?

  7. #47
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    Satan, if you do not understand the points of colonization then it's not for you. Colonization style game play is far different than Age I attack style. They are just two different styles. And if you mean "point" as in "ability to plunder or capture another players city" then if that is what makes you happy, great. But for some players, like me, we like Age II colonize style because we have no interest in capturing or plundering other players. We just want to do battles and build troops and kill troops. Then capture a historical or two. Then fight off wave after wave that hits our historicals. There are plenty of things for us to do besides plunder and capture other player made cities.
    But what we DON'T want to do is constantly rebuild cities that were destroyed or captured. That takes all the fun out of the game for me because building up cities takes so much time and in my case money as well. I like fighting and killing troops and soing stuff like that. But not rebuilding cities every month. I would rather pull my fingernails out.
    Last edited by japanpimp; 08-06-2010 at 09:41 AM.

    Thanks to Boleslav for the Afro Samurai Signature series.
    I have made a few video guides that may help you.
    Please read the link below.
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  8. #48
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    Quote Originally Posted by japanpimp View Post
    Hey, so long as conquer is an OPTION I am fine. Because myself and other players would never go into Conquer mode unless we were absolutely ready. But being "forced" to play conquer mode is not cool, not even a little bit.
    Let me say this again because it needs repeating:
    The second Evony forces all Age II players to play in a "conquer mode" is the same second Evony gets the same customers they always have. And you know what that does? Puts Evony revenue stream right back where it was just before it came out with Age II.
    Age II draws different types of players, like myself. A new market.

    And TCWNME, Evony already DID change their business "plan" when they built Age II and the colonize game play style. But Age I players do want to attack on Age II so no argument there. So long as it is optional all you Age I guys can choose to play conquer mode and myself and the other 17,998,000 players will continue to play colonize mode.
    It won't work if you can simply chose conqueror mode, its like having people play 2 different games on the same server.

    In the end they will gain a lot more money from adding the attack button to age2 servers, since you haven't played evony very long I can see why you wouldn't understand this.

    Also it doesn't take 1 month to rebuild cities, I finished my New Historic Cities in a week with very few speed ups, if you invest plenty cash it can be done in a few days.

    Your a inexperienced player who is yet to fully grasp the game.

    Your basically like a few private in the army telling a General how to run a war.

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  9. #49
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    Quote Originally Posted by japanpimp View Post
    Satan, if you do not understand the points of colonization then it's not for you. Colonization style game play is far different than Age I attack style. They are just two different styles. And if you mean "point" as in "ability to plunder or capture another players city" then if that is what makes you happy, great. But for some players, like me, we like Age II colonize style because we have no interest in capturing or plundering other players. We just want to do battles and build troops and kill troops. Then capture a historical or two. Then fight off wave after wave that hits our historicals. There are plenty of things for us to do besides plunder and capture other player made cities.
    But what we DON'T want to do is constantly rebuild cities that were destroyed or captured. That takes all the fun out of the game for me because building up cities takes so much time and in my case money as well. I like fighting and killing troops and soing stuff like that. But not rebuilding cities every month. I would rather pull my fingernails out.
    You didn't answer my question. Let me rephrase. What is the incentive of colonizing someone? Resources? If they produce 500k lumber, you only get 50k in turn. That's nothing. Heroes? any active player will move theirs out. Troops? They are probably all dead because you killed them all.

    So explain to me why I would ever want to colonize a big player? As someone else said in this thread, it causes a huge stalemate. There will be a point where no one will attack each other because they know colonization is pointless. The whole game is capturing NPCs, and if i wanted that, I'd play some other PvC game. Age I was an amazing PvP game, and Age II should have just improved on Age I, not make it completely different.

    Oh and you said that you don't want to build up cities that were destroyed/captured. Here's an idea for you, build an army, defend yourself. That's like me saying I want to play football, but I don't want to be tackled because it takes a long time to recover. Well Duh, then get bigger and stronger and injure other people.

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    Quote Originally Posted by japanpimp View Post
    But for some players, like me, we like Age II colonize style because we have no interest in capturing or plundering other players. We just want to do battles and build troops and kill troops. Then capture a historical or two. Then fight off wave after wave that hits our historicals. There are plenty of things for us to do besides plunder and capture other player made cities.
    Colonizing other players isn't being removed from Age II, japanpimp, so don't you worry. We know you love playing the colony game, and tbh, we don't care if you do. As for the rest of us, we'd love to keep the attack button (and possibly roll it out on the earlier servers) and be able to plunder and cap to our hearts' content while the "peaceful" players sit by and watch. I dunno, maybe it's that rush of seeing your name flash on the screen announcing your glorious win, or the fantastic complaining the person you conquered makes after you take the poor sod's city ... I dunno, maybe it's just me, but I love, cherish, and worship the attack button. I don't mind sharing my faith with other attack button enthusiasts.

    Quote Originally Posted by japanpimp View Post
    But what we DON'T want to do is constantly rebuild cities that were destroyed or captured. That takes all the fun out of the game for me because building up cities takes so much time and in my case money as well. I like fighting and killing troops and doing stuff like that. But not rebuilding cities every month. I would rather pull my fingernails out.
    I haven't lost a city in Age I, tbh, even if I go away for long periods of time. Reason? Good city setup & defence, and a responsive alliance. A person only fears losing his city only if he lacks any or all of those. If you have all three covered, I don't see why you should fear the attack button/conquest mode as if it's the Apocalypse itself. By gar, man, get a grip! Breathe, breathe ...
    Last edited by TCWNME; 08-06-2010 at 11:05 AM.

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