japanpimp 4 mod
Watch as I ignore being told to pretty much shut up. And give my opinion anyway.
Everyone knows that Evony is changing age 2 so that it is acceptable to age 1 players. There are still some great points bought up by Jobu in another thread, all of which I agree with. The attack button is happening. You can not expect Evony to change their business plan because you like playing like a turtle. This is a case of accommodating age 1 players that scream "NO!" and age 2 players that scream "WHAT'S THE POINT OF THIS GAME?!". You make a fair point that you built the city and do not want to lose it, but everyone else makes the better point that they should not have to move servers and lose all of their money and time invested.
All the addition of an attack option would mean is that you will have to learn to defend yourself and fight, and learn the strategies required. Throughout all my time in age 1, I have never lost a city to conquest by another player, this is because I have known what it took to not lose cities.
It is not hard to do, and you are only assuming you are going to lose your cities. at this point your argument is based on a hypothetical situation you do not fully understand.
What does my being from age 1 have to do with anything? I have played age 2 in beta, I have played the live version from the second it opened. And I have experienced every aspect of the game. I have learned, and developed every legitimate strategy used in age 2. And it is know perfectly well what the general feeling of most of the players are. They do want an attack option whether you do or do not.
Oh, you really can. I often watch the pop-ups telling me someone has been conquered, and then charge the city and take it before the conqueror realised they just had their ass kicked.
I am not sure whether you have actually played age 1 through all stages of the game, but the only reason it is not for casual players is because of the need to farm NPCs all day. Something which we have already established is not needed in age 2. Any good player and alliance should hardly ever have to experience losing a city. This includes when they are offline at the time the attacks start.
That is just your opinion. Mine, and most peoples ideas of superior gaming is not to allow others to colonise your cities and generally get kicked about.
An opinion can not be wrong. I expect you to be more respectful in your posting habits. And no, I am not wrong. What I stated is a working fact, that most decent age 1 and age 2 players will be able to confirm for me.
This post should summarise my opinion on this part too: http://bbs.evony.com/showpost.php?p=...7&postcount=36
Well actually he is completely right.
this is very very true the historic citys dnt work how they were supposed to ppl dnt fight to take them back when we take a 16 they jus get a new state i miss takeing citys an getting recourses off them i didnt play age 2 cause i wanan colonize i didnt even know what that was tbh i jus hopped on age 2 an played then found out .... an i cant go to a new server on age 2 thats unfair all the time an money i spent ? lol everyone i mean EVERYONE on this server an in my team want attk buttons evony jus got bad advice from ppl who need to play farm ville lol
the colonization system has way too many flaws at the moment, for it to be able to work properly. I dont dare having active colonys , since they could easily kill whatever unit i put as supression rate, any time, with taking almost no losses. Since they can control the range of the wall defense, the techs given etc.
Hey, so long as conquer is an OPTION I am fine. Because myself and other players would never go into Conquer mode unless we were absolutely ready. But being "forced" to play conquer mode is not cool, not even a little bit.
Let me say this again because it needs repeating:
The second Evony forces all Age II players to play in a "conquer mode" is the same second Evony gets the same customers they always have. And you know what that does? Puts Evony revenue stream right back where it was just before it came out with Age II.
Age II draws different types of players, like myself. A new market.
And TCWNME, Evony already DID change their business "plan" when they built Age II and the colonize game play style. But Age I players do want to attack on Age II so no argument there. So long as it is optional all you Age I guys can choose to play conquer mode and myself and the other 17,998,000 players will continue to play colonize mode.
Last edited by japanpimp; 08-06-2010 at 09:32 AM.
Thanks to Boleslav for the Afro Samurai Signature series.
I have made a few video guides that may help you.
Please read the link below.
My Evony Videos
Satan, if you do not understand the points of colonization then it's not for you. Colonization style game play is far different than Age I attack style. They are just two different styles. And if you mean "point" as in "ability to plunder or capture another players city" then if that is what makes you happy, great. But for some players, like me, we like Age II colonize style because we have no interest in capturing or plundering other players. We just want to do battles and build troops and kill troops. Then capture a historical or two. Then fight off wave after wave that hits our historicals. There are plenty of things for us to do besides plunder and capture other player made cities.
But what we DON'T want to do is constantly rebuild cities that were destroyed or captured. That takes all the fun out of the game for me because building up cities takes so much time and in my case money as well. I like fighting and killing troops and soing stuff like that. But not rebuilding cities every month. I would rather pull my fingernails out.
Last edited by japanpimp; 08-06-2010 at 09:41 AM.
Thanks to Boleslav for the Afro Samurai Signature series.
I have made a few video guides that may help you.
Please read the link below.
My Evony Videos
It won't work if you can simply chose conqueror mode, its like having people play 2 different games on the same server.
In the end they will gain a lot more money from adding the attack button to age2 servers, since you haven't played evony very long I can see why you wouldn't understand this.
Also it doesn't take 1 month to rebuild cities, I finished my New Historic Cities in a week with very few speed ups, if you invest plenty cash it can be done in a few days.
Your a inexperienced player who is yet to fully grasp the game.
Your basically like a few private in the army telling a General how to run a war.
Spawn- AgeII Na13 - Massacre Founder
Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.
You didn't answer my question. Let me rephrase. What is the incentive of colonizing someone? Resources? If they produce 500k lumber, you only get 50k in turn. That's nothing. Heroes? any active player will move theirs out. Troops? They are probably all dead because you killed them all.
So explain to me why I would ever want to colonize a big player? As someone else said in this thread, it causes a huge stalemate. There will be a point where no one will attack each other because they know colonization is pointless. The whole game is capturing NPCs, and if i wanted that, I'd play some other PvC game. Age I was an amazing PvP game, and Age II should have just improved on Age I, not make it completely different.
Oh and you said that you don't want to build up cities that were destroyed/captured. Here's an idea for you, build an army, defend yourself. That's like me saying I want to play football, but I don't want to be tackled because it takes a long time to recover. Well Duh, then get bigger and stronger and injure other people.
Colonizing other players isn't being removed from Age II, japanpimp, so don't you worry. We know you love playing the colony game, and tbh, we don't care if you do. As for the rest of us, we'd love to keep the attack button (and possibly roll it out on the earlier servers) and be able to plunder and cap to our hearts' content while the "peaceful" players sit by and watch. I dunno, maybe it's that rush of seeing your name flash on the screen announcing your glorious win, or the fantastic complaining the person you conquered makes after you take the poor sod's city ... I dunno, maybe it's just me, but I love, cherish, and worship the attack button. I don't mind sharing my faith with other attack button enthusiasts.
I haven't lost a city in Age I, tbh, even if I go away for long periods of time. Reason? Good city setup & defence, and a responsive alliance. A person only fears losing his city only if he lacks any or all of those. If you have all three covered, I don't see why you should fear the attack button/conquest mode as if it's the Apocalypse itself. By gar, man, get a grip! Breathe, breathe ...
Last edited by TCWNME; 08-06-2010 at 11:05 AM.
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