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Thread: lev 16 or 18 guides

  1. #21

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    I've got your lvl 16-18 guide right here buddy!! :P

    1) get city 1 mile away from target, and wait till target has cav/swords/ram.

    2) killing cav: send 100k war waves till all cav dead.

    3) killing archers: send waves of 100k archers w/o layers till nme archers dead.

    4) killing swords/war/ram: send waves of 1k war, 1k work, 1k pike, 1k swords, 96k archers until they're dead. Or, send waves of 100k warriors till they dead (best to coordinate from multiple cities using camp time so they all hit in same second [it's not hard]). For every 5 minutes this step lasts I'd send a naked wave of 20k archers or so.

    5) loyalty waves

    6) pump fist in air and brag to world chat about how 1337 you are.

    For a 16 with 400 atk heros 7M archers should be enough. For Atlantis 16M archers should do it, but you'll prob have to compensate for not having city 1 mile away. Use camp time. It's easy.

    *This is now the Pepper way to attack 16+ and I'll be taking credit for everyone who uses a variation on it hereafter...

  2. #22
    Join Date
    Sep 2009
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    nomming ur corn
    Posts
    2,028

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    1. Get 10 million phracts and 1 million ballistae
    2. Attack LVL16

  3. #23

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    My troop count (esp for Atlantis) may be off, but that's the strategy.

  4. #24

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    Quote Originally Posted by Pepperpot99 View Post
    My troop count (esp for Atlantis) may be off, but that's the strategy.
    Mine is clean cav, archers, send mechs to toast wars. I still think 200k balls have the potential to mop hell of a lot of wars. from the current reports.

    I have seen 140k balls kill 2.2mil wars AND 70k archers. with 49k casualty mainly due to archs.

  5. #25

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    on regards to lvl16's if ur alliance is strong enough to take one or even consider takeing one then most likly u wont need a guide cause your alliance should be exp. taking 12's an 14's by this point an hopefully get the overall troop mechanics in killing massive amounts of troops. if ur looking for a guide then most likly u cant figure out how to take a HC properly and rely on others to help. all the guides ive seen on HC's are from players who test and expirement. these are the players who take lvl16's with help from their alliance. so if ur looking for a lvl16 guide. look all you wont u wont find one. just go out and expirement and test on small scale. work out the troop mechanics this is how all the alliances that have tooken lvl16's have done it.

    on regards to the lvl18 since there is only one per server i could see somewhat like a guide since there is only one and after the alliance takes it they prolly wouldnt care if there stratagy got out i mean its not like they are gona jump to another server an take it again. lvl16's you will never see a guide since there are 16 per serve and other alliance dont want competeing alliances knowing how to take them.

    so safe bet is never gona see a lvl16 quide but will see alot of theory's
    might see something about atlantis and how it was done.

  6. #26

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    Quote Originally Posted by DaveV View Post
    Mine is clean cav, archers, send mechs to toast wars. I still think 200k balls have the potential to mop hell of a lot of wars. from the current reports.

    I have seen 140k balls kill 2.2mil wars AND 70k archers. with 49k casualty mainly due to archs.
    I'm sure we'll go mech heavy as well. They simply make too good a use of the limited quality heroes we've got. Yes, I've seen some impressive mech hits on 14s recently.

  7. #27
    Join Date
    Jun 2010
    Location
    That place out yonder.
    Posts
    77

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    1. Get 10 million phracts and 1 million ballistae
    2. Attack LVL16
    Perfect way to crack a lvl 16?

    [World]<04:30>[Delectio]: how do you find out the location of someone who declared wart on you?

    Rep me or I will declare WART on you!

  8. #28

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    I have 30+ HH and I still feel I am short on good heroes.

    Now trying to decide which is better for me when I hit a lv16:-

    1. Cav Phase
    45 waves of warbomb or 5 waves of Layered Archers wave? I had some conflicting kill rates on the cav with my test archers waves. But think I need to test this again with 125k, 150k and 188k waves. One advantage of warbombing is I do not need to send those smaller warbomb. Now that we can draft again, I think this is no much an issue. But taking up 45 rally spot slot and heroes is the main issue here.

    2. Archers Phase
    6 x pure archers waves or 3x mixed archers/ball (100k archers + 20k ball) waves. Overkilled or I am too optimistic with my kill rate. (600+ attk HH)

    3. Brute Force Phase
    How many waves before the mech breaking force.

    Any suggestion?

  9. #29

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    Quote Originally Posted by Jujim View Post
    I have 30+ HH and I still feel I am short on good heroes.

    Now trying to decide which is better for me when I hit a lv16:-

    1. Cav Phase
    45 waves of warbomb or 5 waves of Layered Archers wave? I had some conflicting kill rates on the cav with my test archers waves. But think I need to test this again with 125k, 150k and 188k waves. One advantage of warbombing is I do not need to send those smaller warbomb. Now that we can draft again, I think this is no much an issue. But taking up 45 rally spot slot and heroes is the main issue here.

    2. Archers Phase
    6 x pure archers waves or 3x mixed archers/ball (100k archers + 20k ball) waves. Overkilled or I am too optimistic with my kill rate. (600+ attk HH)

    3. Brute Force Phase
    How many waves before the mech breaking force.

    Any suggestion?
    just going to give you a heads up. you're phase 2 will fail badly. 15 waves of 100k arch with 400+ atk didnt even break half the archers. I figured out the intel level of the queen and mechs will be the way to go if you want to do the clearing in under 5 minutes

  10. #30

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    Quote Originally Posted by Jujim View Post
    I have 30+ HH and I still feel I am short on good heroes.
    We did it with approximately 15 HH. Numbers aren't a problem if you carefully design your waves.




    1. Cav Phase
    45 waves of warbomb or 5 waves of Layered Archers wave? I had some conflicting kill rates on the cav with my test archers waves. But think I need to test this again with 125k, 150k and 188k waves. One advantage of warbombing is I do not need to send those smaller warbomb. Now that we can draft again, I think this is no much an issue. But taking up 45 rally spot slot and heroes is the main issue here.
    I prefer warrior waves to help clear traps/dt/logs. The more of these you clear, the less damage they cause to later waves. The warriors are basically free from drafts, so no need to waste archers and barracks time. As you note, rally spots and heroes are the limiting factor. You can also add pikes to the warriors waves, and pikes are fairly time-effective (you can build 2.34 pikes per archer). Toward the end, you might consider sending layered archers, sipmly because if you can clear the cav with your arches, they'll be able to do at least some damage to the sword behind them, and you may get lucky and 3-shot the cav and do moderate damage to the archers.



    2. Archers Phase
    6 x pure archers waves or 3x mixed archers/ball (100k archers + 20k ball) waves. Overkilled or I am too optimistic with my kill rate. (600+ attk HH)
    You don't state how big the waves you are sending. 6x 187k with 600 attack is overkill. 5 did it for us. 100k waves with 600 attack will kill about 35k archers per pop, which is in line with what viseres reports.



    3. Brute Force Phase
    How many waves before the mech breaking force.
    This I can't answer. You ought to be able to conservatively estimate 500k warriors per 187k archer wave kill. You'll probably get a bit more than that, but it gives you a good baseline for calculating waves. It is also much more difficult to clear 96k ram than 36k, so you'll want to send the ballista with fewer warriors remaining.

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