View Poll Results: What do you think of these changes?

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  • I think they improve the game.

    59 62.77%
  • I don't like them.

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Thread: August 1: Reinforcement Changes and Bug Fixes

  1. #11

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    Quote Originally Posted by japanpimp View Post
    These changes are all fair.
    The only thing I want to know is this: As of now if a city has ZERO food in Age II the troops don't die or go to Fugitive Camp. Is Evony going to change this as well? A concrete answer would be nice. That way we can plan things and not get blind sided if things change.
    That's a core mechanic of Age II and is not likely to change. The reinforcement changes don't cause any troops to die/fugitive either.
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  2. #12

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    but the fugitive camp didn't exist in ageI, but ok, that means almost unlimited army sizes since there will be no upkeep when you dont need to march.
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  3. #13
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    Quote Originally Posted by Dawnseeker View Post
    August 1
    Age II World
    [LIST][*]CHANGED: We made some changes to reinforce mechanics:
    • If the player to be reinforced has no food in any of his/her cities, the reinforcing troops will return to their lord.
    • If the city to be reinforced has no food but the player has food in other cities which can support troops in this city, the reinforcing troops will stay in the city as normal.
    • If a city with reinforcements runs out of food and the player can't support the troops with food from any other city, the reinforcing troops will return to their lord.
    Well there goes Japanpimps Ghost city strat, now his troops are going to go back to his cities to get drafted .

    Good Fix.

    Spawn- AgeII Na13 - Massacre Founder
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  4. #14
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    lol, I think I reopened a can of burried worms by commenting on JP colonized strat in another thread.

  5. #15

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    what about npc building all the ones i built over the last 2 weeks have sudenly disapered

  6. #16

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    Quote Originally Posted by japanpimp View Post
    These changes are all fair.
    The only thing I want to know is this: As of now if a city has ZERO food in Age II the troops don't die or go to Fugitive Camp. Is Evony going to change this as well? A concrete answer would be nice. That way we can plan things and not get blind sided if things change.
    BLIND SIDED...Ohhh my... /headdesk.

    You're playing dumb again. You know that it's not supposed to work this way and you should be planning accordingly. Don't treat this like a CHANGE, treat it like a bug/exploit fix, which it is.

    Quote Originally Posted by Dawnseeker View Post
    That's a core mechanic of Age II and is not likely to change. The reinforcement changes don't cause any troops to die/fugitive either.
    Unless I'm not understanding this properly, then why is the fugitive camp feature in the game if it's not going to be used?

    /boggle.
    Last edited by ElNiNoSt0rM; 08-03-2010 at 08:04 AM.

  7. #17
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    Quote Originally Posted by 0Spawn0 View Post
    Well there goes Japanpimps Ghost city strat, now his troops are going to go back to his cities to get drafted .

    Good Fix.
    Wrong. I still use my ghost cities. Yes, some of my troops got recalled but only from cities that were not at 100% food production. Now those players are building more farms and ramping up food for the ghost cities. So I'm still good there. No troops will be drafted unless they catch them coming out of training and I have not had time to send them to my ghost cities.

    Besides, you and others were all over my case about troops NOT going to refuge as being a BUG. Dawnseeker just clearly stated it was not a bug and that troops NOT going into Fugitive Camp is a core mechanic of Age II.
    So, where is my apology?

    Quote Originally Posted by ElNiNoSt0rM View Post
    BLIND SIDED...Ohhh my... /headdesk.

    You're playing dumb again. You know that it's not supposed to work this way and you should be planning accordingly. Don't treat this like a CHANGE, treat it like a bug/exploit fix, which it is.

    Unless I'm not understanding this properly, then why is the fugitive camp feature in the game if it's not going to be used?

    /boggle.
    You too Mr MgGoo. Where is my apology? You, spawn and others were all on my nuts telling me that it's a bug and I am exploiting the fact that troops do not go to fugitive cap/refuge. So, if you still want to say that it's a bug, ok. But glad to know that it is not. So upwards and onwards with my plans.

    Have a happy and joyus time fellas. Because now that I know my troops won't die or go to Fugitive camp with zero food, life is good. Life is back where it was. And you know what? It all makes perfect sense. Say for example I go away on a 2 week vacation or on a 1 week business trip. I don't need to worry about my troops dying or going to refuge/fugitive if food is at zero. So I won't waste weeks or months of troop building. And if I am worried about my troops getting recalled from my ghost cities while I am away for 2 weeks, simple, I build a new city, jam ALL my troops into it and teleport it to some secret location. Then recall it when I get back from my vacation. Problems solved.
    Last edited by japanpimp; 08-03-2010 at 08:23 AM.

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  8. #18
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    Quote Originally Posted by Dawnseeker View Post
    Quote Originally Posted by japanpimp View Post
    The only thing I want to know is this: As of now if a city has ZERO food in Age II the troops don't die or go to Fugitive Camp. Is Evony going to change this as well? A concrete answer would be nice. That way we can plan things and not get blind sided if things change.
    That's a core mechanic of Age II and is not likely to change. The reinforcement changes don't cause any troops to die/fugitive either.
    Japanpimp let me give you a clarification of what dawnseeker was saying.

    He was saying that this does not change the way troops go do into the refuge camp, and that is still a core mechanic.

    .. the fact troops are not going into there is still a bug, seriously.

    Quote Originally Posted by japanpimp View Post
    Wrong. I still use my ghost cities. Yes, some of my troops got recalled but only from cities that were not at 100% food production. Now those players are building more farms and ramping up food for the ghost cities. So I'm still good there. No troops will be drafted unless they catch them coming out of training and I have not had time to send them to my ghost cities.

    Besides, you and others were all over my case about troops NOT going to refuge as being a BUG. Dawnseeker just clearly stated it was not a bug and that troops NOT going into Fugitive Camp is a core mechanic of Age II.
    So, where is my apology?.
    Oh and you mean you will just log onto your secondary accounts, because we all know you actually control them and you have no friends doing this for you and build them up a little since now they actually have to have food.

    They fact that the refuge camp isn't working is still a bug and your still a exploiter that's cheating the game, so no apology mate.
    Last edited by 0Spawn0; 08-03-2010 at 08:34 AM.

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  9. #19
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    Quote Originally Posted by 0Spawn0 View Post
    Japanpimp let me give you a clarification of what dawnseeker was saying.

    He was saying that this does not change the way troops go do into the refuge camp, and that is still a core mechanic.

    .. the fact troops are not going into there is still a bug, seriously.



    Oh and you mean you will just log onto your secondary accounts, because we all know you actually control them and you have no friends doing this for you and build them up a little since now they actually have to have food.

    They fact that the refuge camp isn't working is still a bug and your still a exploiter that's cheating the game, so no apology mate.
    Troops NOT going into fugitive camp and NOT dying if there is ZERO food is a core mechanic of Age II. Why are you still arguing this? All you need to do is swallow some pride and say, "gosh, you know what, I was wrong. It's not a bug. Sorry for busting your shops JP."
    But if you can't say that then ok. I'll just pretend that you did.

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  10. #20
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    Quote Originally Posted by japanpimp View Post
    Troops NOT going into fugitive camp and NOT dying if there is ZERO food is a core mechanic of Age II. Why are you still arguing this? All you need to do is swallow some pride and say, "gosh, you know what, I was wrong. It's not a bug. Sorry for busting your shops JP."
    But if you can't say that then ok. I'll just pretend that you did.
    Dude can you seriously not read, honestly why the hell would they even have the refuge camp if troops were not meant to go there, you seriously have no idea, what would be the point of troops eating food, seriously it would make no sense, you have no idea obviously and just have a problem with this as it effects your whole game style.

    IT would be nice for a mod to say it nice and clear for you so you can finally understand this.

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    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

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