View Poll Results: What do you think of these changes?

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  • I think they improve the game.

    59 62.77%
  • I don't like them.

    35 37.23%
Results 1 to 10 of 61

Thread: August 1: Reinforcement Changes and Bug Fixes

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  1. #10

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    Quote Originally Posted by japanpimp View Post
    These changes are all fair.
    The only thing I want to know is this: As of now if a city has ZERO food in Age II the troops don't die or go to Fugitive Camp. Is Evony going to change this as well? A concrete answer would be nice. That way we can plan things and not get blind sided if things change.
    BLIND SIDED...Ohhh my... /headdesk.

    You're playing dumb again. You know that it's not supposed to work this way and you should be planning accordingly. Don't treat this like a CHANGE, treat it like a bug/exploit fix, which it is.

    Quote Originally Posted by Dawnseeker View Post
    That's a core mechanic of Age II and is not likely to change. The reinforcement changes don't cause any troops to die/fugitive either.
    Unless I'm not understanding this properly, then why is the fugitive camp feature in the game if it's not going to be used?

    /boggle.
    Last edited by ElNiNoSt0rM; 08-03-2010 at 08:04 AM.

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