View Poll Results: What do you think of these changes?

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  • I think they improve the game.

    59 62.77%
  • I don't like them.

    35 37.23%
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Thread: August 1: Reinforcement Changes and Bug Fixes

  1. #31
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    Quote Originally Posted by japanpimp View Post
    Ok guys, it's a bug
    Its all good he admitted he is wrong

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  2. #32
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    Quote Originally Posted by Dawnseeker View Post
    That's a core mechanic of Age II and is not likely to change. The reinforcement changes don't cause any troops to die/fugitive either.
    What Dawnseeker is saying is that as of now the game is functioning the way its supposed to.

    Its a core mechanic. Troops are not supposed to be pushed into fugitive camp from lack of food as a resource. I won't say this is how the game will always run as we are constantly working on changing balancing and improving general game play.

    However for now troops are NOT supposed to enter fugitive camp.

  3. #33

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    k, then you will have to promise to announce in time if you change that
    Last edited by ImTheMan; 08-03-2010 at 10:38 AM.
    Quote Originally Posted by evony product manager regarding cheaters
    I don't think dealing harshly with them is going to help the future of the game, or the revenue. (Since in many respects revenue is an important factor for every business.)

  4. #34
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    Quote Originally Posted by logrus View Post
    What Dawnseeker is saying is that as of now the game is functioning the way its supposed to.

    Its a core mechanic. Troops are not supposed to be pushed into fugitive camp from lack of food as a resource. I won't say this is how the game will always run as we are constantly working on changing balancing and improving general game play.

    However for now troops are NOT supposed to enter fugitive camp.
    Thanks for the clarification Logrus. Yes, If troops were pushed to Fugitive camp and eventually left/died due to no food then it would be really hard on players who need to step away from the game and go on a vacation or business trip. Come back and all your troops are gone.
    Food is a great army size limiter. You guys took away the ability for players to make NPC's which can be farmed for massive food which in turn can support massive armies. So by taking away player made NPC's you are limiting our food intake which in turn limits our army sizes. So no need to add a further limiter by pushing troops into Fugitive camp if food hits zero. Things are well balanced for now. I agree.

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  5. #35

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    Quote Originally Posted by logrus View Post
    What Dawnseeker is saying is that as of now the game is functioning the way its supposed to.

    Its a core mechanic. Troops are not supposed to be pushed into fugitive camp from lack of food as a resource. I won't say this is how the game will always run as we are constantly working on changing balancing and improving general game play.

    However for now troops are NOT supposed to enter fugitive camp.
    Well then remove it from the game, jfc...

    How dumb.

  6. #36
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    Taken from the descrption inside AgeII Fugitive Camp:

    "Mutiny may occur when your city does not have enough food to feed the troops. The fugitives temporarily assemble in a Fugitive Camp where you can spend some gold persuading them back to the barracks, or they flee if there is no prompt action taken."


    So what exactly is the point of having a fugitive camp? Why did the developers put the camp into ageII?

    I can see why some players see this as a bug, or quote "undocumented features." Evony needs to clarify this some more and fix the problem with Fugitive Camps. Because from that quote taken from the camp, it clearly should be labeled as a bug.

    But if the developers come out and say its not, you cant blame Japan Pimp and others from taking advantage of it.
    Last edited by BarrenMan; 08-03-2010 at 11:29 AM. Reason: its "undocumented features"

  7. #37
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    Quote Originally Posted by ElNiNoSt0rM View Post
    Well then remove it from the game, jfc...

    How dumb.
    It's not dumb. Have you ever bought a car or something and it had various options? Yet the model you bought did not have all of the options. Yet some of the option features are present? This is because when a company makes a car, they make it so all the options can be loaded onto it later IF the customer decides they want that option.
    It's like, why does the electrical panel in my house have 5 empty slots which I'll "never" use? They are there because they MIGHT be used in the future. So if a game designer, car maker or other company makes something and you notice "extra" things that are not functional, it is not dumb. They are just making something to accomodate the potential of a future need.

    Thanks to Boleslav for the Afro Samurai Signature series.
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  8. #38

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    Quote Originally Posted by japanpimp View Post
    Well, consider this my friend... We need LOTS of troops to take down L16's and 0,0. If Evony made it so that troops die or go to fugitive camp if zero food, then players would be farming like mad just like Age I. Then Age II would turn into a farming game just like Age II. Players would eventually get angry because they could not make NPC's to help feed their armies like Age I. So Evony basically said, "Ok, troops won't die if zero food. So no need to farm like crazy for 5 hours per day like Age I"
    Also, Age I never had L12-18 Historical cities. Players need larger armies to cap these than Age I L10's.
    I mean, troops not dying from zero food is not a bad thing. It ebables players to take L12-18's in Age II and it also enables colonized players to be able to build an army big enough to overthrow a strong Suzerain.

    Will Age II armies have a limit? Yes. Because it takes food to build an army. It also takes food to send an army out to attack. If your cities are always at zero food, you cant use your army very well. Sure, you can buy some food. But will you ba able to buy enough to send out all of your troops and farm and build food back up? There IS a limit and that limit is food.
    Are you implying that age2 shouldn`t be about teamwork? It would be dumb as hell if one person could build the troops to take 0,0.

    That being said I like the changes, but troops not dieing b/c of zero food is dumb as hell....and the fact that the devlopment team has openly state that we can exploit this is bad for the game as a whole.

    Quote Originally Posted by japanpimp View Post
    Have you ever bought a car or something and it had various options? Yet the model you bought did not have all of the options. Yet some of the option features are present? This is because when a company makes a car, they make it so all the options can be loaded onto it later IF the customer decides they want that option.
    And why is JP talking about various options on cars? is he playing dumb again? Is it really very hard to change the dashboard of a game? I know for a fact it isn't, so why are we pertending it is. And i'm not sure why I have to explain why cars have different options, and why a online game with 100's, if not 1000's of ppl playing it together doesn't have different options. You may as well of said "I had roastbeef for dinner lastnight, and thats why the fugitive camp is on the dashboard, and not being used." b/c thats about as relevant as your car option analogy is.

    JP you use analogys and 90% of the time there in no way relevant, you should really stop doing that b/c it in no way shape or form does it helps your augment when you talk about random junk, that has nothing to do with game design, and/or mechanic's.
    Last edited by Swesal; 08-03-2010 at 11:36 AM.

  9. #39
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    Quote Originally Posted by apop View Post
    Any word on the FB links and when the food upkeep will start stacking again?
    Hey that is definatly stacking already bro, I am currently running over a mil troops on na21 with an upkeep of zero and i'm actually making 80k an hour somehow lmao Sooo I'm not sure if its just na21 thats fixed as they have the age1 rules unlike most of the age2 servers or if its working for everyone, but I thought i'd give ya a heads up.

  10. #40

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    Quote Originally Posted by japanpimp View Post
    It's not dumb. Have you ever bought a car or something and it had various options? Yet the model you bought did not have all of the options. Yet some of the option features are present? This is because when a company makes a car, they make it so all the options can be loaded onto it later IF the customer decides they want that option.
    It's like, why does the electrical panel in my house have 5 empty slots which I'll "never" use? They are there because they MIGHT be used in the future. So if a game designer, car maker or other company makes something and you notice "extra" things that are not functional, it is not dumb. They are just making something to accomodate the potential of a future need.
    I ignored all the ridiculous analogies. Sorry.

    Anyway, it most certainly is dumb. The REASON it's dumb is there is never any formal explanation. The most recent patch notes have STILL not addressed it being there for no reason. Do you think it's very professional to leave something in the game from beta and/or plan on expanding on it in the future? Rarely is it commonplace for a credible game developer to include something in the game that has absolutely no functionality. That is an absurd concept to even consider.

    Besides, my comment was aimed towards the idea of an unthinkable amount of troops remaining in the city with absolutely no effort from the player.

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