View Poll Results: What do you think of these changes?

Voters
94. You may not vote on this poll
  • I think they improve the game.

    59 62.77%
  • I don't like them.

    35 37.23%
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Results 51 to 60 of 61

Thread: August 1: Reinforcement Changes and Bug Fixes

  1. #51

    Default ????

    what about the bug where u get plundered for reinforcing a player with more then a 3rd ur prestige ?

  2. #52

    Default

    Quote Originally Posted by unfathomable View Post
    Hey that is definatly stacking already bro, I am currently running over a mil troops on na21 with an upkeep of zero and i'm actually making 80k an hour somehow lmao Sooo I'm not sure if its just na21 thats fixed as they have the age1 rules unlike most of the age2 servers or if its working for everyone, but I thought i'd give ya a heads up.
    I just clicked on it 3 times....23 hours, 54 minutes. So not stacking on na18. Little help here devs
    MONGOLS na26 (insert new sig here)

  3. #53

    Default

    Quote Originally Posted by apop View Post
    I just clicked on it 3 times....23 hours, 54 minutes. So not stacking on na18. Little help here devs
    Ok, clicked on a few more times. It is still showing the 24 hour buff but is updating on the food reduction. So my bad ill shut up now.
    MONGOLS na26 (insert new sig here)

  4. #54

    Default Opinion

    The first week or so I was on Age II, the companion buff DID stack as advertised and I did not have to farm at all. Saying you "changed the description" is somewhat misleading if one has not kept up with the forums. The prior description matched what the buff did INITIALLY and what was advertised. I am sure that, while the graphics are better, the main reason people tried Age II was because we were very, very tired of spending hours a day just feeding troops and had little time for the actual "play" part of the game.
    Why was the buff changed to stack but only for 24 hours? I can't imagine that it was a request from the user base.

  5. #55

    Default

    It's so you have to have a large base of allies on FB to rely on daily.

  6. #56

    Default tha's all good

    It needs to know when reinforcing troops are coming in at the last minute HOLDING food to not get rejected..

  7. #57

    Default

    Its funny. I could have swore the point of food was to feed troops and point of the fugitive camp was so that if your troops ran out of food they would go to the fugitive camp and you would have to spend gold to get them out. Actually making Gold useful unlike age 1 where after 500K prest. Gold was about as useful as Stone. Rather I spent all my money on stone so when peeps attacked all they got was stone. Having to spend Gold to get your "unhappy troops" out of a fugitive camp makes total and complete sense. An I would think it retarded to make it so troops required no food. thus making food and gold and the whole mechanics of the game BROKEN. May as well start a city all lumber mills max research and build as many archers & scouts as you can. since they will not go away from loss of food.

  8. #58

    Default

    farming needs much time and Network errors reduce your food very quick!

  9. #59
    Join Date
    May 2010
    Location
    Ontario, Canada
    Posts
    25

    Default Chaswazzer

    They changed the upkeep so we have to farm!
    "no farming needed"
    They changed the drafts that made up for loosing millions of armies taking HC's! Beta proved it out.
    Just a thought but why all or nothing?
    The will most likely Re-institute The refuge camp after we adapt to this or some other equally "ahem" low lvl player friendly programing!

    Point blank refused to to say refuge wouldn't come back!

    Have a nice day


    Historically Rams broke down gates! Why not in game! Glitch??

  10. #60

    Default

    yup well put

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