Quote Originally Posted by deadlysage View Post
I agree with you there.
i would also like to add a few more things if you don't mind.
The player who teleport often has the bigger advantage.
Why? This players have excessively produced a massive army for this sole purpose often having a -100 plus in food deficits.
Plus he has the option of selecting his target, while the defender can only defend or force to attack what may be a very risky and costly attemp.


Let's look at the reason why massive army is necessary.
Once a player gathers enough archers for his defense both from his and allied reinforcement, let's say in the range of 600k - 1,000,000 plus archers with their proper layers, than it becomes more dificult to do much damage without first lossing alot. What then?

Strategy requires that you know what is inside his base, in order to better understand what you should send. What if this players has 500k scouts or possible 1 million plus, how much scout do you think you will need to break through? Some players can do 140k damage with their 100k scout if their hero is extremely high in attack, plus excalibur , corselet and ivory horn, however, how many players have a very high attack hero?

In many cases, seige unit is needed to break through their layers and expose archers for a cav and phract run, but even seige requires alot of food, which lead as back to the the big issue, farming food to maintain a much smaller force in number with higher effeciency.

Let's say you nearly reduced his army, and about to send a finishing strikes.
Than you encounter a full sets of reinforcement from possible different sets of his allied players which we call "cycle or cycling reinforcement. What is cycling reinforcement? when your reinforcement is depleted, you recall that wave of zero troops to open the slot in the embassy for a new 100-125k additional troops. You would have to start over again.

This cycle of attackers and defenders advantages and disadvantage will not end. It is a common strategy for many if not all players to have a massive army often beyond what they can maintain, either for defense or for offense.
It is part of players adaptive nature to do so and will always be soo.
Small force with strategy is less likely to work on the offensive because this game is not 1v1 it is often 1v half the alliances.


The main complain we have had with food is not the farming, it is the method required to farm for food.
Farming 100-200 plus npc per farming session is taking away their chat time which often lead to a very quiet chat.
Most players in the other hand don't have time to attack and often schedule their attack on the weekend, if it's even possible due to the time it takes to farm to feed their armies.
Farming is 60-90% of their time spent in evony, is that what we want to remember?

i playe many game just like evony, and you be suprise what they say about evony. they said it is a farming game.
Very well said. I totally agree with you here. If a change needs to be made it needs to start with battle mechanics and then troop upkeep. Evony just doesn't understand what the real problems with their game are.