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Thread: Silent Game Changes

  1. #51

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    Quote Originally Posted by Dawnseeker View Post
    Okay I think I understand now. Are you saying that the army composition is always exactly the same or that the random composition now contains less options?

    In other words, does every level 16 now have the exact same composition of troops, or are there still some random differences?

    Please be as detailed as possible in your responses and give examples. It's possible this is a bug.
    Prior situation

    Historical cities of level 16+ contained Warriors and ARchers in fixed numbers--always.

    They also contained the following:

    One of Sword or Pike

    One of Cav or Cataphracts

    One of Ram, Ballista, Pults


    Present Situation

    Historical cities of level 16+ only vary in whether they have Sword or Pike. They always contain Catapults and Cataphracts.



    Furthermore, I cannot speak for every other server, but for the 3-16s that I scouted today, I have the same exact reports as yesterday. It is possible that we're not changing at all. I have all 6 reports from today and yesterday that can be provided upon your request.

  2. #52
    Join Date
    Apr 2009
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    Right behind you
    Posts
    4,842

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    Quote Originally Posted by X~Calibur View Post
    Prior situation

    Historical cities of level 16+ contained Warriors and ARchers in fixed numbers--always.

    They also contained the following:

    One of Sword or Pike

    One of Cav or Cataphracts

    One of Ram, Ballista, Pults


    Present Situation

    Historical cities of level 16+ only vary in whether they have Sword or Pike. They always contain Catapults and Cataphracts.



    Furthermore, I cannot speak for every other server, but for the 3-16s that I scouted today, I have the same exact reports as yesterday. It is possible that we're not changing at all. I have all 6 reports from today and yesterday that can be provided upon your request.
    Very detailed! Thanks for the breakdown, I think that'll be easier for them to show the code geeks

    Compliments of the wonderful Warsimi!

  3. #53
    Join Date
    May 2010
    Location
    In you Town- Whoops sorry Conquered ya town mate.
    Posts
    1,529

    Default

    Quote Originally Posted by X~Calibur View Post
    Furthermore, I cannot speak for every other server, but for the 3-16s that I scouted today, I have the same exact reports as yesterday. It is possible that we're not changing at all. I have all 6 reports from today and yesterday that can be provided upon your request.
    They are changing its just a 50/50 chance, I have seen the others change, mind you it seems like pikemen appears to be the more common out come so it might be more like 75/25, but they do have a chance to change daily just with the few options its less likely.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  4. #54

    Default Historical City Tweaks Suspected

    I will chime in too on some suspected changes to historical city numbers. Attacks that used to work with heroes that have higher numbers than beofre, now have worse kill results. I suspect they have increased the hero stats in the historical cities.

  5. #55

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    Same deal goes for lvl 12s, no change for the last 4 days on na10, only thing changing are sword or pike, phract remain every reset.

  6. #56

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    Okay it looks like you're right about phracts and pults not changing with respawn. However, those units always had a chance to spawn so there's nothing new being thrown at you. Scouting has always been necessary for beating level 16s.

    Sorry for not getting this out there and once I see some patch notes on it, I'll post them.
    Legendary Hero

  7. #57

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    is this the same for 12's ..? I.E. Phracts/Pults .. Was on the brink of hitting a 12.. when got correct rotation..

    Got 23 daily 12HC Scouts.. last 3 or 4 All have Phracts & Pults ..!

  8. #58

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    Quote Originally Posted by Willer View Post
    is this the same for 12's ..? I.E. Phracts/Pults .. Was on the brink of hitting a 12.. when got correct rotation..

    Got 23 daily 12HC Scouts.. last 3 or 4 All have Phracts & Pults ..!
    So far, 12s and 14s are unaffected.

  9. #59

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    Quote Originally Posted by Willer View Post
    is this the same for 12's ..? I.E. Phracts/Pults .. Was on the brink of hitting a 12.. when got correct rotation..

    Got 23 daily 12HC Scouts.. last 3 or 4 All have Phracts & Pults ..!
    I can only talk for my server, reset has taken place 30 mins ago and still phract in one near me, so that makes it 4 days with phract still...scouted one near another city and that has finally changed to cav, but as stated before, it remained with phract for 3 days straight.

  10. #60

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    Quote Originally Posted by Lucian1 View Post
    I can only talk for my server, reset has taken place 30 mins ago and still phract in one near me, so that makes it 4 days with phract still...scouted one near another city and that has finally changed to cav, but as stated before, it remained with phract for 3 days straight.
    That's not a statistically anomalous result, and especially with report of others changing, 12s and 14s look alright.

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