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Thread: City Hiccups at loyalty 1

  1. #11
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    Quote Originally Posted by powerwolf View Post
    they could have a load of warehouses thats what the problem was with me
    warehouses has nothing to do with it. on my server i dont think ive really ever seen warehouses and yet ive seen this happy many times
    warehouses would protect resources, not loyalty anyways

    Quote Originally Posted by twdinger View Post
    You have to get grievance to 100 in order to drop loyalty to 0. If grievance is 99, loyalty will stay at 1. Don't stop hitting the city after it hits 15 loyalty. If the city had 100 loyalty to start, you have another 15 hits to get grievance to 0. If it was at 90 loyalty, you have 25 more hits. 80 loy = 35 more hits. One benefit of of setting a tax is that it requires more hits on the city after it hits 15 loyalty in order to get grievance to 100.
    it has nothing to do with pg. this is a true glitch.
    ive gotten a city to under 15, hit it 60 times after that since 6 cities were in range then left it alone
    after it had dropped i scouted & loy was 1 so i hit it
    wave took more than 6min to arrive but loy was still 1
    so, i hit it another 60 times... still nothing

    trust me this is a known bug and has nothing to do with public grievance

    Quote Originally Posted by DarkpsychO View Post
    Lol.. The person was smart enuff and just exploited a bug. Its something which everyone can do
    its not an exploit its just a glitch
    as far as i know nothing can be done to specifically exploit this.
    and if someone is online they would just pray and not risk it
    ive only seen this happen with offline people, and someone posted here that 1 of their cities had the 1-loyalty glitch while they were offline not "exploiting" anything

    Quote Originally Posted by Wisdom-Reign View Post
    ive never had a problem till this last merge..... my timing ability / driving up griveance isnt the issue.
    my server has never been merged and ive seen this several times
    doubt it has anything to do with merge just bad luck i suppose (or good luck that you havent seen it until now)

  2. #12

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    To make loyalty down to 0, following equation has to be satisfied:
    Public Grievance + Tax Rate >= 100

    When loyalty is under 15, one attack adds 1 public grievance.
    But when loyalty is at 1, attacks cannot add public grievance anymore.

    This is why loyalty is stuck at 1, no matter how many waves you send.
    Once it happens, the last point of public grievance can only be added by Riot or Refuge. That will usually take 1-2 hours to happen.

    Attacking once per 6 mins after loyalty 15 often result in this bug.
    He who controls the past commands the present, he who commands the present conquers the future.

  3. #13

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    Quote Originally Posted by narniafan View Post
    my other question is has anyone on the new servers for age 1 seen accounts have extremly long truce time periods days to be a fact and we are not talking about the first week of truce this is several days later.
    Yeah, I have noticed this. One guy somehow managed to truce for 3 days straight (not dream truce but regular truce). Idk how...

    @liorlee That makes sense. I always thought the 1 loy was a bug, but your explanation seems valid.

    Quote Originally Posted by cushseth View Post
    I hope with all my heart you are not stupid enough to believe the nonsense your spewing with your fingertips via keyboard.
    Quote Originally Posted by cushseth View Post
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  4. #14

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    Quote Originally Posted by DarkpsychO View Post
    Lol.. The person was smart enuff and just exploited a bug. Its something which everyone can do
    yep, reported it too many times over the last 9+ months and they wont fix it. If it was a problem with age 2 it would have been fixed right away but you all know how much they care about fixing age 1.......

  5. #15
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    Quote Originally Posted by liorlee View Post
    To make loyalty down to 0, following equation has to be satisfied:
    Public Grievance + Tax Rate >= 100

    When loyalty is under 15, one attack adds 1 public grievance.
    But when loyalty is at 1, attacks cannot add public grievance anymore.

    This is why loyalty is stuck at 1, no matter how many waves you send.
    Once it happens, the last point of public grievance can only be added by Riot or Refuge. That will usually take 1-2 hours to happen.

    Attacking once per 6 mins after loyalty 15 often result in this bug.
    i dont believe thats what the OP is talking about
    ive seen times where ive had 60+ waves hit at loyalty 13 then loyalty would drop on its own to 1 and sit there

    eventually it drops to 0 own it own (meaning pg WAS 100) but ive waited over an hour for this to happen

    this is an actual bug.
    although the vast majority of cities capped dont experience it i've seen this happen a good 5-10 times

  6. #16
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    Default Truce stuck for days

    The Truce for multiple days thing (or at least i'm pretty sure of this...) Truce and then go in Holiday Mode... your screen will show Truce and not Holiday. I could be wrong, but I think that's right =P

    Hear me RRRAAAAWWWWWWRRRRRRRR!!!!!!!!

  7. #17
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    Yeah this is a bug all right.

    To cap a city once you are sending loyalty waves at the quickest takes roughly 1hr 45mins. As we all know after loyalty is below 15 you time your attacks 6mins apart.

    Simple, but recently I've known people end up hitting a city once it's loyalty is at 1 for nearly an hour before they finally cap it.

    If that ain't a bug I don't know what else is

    I've heard of people seemingly remaining in truce for days before, think this a glitch that some have unscrupulously exploited.

    Thanks to Infinitus for the epic B'day pressie!

  8. #18

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    Quote Originally Posted by Morgan le Fay View Post
    I've heard of people seemingly remaining in truce for days before, think this a glitch that some have unscrupulously exploited.
    While the truce thing doesn't have anything to do with a city getting stuck at loyalty of 1, it is also a well-known issue where someone truced first, then while still in truce, applied Holiday mode.

    When this happens, the city remains as "truce", but any valleys that they player owns will display "Holiday". The city status showing truce is what is called a "minor cosmetic issue", meaning it has absolutely nothing to do with anyone trying to exploit anything, and is only a "bug" in the sense that the status of the city is not updated properly. If it were updated properly to say "Holiday" instead of "Truce", other players still could not attack the city / cities in question, as both Truce and Holiday prevent additional attacks from being started.

  9. #19

    Default It is not a glitch... just because you don't understand it.

    Quote Originally Posted by liorlee View Post
    To make loyalty down to 0, following equation has to be satisfied:
    Public Grievance + Tax Rate >= 100

    When loyalty is under 15, one attack adds 1 public grievance.
    But when loyalty is at 1, attacks cannot add public grievance anymore.

    This is why loyalty is stuck at 1, no matter how many waves you send.
    Once it happens, the last point of public grievance can only be added by Riot or Refuge. That will usually take 1-2 hours to happen.

    Attacking once per 6 mins after loyalty 15 often result in this.
    Very well said! +REP

    It's very frustrating to get a city to loyalty 1 and then have to wait over an hour to capture it. It has happened to me a few times, but there is a way around it.
    1. You can take a chill pill and wait an hour maybe two for the grievance to drop sending random attacks every now and again.
    2. Hit a lot harder. Once most attackers have killed off everything they send the bare minimum in troops to do the job instead of getting all the resources out asap. Hitting as hard as you can each time until the city is empty of resources also helps to drive up grievance, because without food or gold the city refuges or revolts. Cavalry is great for driving up grievance. Then when at loyalty 15, instead of sending minimal troops every 6 minutes, send a minimum of 10K Cavalry twice every six minutes.

    It hasn't happened to me once I adopted this method.
    Last edited by Phyton; 09-16-2010 at 01:02 AM.

  10. #20
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    Quote Originally Posted by neko_lord View Post
    While the truce thing doesn't have anything to do with a city getting stuck at loyalty of 1, it is also a well-known issue where someone truced first, then while still in truce, applied Holiday mode.

    When this happens, the city remains as "truce", but any valleys that they player owns will display "Holiday". The city status showing truce is what is called a "minor cosmetic issue", meaning it has absolutely nothing to do with anyone trying to exploit anything, and is only a "bug" in the sense that the status of the city is not updated properly. If it were updated properly to say "Holiday" instead of "Truce", other players still could not attack the city / cities in question, as both Truce and Holiday prevent additional attacks from being started.
    Ahh that explains it....Thank you

    1. You can take a chill pill and wait an hour maybe two for the grievance to drop sending random attacks every now and again.
    Good point but then you run the risk of the person coming back on line and all hopes of capping that city disappears

    2. Hit a lot harder. Once most attackers have killed off everything they send the bare minimum in troops to do the job instead of getting all the resources out asap. Hitting as hard as you can each time until the city is empty of resources also helps to drive up grievance, because without food or gold the city refuges or revolts. Cavalry is great for driving up grievance. Then when at loyalty 15, instead of sending minimal troops every 6 minutes, send a minimum of 10K Cavalry twice every six minutes.
    I've sent 2 waves before, to be honest I haven't seen it speed up the process. If your opponent has a warehouse then the city is unlikely to riot or refuge, especially if the troops are all dead.
    Last edited by Morgan le Fay; 09-16-2010 at 09:56 AM.

    Thanks to Infinitus for the epic B'day pressie!

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