Quote Originally Posted by tieungu14 View Post
I've been messing with this great tool for a bit and been trying to find a combination that would take out or damage the 92.5k pults in a 16. and it seem that most of them are wipe even before getting in range. (even 150k layers ballistas wave). Am I missing some assumption of the calculator? or have made a some kind of mistake?
No, you are correct. In my own guide, I comment on the range bonus for the catapults. They have a base range of 1500, the tech and wall bonus almost but not quite doubles that.

Ballista with tech upgrades have a range of 2100, and move 150 per round. So they'd have to move almost 6 turns to get into range.

Archers have a range of 1800 and move 500 per round, so they have to move 2 rounds.

This is why we think they only real way to do this (at least the cheapest), is to scout bomb them down.

Even cataphracts will have to take 3 shots (2.5modifier) before they come into range, which means that against Atlantis or a 16, they are likely chewed up before they get there. You might, and I stress might, be able to send a heavy cav layer, with a Cataphract core, and 1k archers at the point where you've scout bombed 3/4 of the phracts, but then the scouts are still probably cheaper and more timely to build.