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Thread: Evocalc Replacement Tool

  1. #81
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    Quote Originally Posted by DaveV View Post
    Can someone explain this?

    http://www.evonyurl.com/ax33lc
    What do you think is weird about it? Looks fine to me.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  2. #82

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    why is it getting a report? its far less than 10%.


    Back to the Calculator. I just got this report.

    http://evonyurl.com/syc08d

    Big difference between cal casualties (80k archs) and what is shown (15k archs). Attacking hero has 500 ATT and 40 intel, defending hero has ~230 ATT and 64 intel.

  3. #83

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    It is not 10% of the total number of troops, we speculate that it is 10% of the value. You get reports when you kill small numbers of Cataphracts especially, but against 16s for example, you don't get reports for killing 1.1-1.3 million warriors, despite the fact that is far more than 10% of the remaining number.

  4. #84
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    Default traps

    10% of one unit? Here only traps, trebs and rolls over 10%.
    As a defender i saw reports even having 1 trap only with gate close.
    Last edited by un3x; 09-12-2010 at 04:43 AM.

  5. #85

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    Quote Originally Posted by un3x View Post
    10% of one unit? Here only traps, trebs and rolls over 10%.
    As a defender i saw reports even having 1 trap only with gate close.
    I'm pretty sure it isn't 10% of a particular unit group. It has some value that it calculates other than total numbers though.

  6. #86
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    Quote Originally Posted by un3x View Post
    10% of one unit? Here only traps, trebs and rolls over 10%.
    As a defender i saw reports even having 1 trap only with gate close.
    As a Defender you always see reports, this rule game into play ages ago in age1, before that players would just send 1 warrior at you to see what you had defending, thus they made the change, should never have gone into effect against npcs however, that was just sloppy coding.

    Spawn- AgeII Na13 - Massacre Founder
    Every one of your enemies has a weakness, you only have to find it, Unless you find your self facing me, were it shall be your weakness that leads to your demise - Spawn.

  7. #87

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    Quote Originally Posted by DaveV View Post
    why is it getting a report? its far less than 10%.


    Back to the Calculator. I just got this report.

    http://evonyurl.com/syc08d

    Big difference between cal casualties (80k archs) and what is shown (15k archs). Attacking hero has 500 ATT and 40 intel, defending hero has ~230 ATT and 64 intel.

    You around Arreo? Why the big discrepancy here on results (and evac had it even worse.. 120k archers losing to At's and 15k archers. bleh)

    They both last 13 rnds.

  8. #88
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    link i see there doesnt show you losing


    and im not thinking i have ATs handled correctly. Their range/damage both seem to be off from reports ive seen
    Last edited by AeroAgg06; 09-12-2010 at 08:01 PM.

  9. #89

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    Quote Originally Posted by AeroAgg06 View Post
    link i see there doesnt show you losing


    and im not thinking i have ATs handled correctly. Their range/damage both seem to be off from reports ive seen
    I did win, but I lost far fewer than what your model shows (60k archer difference) which is a good thing in this case. but might not be a good thing in another.

    Don't know if it is AT's, by rnd 11 when I reach them the archer number is down to 70k already. At's take that number down to 50k AA.

    So both AT and defending Archer damage are inflated beyond margin of error.

  10. #90
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    I don't think defending archer damage is but I'll look into it... Not at computer ATM so I will check later

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