Page 1 of 6 123 ... LastLast
Results 1 to 10 of 52

Thread: Leadership - getting there...

  1. #1

    Default Leadership - getting there...

    Just had a couple of free days to do some testing in the hope of breaching the Leadership Puzzle and progress has been made. Not enough to make this a full-blown guide just yet, but enough to throw together a rudimentary spreadsheet to play with.

    Optimum Army size

    As many have guessed, Leadership (Ld) allows heroes to control a certain amount of troops without penalty, here's how the optimum number of troops (Opt) is calculated:

    Ld multiplied by 10, plus 100 then multiply the result by Ld again

    i.e. (Ld*10 + 100)Ld

    e.g. for a leadership of 70
    (70*10 + 100)70
    800 x 70
    = 56000


    So with 70 Ld a hero can lead 56,000 troops. Maximum number is per troop type/stack - not total army size, so he can lead a combined force of 56,000 archers and 56,000 warriors without penalty, for example.

    Once the number of troops goes above the Opt the hero starts to suffer a penalty to his stats (only the effect upon Intelligence fully tested at this stage, apply to Attack at your own risk). The penalty is approximately -1% per 1000 troops above the Opt. I say approximately because the deduction is in increments rather than precisely applied per single troop above the Opt (e.g. a single troop above the Opt can give a -1.5% penalty but it evens out in the end), the calculator is currently set to be precise - it's too accurate to be accurate as it were

    Limits to date
    I've focused upon the penalty to Intelligence as it's much easier to do Int tests in valleys, for Attack tests it helps to have a friend to attack. I'm limited to a 125k max troops, my one HH is over 130 Ld so no help from her. Pvp tests are so far inconclusive, I've a sneaking that there's a fixed penalty when fighting other players but there's a lot of work still to do in that area.

    When testing your heroes' Ld against valleys, kill the enemy troop stacks in a single round so the results aren't effected by unknown factors i.e. valley heroes' Intelligence - note that they don't have any Attack so input as zero and leave their Ld as 100.

    Test Calculator here

    Stick to using the Green boxes for now; I tried to apply the Ld formula to Attack in the yellow Troops Needed Calculator but it got stuck in an endless loop - troops needed depends upon Attack, Attack is effected by Leadership, Leadership penalty is determined by number of troops, number of troops depends upon Attack... yup, made me laugh too.

    So test away and post your results this time! And don't screw with any cell that doesn't have red text cos I won't be happy and be aware, Google tells me where you live...
    _______________
    Combat Calculators
    Age I --- Age II

  2. #2

    Default

    This theory would actually confirm some results, I've been getting. Basically at leadership values less than 100, it is really difficult to lead large group. After all, you pointed out that 70 leadership is a 56k stack. But at 100 Leadership, you can got to 110k in troops, a sizeable jump. Additionally, it looks like most historic heroes won't have a problem launching from Atlantis with War Ensign, which is a concern I'd had up to his point.

    I'll try to some hits and see if I appear to be getting any penalties.

  3. #3

    Default

    I believe that your formula for max troops lead effectively is correct, but the percentage reduction if above the limit is incorrect. The formula is

    L = leadership
    limit = (L * 10 + 100) * L
    Percent = 100 / (number_of_troops / limit)

    I just tried this for the examples you have posted in your age II calculator, and the numbers are exact.

    xAmnesiax

  4. #4

    Default

    Thanks a lot xAmnesiax, I've updated the spreadsheet with your Percent = 100 / (number_of_troops / limit). I mentioned in the calculator thread that the reduction element of my theory was flaky and needed testing but for some retarded reason I had to await approval from a mod because I had a link to this thread, go figure.
    Now to do some pvp testing, better start scouting...
    _______________
    Combat Calculators
    Age I --- Age II

  5. #5

    Default

    Birtles, perhaps you can shed some light on this result.. I have three questions
    1. why does the battle only last 2 rounds, I thought the cav would only be able to attack one stack per round. 3 stacks = 3 rounds
    2. I read in one forum that if more than one unit stack is in range, a melee unit will attack the one with the highest 'stack power (base attack* number of units) EXCEPT cav, who attack the nearest unit. If the thing about cav were true, then I would expect more cav to die. This is because the worker and warrior have to get closer to the cav than the pike to do battle, hence should distract the cav while they get beaten up by the pike
    3. why don't the pike do more damage - I read somewhere that pike get a 1.8 damage multiplier against cav. this is an attack on a valley in Na21. Hero attack is 320, intel 85.



    From 1. I think the 'one attack per stack per round' rule must be wrong
    From 2. I think the 'cav attack nearest enemy' must be wrong
    From 3. I think the 'pike have a 1.8 damage multiplier against cav' must be wrong - perhaps pike have a range effect like archers, if the enemy cav is say 0 to 25 away they receive no bonus, 25 to 50 they do more damage?

    would really appreciate your thoughts on this as I am a calculator maker too

    Best,

    MisterDave
    Last edited by daveholmes; 09-13-2010 at 11:05 AM.

  6. #6

    Default

    Can't see the pic, can you post report please.
    _______________
    Combat Calculators
    Age I --- Age II

  7. #7

    Default

    There's a split damage rule in Age 2, so one unit can attack 2 enemy layers in exceptional circumstances.

  8. #8

    Default

    scout report:

    battlena9.evony.com/default.html?logfile/20100913/c4/1b/c41b477e989902cfe5d1344888a1ba45.xml

    Split damage rule? any idea of the mechanics of that? I will start testing now

  9. #9

    Default

    Quote Originally Posted by daveholmes View Post
    scout report:

    battlena9.evony.com/default.html?logfile/20100913/c4/1b/c41b477e989902cfe5d1344888a1ba45.xml

    Split damage rule? any idea of the mechanics of that? I will start testing now
    I've not tested this myself, but posted somewhere around here, someone offered that their tests showed that if the two stacks was approximately 1% of what the stack could one-shot in a single round, that it would strike both.

  10. #10

    Default

    seems two stacks is the max you can split the attack over

    battlena9.evony.com/default.html?logfile/20100913/91/e9/91e97aaacfb24c0da6267a90643c35e9.xml

    in case you can;t see or scout rep expired
    100 pike, 1 sword, 1 worker, 1 warrior vs. 326 cav.... lasts 3 rounds.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •