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Thread: Leadership - getting there...

  1. #11

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    Quote Originally Posted by xAmnesiax View Post
    I believe that your formula for max troops lead effectively is correct, but the percentage reduction if above the limit is incorrect. The formula is

    L = leadership
    limit = (L * 10 + 100) * L
    Percent = 100 / (number_of_troops / limit)

    I just tried this for the examples you have posted in your age II calculator, and the numbers are exact.

    xAmnesiax
    so for example, you are using a War ensign from a level 12 with a level 100 atk hero with 100 leadership.

    limit = ((100*10)+100)*100 = 110,000
    WE on a level 12 = 156,200
    Percent = 100/(156,200/110,000) = 70.42%

    lets say you are attacking another level 12 HC ... and your layer looks like
    3k sword
    3k pike
    150.2k archers

    in this example then 110k of the archers get full benefit of atk/int on the attack from the hero, and so do the 3k sword/pikes but that last 40.2k archers...

    are you saying they recieve 70.42% atk/int or they receieve 70.42% less atk/int from hero?

  2. #12

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    Quote Originally Posted by Mcbeefy View Post
    so for example, you are using a War ensign from a level 12 with a level 100 atk hero with 100 leadership.

    limit = ((100*10)+100)*100 = 110,000
    WE on a level 12 = 156,200
    Percent = 100/(156,200/110,000) = 70.42%

    lets say you are attacking another level 12 HC ... and your layer looks like
    3k sword
    3k pike
    150.2k archers

    in this example then 110k of the archers get full benefit of atk/int on the attack from the hero, and so do the 3k sword/pikes but that last 40.2k archers...

    are you saying they recieve 70.42% atk/int or they receieve 70.42% less atk/int from hero?
    In the example you gave that came out to 70.42%, that means that if the hero originally had 300 atk they would only have 300 * 0.7042 attack. I am not sure if the layers get full attack or not, but that doesn't really matter that much.

  3. #13

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    Somebody help me ive been attacked by 3HD and 3HDRAGON!!!!!!!

  4. #14

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    whatcha sayin?!

  5. #15

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    Quote Originally Posted by xAmnesiax View Post
    In the example you gave that came out to 70.42%, that means that if the hero originally had 300 atk they would only have 300 * 0.7042 attack. I am not sure if the layers get full attack or not, but that doesn't really matter that much.
    I see, ok one last point of clarification.

    In the above example does that mean the entire

    152k achers is reduced to 221atk?
    or does that mean that the troops over 110k are reduced to 221atk.

    I would assume based on game mechanics that the entire group would be reduced.

    hmm now i need to run some calcs to see what is optimal in an attack 152k at 221atk or 110k at 300atk.

    very basic evocalc run 300 atk vs 300atk archer layer above against 1.1 million warriors

    110k layer kills 584k warriors
    152k layer (221 atk) kills 663k warriors

    110k layer has a kill ratio of 5.3 warriors per archer
    152k layer has a kill ratio of 4.3 warriors per archer

    Conclusion do use non heroic hero's to launch with war ensigns from HCs...

    launching with a ensign from a normal level 10 city gives a .92 ratio for a 300 atk hero = 277atk

    119k layer (277 atk) kills 598k for a ratio of 5.02

    So really using a war ensign or launching an attack from an HC really reduces effectivness if not from a historic hero... ugh this is huge.

  6. #16

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    Will be closing down all my calculators for a day or two, I want to consolidate all the different calcs into a single doc. At the mo I have 15 googledocs each with multiple sheets, I'm starting to lose track of them myself!
    Come on dxter make an Age II version of your dxcalc save me the work and the annoyance of having to repair mine every day (goddamit, where's the lock cell function google!)
    _______________
    Combat Calculators
    Age I --- Age II

  7. #17

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    Very good information if it does indeed work like this. I'm ex evony 1 player, recently start age II and have been wondering what these new attributes actually do. Changes a lot in the big attacks.

    Thanks

  8. #18

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    I don't normally post, but since you're actually making a calculator and people actually use it, I figured I'd share that I don't think your leadership formula is accurate.

    Test and try (Ld*10+150)Ld

    It seems to be accurate to a tee on my server.

  9. #19

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    Thanks for the feedback Khavern. The formulae are accurate but I can guess why you'd say otherwise, recently all troops have had their base life increased by 40% which would cause inaccuracies. Evony do like to move in mysterious ways…
    _______________
    Combat Calculators
    Age I --- Age II

  10. #20

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    Quote Originally Posted by Birtles View Post
    recently all troops have had their base life increased by 40%
    First I've heard of it. That would actually explain things if true. I also just checked the in-game stats as listed, and they don't actually show any changes, but based on what we've seen on Historical cities, an increase of base life by 40% would probably explain all the lower hits we're getting.


    Did you discover this by valley tests, or some other method?

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